Middle-earth: Lord of the Mods

I'm thinking the Numenoreans could benefit from his new italians? A lot more options now for archers and horsemen (which was always so lacking before).

Absolutely! Those are great units and would really enhance the mod. I think a new update is well overdue. If I'm not mistaken the currently available beta predates even the Shire and Dwarf lines that include my units - which I say not because I think everyone should be looking at my units, but simply because it seems to me like a long time since I made them. And since I seem, increasingly as I age, to be thinking that past events are more recent than they really are, that means it must have been a long time ago. Which means there must really be a lot of Sandris units that could usefully be added too, to spark a bit of interest.
 
Okay, I took a quick look through Sandris' the recent new unit threads and compiled everything that looks like it could potentially work for the High or Middle Mannish civs (those in the previous post) and organized them by type and rough chronological order. No crossbows, no plate armor, no obvious religious symbols, nothing too "wonky"

Now, the question is, which of these units would better fill a slot in those unit lines than what is already there?

newhighmiddlemannishunits.jpg
 
That really looks great, I think many of these units could be used to replace some of the units in the game that are quite lacking, such as the units borrowed from the normal civilization game. If you could do away with most of those units it would give the mod a flare of originality. With these new units and with much of the civilopedia completed, I think this mod could be finished in the relatively near future.
 
Since there seems to be some renewed interest in getting this thing polished....

Pictures! :D

Here are some the most recent unit lineups that we've been mulling over in the team forum:

Arnor:
ARNv14_1.jpg


Gondor:
GONv14_1.jpg


Numenor:
NUMv14_1.jpg


Rohan:
ROHv14_1.jpg


Northmen:
NORv14_1.jpg


other dudes:
Viking_Swordsman_Preview.gif

hospitallerspearmanbigprev_o0L.png

gallichorsemanprev_4DK.gif


plus the eight million or so units Sandris has released in the past several months
Those are cool unit lines:). However, I disagree about the Numenorean offensive infantry line. They should look more heavily armoured, with shields and stuff, like the gondorian one. The sailors and mariners could be trackers and the like instead of offensive infantry:goodjob:. Also, why dont they have fourth era cavalry:confused:?
EDIT: The "Tower Guard" and "Pikeman" units (gondorian 4th age) seem very "numenorean" to me...
 
Creating a bit of a new look for Numenor:

NUM2.png


Towards the end of the Second Age, Numenor had a "falling" and many became seduced by Sauron, whom they had actually taken prisoner. Hence the agent/servant of Sauron as their tracker (who will be able to enslave, which Numenor was doing at the time). In the fourth era (Third Age), we see the Black Numenoreans whom have been corrupted by Sauron.
 
Hmph, seems my suggestions werent very fitting... the numenoreans dont have the western look one would imagine they would have... But, its thy decision, for thou are the modders, and thy have the power of deciding :cheers:(long live Shakespeare!). But, seriously, the numenoreans must be more... how to say... european;)? And they should be more unique, like having units as strong as elvesor something like that (they were "kings of Men" after all:king:)
 
Hmph, seems my suggestions werent very fitting... the numenoreans dont have the western look one would imagine they would have... But, its thy decision, for thou are the modders, and thy have the power of deciding :cheers:(long live Shakespeare!). But, seriously, the numenoreans must be more... how to say... european;)? And they should be more unique, like having units as strong as elvesor something like that (they were "kings of Men" after all:king:)

I am up for suggestions -- I definitely tried to make them a little more unique from the other high mannish civs with the latest one. They look quite european until the 4th era. Your suggestion of more heavily armored will probably not work, as plate armor was virtually non-existent in middle earth. Vambraces, which you see a bit of in the 4th era there, are about all you can get away with.

Third age numenoreans were in Umbar (our focus, ie. not the ones in Arnor and Gondor), so they would look a little more exotic.
 
I am up for suggestions -- I definitely tried to make them a little more unique from the other high mannish civs with the latest one. They look quite european until the 4th era. Your suggestion of more heavily armored will probably not work, as plate armor was virtually non-existent in middle earth. Vambraces, which you see a bit of in the 4th era there, are about all you can get away with.

Third age numenoreans were in Umbar (our focus, ie. not the ones in Arnor and Gondor), so they would look a little more exotic.

Hmhhh... youre right:D. However, I have some more suggestions:
- The Tower Guards and Pikeman units (4th age gondor) seem very numenorean, so you could include them in the numenorean unit roster(preferably at the 3rd era).
- Numenorean units in the 3rd era (which in the mod is called "2nd age: numenor") should be equal (in stats) to their elven counterparts (you said you wanted them to be a bit more unique after all).
- The flagship should be available in the "2nd age: numenor", IMHO:crazyeye:.

And last, but not least, some suggestions which arent about numenor:clap:
- The Orthanc Tower, which isengard has, shouldnt have deffense strenght. Instead, it should have a massive deffensive bombardment. That way, Isengard would be more unique, and balanced as well.
- Mordor and Isengard should get at least one mannish unit per era (for example, some deffensive units for mordor can be easterlings or something like that).

Miscellaneous question: When will an update be released:coffee:?
 
- The Tower Guards and Pikeman units (4th age gondor) seem very numenorean, so you could include them in the numenorean unit roster(preferably at the 3rd era).
Those units were created specifically for Gondor, with the Gondor sigil and all. In addition, I am trying to differentiate these lines and not use the same units with different civs if I am able to. I also especially do not want the same exact unit to appear for different nations in different eras.

- Numenorean units in the 3rd era (which in the mod is called "2nd age: numenor") should be equal (in stats) to their elven counterparts (you said you wanted them to be a bit more unique after all).
Second Age Numenor should definitely equal, or better, the elves in power. I agree.

- The flagship should be available in the "2nd age: numenor", IMHO.
Ships will all be re-vamped, but it is on the backburner until pedia entries and units are finished.

- The Orthanc Tower, which isengard has, shouldnt have deffense strenght. Instead, it should have a massive deffensive bombardment. That way, Isengard would be more unique, and balanced as well.
I disagree. The tower itself was virtually impenetrable, and did not necessarily have any battlements. If we gave the tower only defensive bombard, Isengard would be easy pickings in the early game. I have been interested in giving the leader, Saruman, defensive bombard, however.

- Mordor and Isengard should get at least one mannish unit per era (for example, some deffensive units for mordor can be easterlings or something like that).
Since we have easterlings and southrons as their own unique civ, we will probably not add them to Mordor. Isengard produces mannish units until they start pumping out orcs en masse, and I plan on redoing Isengard's line anyways. I am strongly considering adding mannish units to Angmar, as the Witch King definitely employed men (that are not represented by other nations) as well.

Miscellaneous question: When will an update be released?
Keep the refills coming, it will be a while. There are not that many of us left :)
 
Those units were created specifically for Gondor, with the Gondor sigil and all. In addition, I am trying to differentiate these lines and not use the same units with different civs if I am able to. I also especially do not want the same exact unit to appear for different nations in different eras.

Yes, but there was also a White Tree in Numenor. Im not actually sure, but the Dunedain most probably used it as a symbol as well (it was kind of a proof of their link with the Valar and the Eldar). Anyway, those units seem to be modelled after the Men at the first of LOTR: Fellowship of the Ring (numenoreans), soooo...:dunno::band:

Keep the refills coming, it will be a while. There are not that many of us left :)

[Weird Homer Simpson voice] Oooohhh...:(
EDIT: Shouldnt Isengard have a Dunlending unit at the fourth era (third age)?
 
I have a quick idea. BTW LOVE the MOD. Have a Middle-Earth map that includes the undying lands. Make the water to there ocean. Make it so that only Elves can build ships that can go on ocean. Add the Gods civilization and put it in the undying lands.
 
What?!?!?!!!! Yaaaaaahoooo!!!!1!11!!one!! :banana: :bounce:

yeah, we really want (need) these!
 
you guys are not gonna . .. .. .. .ing believe what happened my damn computer did the same . .. .. .. . as last time everything was deleted

i think it has something to do with poser 7 so i might try poser 6 instead if i can find one
 
I have a quick idea. BTW LOVE the MOD. Have a Middle-Earth map that includes the undying lands. Make the water to there ocean. Make it so that only Elves can build ships that can go on ocean. Add the Gods civilization and put it in the undying lands.
Trouble with that is that you'd be hard-pressed to do anything against the Valar civ. The Noldor would sail there to...uh, retire? and the Numenoreans would eventually sail over there, only to...uh, have their entire Island sunk? Doesn't really fit into the limits provided by the Game! But it would have been cool otherwise... :)
 
I guess so. You guys need an oliphaunt rider for Mordor and Harad.
 
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