0 - inherited
Looks good

science rate to 70% Mining in 3 turns.
IT Sumeria demans leave their lands.
1 - 3160BC
Mycenae: CB and Cuneiform for Animal Domestication and 6 gold.
Sumeria: Animal Domestication and Irrigation for 2 workers and 14 gold. (Workers to join city).
Babylon: Irrigation for Mysticism.
Worker1&2:NE
Slave1&2:E
2 - 3120BC
Slave1:NW
Slave2:road
worker1:N
Worker3&4: connected quarry. It's not yet inside borders. S, SE.
Warrior see Medes scout, trade pottery for 102 gold.
IT Mining start on Masonry. Science slider to 80%.
3 - 3080BC
Worker1&2+slave1:chop
worker3&4:S
Tyre: marketplace changed to Temple.
4 - 3040BC
Worker3+4:Chop
5 - 3000BC
Tyre: Temple ->Marketplace
Lux to 10% science to 90%
Tyre: worked tiles to product min spt (4)
Sell Mysticism to Mycenae for 27 gold.
6 - 2960BC
Archer pops angry barbs from hut.
IT Archer defeats barb warrior
7 - 2920BC
Archer kills barb warrior
Medes: Irrigation and CB for Writing and 1 gold.
IT archer defeats barb warrior and promote to veteran
8 - 2880BC
Worker1+Slave1:Irrigate
worker2:road
9 - 2840BC
Worker4:SE
Worker3:W,NW,Mine
Slave2:SE
10 - 2800BC
Worker4+Slave2:Chop
Notes:
Everybody is 2-4 techs behind and they are broke. plus, They haven't contacted each other.
To next leader:
Marketplace is prebuild for Aqueduct. Marketplace won't be good for us.
Don't change worked tiles in Tyre. We get profit from worker's jobs when they finish it in one turn.
Send slave1 to stone resource and build colony you can't build the Aqueduct without stone. The next turn palace expansion won't reach the stone.