Weasel Op
@mrtn: "just made"? looks a lot like a certain AoK building to me...

It looks a little too "High Middle Ages" for M-e, but it might work as a building icon for Gondor.
Mithadan
I like that fortress, although the fear that it might be too high-middle ages might have merit. Hmmm. Ach, I'd rather have mrtn's fortresses than units with plate armour!
I gave him the graphics yesterday. It looks like he has edited the width, the windows and maybe the roof, and certainly the color scheme.
Besides that fact, we will be forced to use images like the one Mrtn posted for civilopedia icons. There is already a shortage of building icons that are suitable for use. I suspect many of the ones we can use will come from AoK.
I don't think it looks "High Middle Ages," however. Compare it to the description of Orthanc, Gondoloin, and Armenelos the Golden. In the company of those names it doesn't look too advanced at all.
AoK buildings don't blend well with Civ3 ones. I've created some medieval age city graphics for MEM and a personal MOD I once had. It took a lot of blending and blurring to even get 3 AoK buildings and statues to look decent in a city. AoK has a more "cartoonish" feel to its graphics than Civ3. AoK uses brighter colors, because much of it was hand-drawn.
You however, were able to
make the colors very Civ3 here. This building definitely could fit _in_ a city, just not as a stand alone city.
On the top of the agenda is Evil city graphic. We don't need "high" cities, I know you don't like SM's cities very much, but they fit best for now (see screen below). The evil culture group is lacking cities. If we are going to focus on city graphics, let's focus on that.
The problem I have with the city is its singular building. Castles aren't cities. The fort is a part of the city, not the city itself. Even Helm's Deep consisted of numerous walls, cave dwellings, and towers.
In a historical context, (real history, not fantasy) Roman forts spawned cities in England and other parts of Europe. People built up around the fort because it was safer with Roman troops there. To be honest, I don't know what came first, the forts or the towns, but I'm betting that a fort would certainly encourage population growth of an urban area. This is a real fort, from the Iron Age, I believe the site said it was Jewish:
This is the only ancient aerial photo of a fort I could find on the web. But you can see the complexities of it from this vantage point. It wasn't just a big building made of stone, with some arrow slits. It was a fort; numerous buildings that could store troops, horses, food stores, weapons & armor, and civilians. All surrounded by walls thick enough that they could be stood upon and defended.
While I appreciate the effort very much, I don't think it will float as a city. Civ3 and ME don't mix very well, and certain things have to be surrendered to Civ3's design. Yeah, many cities in ME were forts, but fort doesn't exist without a wall. In civ3, walls are separate constructs. Some things between the two simply can't blend. For these reasons, I don't think we should make city graphics look like forts, I think we should make them look like regular civ3 styled cities.