Mic8 - The Gnomes of Zurich

:blush:

:sad: Hadn't had my coffee yet.

:coffee:

Save is now attached.
 
preturn: I sell Physics to India for WM+Navigation+121gpt+65g, to Vikings for 61gpt+129g, both full price.

I switch Push Our Luck to settler. I switch banks to courthouses as we want them in every town when Communism is coming.

660AD: IBT we get ToG and Newton.

670AD: We can do 4-turn research at 60% science.

Rome takes one more German city. Hmm, maybe we shouldn't have made the MA.

680AD: Rush settler from Seoul.

690AD: Buy Indian worker for 104g, the cheapest price I've ever seen.

Our GA ended. Arabs start Shakespear. I do an investigate and it's due in 36 turns. I switch Kish to a prebuild due in 26 turns and could shorten once we mine the mountain.

700AD: Rome razes Konigsburg. This is good.

710AD: 3 zerks enter our territory..this looks like a sneak attack..he wants to avoid the gpt payment?

720AD: I buy Free Artistry from Vikings by gems+37gpt and demand it to leave, and it declares. I MA with Rome by Economics. I give Ottomans WM+4gpt for an MA. I give India furs+2gpt for an MA. I leave Arabia alone to let AI figure it out themselves.

Shakespear in 20 turns.

EDIT: I replayed the turns and didn't buy FA as it violated the variant rule.

Looks like Leizpig flipped back to Germany. We found Zabalam next to Hamburg.

I made a mistake in researching Metallurgy first as Zeus becomes obsolete.

Kill 4 zerks.

IBT Rome razes Hamburg! Nice.

730AD: FA+21g to Ottomans to renew dyes. EDIT: so I didn't buy it.

We lose 3 AC and 2 knights but couldn't take Berlin. :( There are lots of spearmen there.

IBT Rome retreats from Germany. EW defeats zerk.

Note:

1. I have gathered another stack to take Berlin but it needs several turns to fully heal. Berlin still has a few spearmen but we should be able to take it next time.
2. We have 2 settlers at the front.
3. I would like to push for military now. We also should build some boats, as we need to starve coastal cities. Rome has wines next to P'yongyang that we could aggressively settle without declaring war. We need military to make sure we can handle if Rome declares.
4. I don't like the way Babil was founded. It has no purpose. If it was founded E-SE we could rush culture to claim the saltpeter. I switched it to settler and please rush it in 3 turns and found where I think it should be.
5. Communism will be one ultimate gov, but probably not until AI gets to Facism. Look at the propaganda formula, Republic has good modifier vs Monarchy (if we could get AI into that gov). Let's still get Steam/Industrialization first, then beeline to Espionage?

Mic8-750AD-2.jpg
 
Microbe: Did you perhaps violate the variant rules?

"720AD: I buy Free Artistry from Vikings by gems+37gpt and demand it to leave, and it declares."

I realize that you didn't end up paying any gpt for the tech as the Vikings declared, but what if they had complied? You would have been stuck with a gpt deal for a tech...

JMB
 
JMB said:
Microbe: Did you perhaps violate the variant rules?

"720AD: I buy Free Artistry from Vikings by gems+37gpt and demand it to leave, and it declares."

I realize that you didn't end up paying any gpt for the tech as the Vikings declared, but what if they had complied? You would have been stuck with a gpt deal for a tech...

JMB

Good catch. I'm going to replay my turns. :(
 
Signed up:
Roster:
Microbe
LKendter (currently playing)
Meldor (on deck)
Grahamiam
Bede
 
http://www.civfanatics.net/uploads9/MIC8-850AD.zip

750 AD
I stop paying Rome $14/turn for an alliance against Germany. We are really thin for military at home, and I want the option for peace in case the galley is full.

I sell India Metallurgy for Free Artistry, wm, $100 and $30/turn.

I agree with Microbe comment on needing military. I hate fighting the Vikings with coastal cities having one defender. Most of them are only regular EW, AC or even empty.


760 AD
Our free tech was Steam Power, and I am happy to report we have a coal source. Now all I have to do is connect it, and increase our pathetic worker force.


770 AD
(IT) Babil is abandoned via Settler.


790 AD
Salt Stealer is formed.
(IT) The Vikings take Apisala (the swamp island town) from us with a berserk. This is exactly why I wanted better coastal defense.


800 AD
I disband our worker on the swamp island.


810 AD
I felt the AI had a real RnG attitude at Berlin as multiple AC died or retreated vs. spears. However, in the end the RnG was nice. ;)

LAK-667.jpg


We captured Berlin. Now we have to hope Rome takes the last Germany city or Berlin will flip on us.
(IT) Nationalism completes and we finally have quality defenders. Next up will be factories as we want Shakespeare to complete before the revolt.


820 AD
Kutallu is formed near Berlin.


830 AD
(IT) Rome has destroyed Germany.
The Arabs and Scandinavia ally vs. Rome.

I have the honor of getting the first one:
LAK-668.jpg



====================

Summary:

We have the beginnings of a military rail net. We still need a lot more workers to finish it. I peeled some out of our cities, but we are painfully short still.

Signed up:
Roster:
Microbe
LKendter
Meldor (currently playing)
Grahamiam (on deck)
Bede
 
Basics of propaganda:

Just a summary.

First, starve it to size 1, which would cost around 130g. For size-2, it's double the cost, for size-3 triple, so on so forth. This is THE reason that we need to revolt to communism, as staying in enemy territory causes WW. But we could bombard every tile too, if we like.

Second, AI garrison makes it difficult. If AI has 4-5 defenders, it's almost never gonna work (or chance < 5%). So, when you surround the city, do leave one tile open and they WILL send out LBM and such to attack others, instead of staying in the town. The tile of course should be bombarded to have 0 food.

Third, I would suggest doing an investigation first to see how much garrison there is. Investigation is extremely cheap for size-1 (like 14g) and well worth it. We can also see if there are courthouses which adds resistance to propaganda there and if so we could avoid it. Not sure whether FP has the similar effect. Capital also is almost resistant to it.
 
I just got an email from Meldor that he has the flu and needs to skip in his current games including this one.
 
Preflight check: Turn down research by 10% so we don’t lose quite as much. Too bad we don’t have MT or I’d fill that Leader with Cav’s.
Hmm, no factory prebuilds going, so are we saving Lugalzaggesi for a Factory rush? Probably not. I’ll just make an empty army next turn and then we try to general another leader later.
Going to rush a couple of settlers in the new Roman areas so we can fill up the open spaces quickly.
Rush a Lib in Berlin for the same purpose.
Cycling thru all the towns reveals 2 settlers in Roman lands so probably scratch above.

IBT: Berlin Lib -> temple; Munich Lib -> harbor; Insin harbor -> barracks; Akkadian worker -> worker; Salt Stealer Temple -> Uni

T1: 860AD Trade: Sell Steam to India for WM, 180gpt, and MT; Sell Steam to Arabia for WM, 119gpt, 40g; Sell WM to Rome for 5gpt and 28g. Sell Physics to Ottomans for WM, dyes, and 7g
Leave the leader alone. No wars right now and no salt.

IBT: Rome wants us to ally vs the Arabs, no way! Ottomans want an MPP and RoP, no thanks
Arabs and Vikings MA vs us :( Guess that deal didn’t last long.

Industrialization -> Communism (5T @ 100%)

Golden Lava temple -> harbor

T2: 870AD RR net now heading SE with a bend near Sumner; Rush temple in Akshak.

IBT: Sign RoP with Ottomans; Umma barracks -> rifle; Agade rifle -> rifle; Erech rifle -> rifle; Akkadian worker -> worker; Akshak temple -> court

T3: 880AD RR net nearly complete. Switch Sumner, Bad-T, and Ur to factories.

IBT: India and Arabia MA vs us :(
Isin barracks -> rifle; Ninda Ku court -> Uni; Der Knight -> Knight; Pushing our Luck settler -> court

T4: 890AD Found Babil -> lib

IBT: :mad: Indians complete Shakespears, 1T ahead of us; Hispala flips to us and now we have salt :)

T5: 900AD Switch Kish to US.
Susa temple -> harbor;

T6: 910AD RR stuff
Commie -> Espionage (4T @ 90%); Revolt and get on 4T [party]

T7: 920AD Hire Taxman and RR (at +45gpt)

T8: 930AD RR and upgrade 3 knights

T9: 940AD RR and upgrade the last Knight

T10: 950AD RR. An Arabian Galley is heading up our West Coast. We have 2 cavs back there in case. I was also trying to shuffle rifles thru so we can beef up the defenses back there. Unfortunately, there’s a lot of mountains and hills where they are heading.

Still in Anarchy, but next player should get commie on the IBT
 
grahamiam said:
T1: 860AD Trade: Sell Steam to India for WM, 180gpt, and MT; Sell Steam to Arabia for WM, 119gpt, 40g

Arabs and Vikings MA vs us :( Guess that deal didn’t last long.
IBT: India and Arabia MA vs us :(

That's why I generally MA with whoever pay us huge gpt.
 
Got it.

Location for SPHQ? Or just use the third most productive town?

Too bad about Shake's.
 
Bede said:
Location for SPHQ? Or just use the third most productive town?

The SPHQ and FP seem to have a courthouse effect in there current city. I haven't proven it yet, but I would prefer the SPHQ not be build in the FP city.
 
IIRC, FP and SPHQ act the same, they reduce corruption by 70%. Courthouses and police stations each take 10% off. As such, I agree with Lee that it doesn't make any sense to put the SPHQ in the FP town.

alexman said:
MAXIMUM CORRUPTION

The sum of the distance and rank components of corruption can be greater than 100%. The game sets an upper limit for the total corruption in a city to be equal to 90% minus 10% for each city improvement and minus 70% for each Wonder in the city with the “reduces corruption” ability:
Cmax = max(0.9 – (0.1 * Ni + 0.7 * Nwc), 0)
basically, the FP and SPHQ towns can get down to 0% corruption if each has a court and police station.
 
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