We have good chance to win IF Egyptians build SoZ before Mycenaeans do. We have 30 spt, coastal city, 1 wonder left, The Great Lighthouse, if we can build it, we win (only we and Mycenae are able to build it fast enough)
Preturn
Elite TG attacks Medean Archer, wins, no damage
Same with Veteran TG
Veteran TG attacks Medean Archer, wins ,loses 1 HP
Elite TG (2HP one) attack Hittite Warrior, wins, loses 1 HP
IBT
Troops moving to our territory
Medean Archer pillage
860 BC
Veteran TG attacks Medean Spearman on hill, wins, loses 1 HP
Elite TG attacks Hittite Warrior, wins, no damage
Veteran TG attacks Hittite Archer, wins, no damage
Veteran TG attacks Medean Archer, wins, no damage
IBT
Hittite Archer attacks our Vet TG in open, TG loses but redlines Archer
840 BC
Vet TG attacks Hittite Archer, wins, 1 HP lost
Vet TG attacks Medean Spearman, wins, no damage
Hehe just remembered that spearman has defense of 3 in this conquest, and I attacked spearman on hill
IBT
Bab bowman attacks our Vet TG, TG loses, redlines Bowman
Sanitation researched
Start researching Ship Building, slider to 90%, -1 gpt but we win 1 turn doing this (5 turns now)
820 BC
Elite TG attacks redlined Bowman, wins, no damage
Elite TG attacks Bab warrior, wins, 1 HP lost
Vet TG attacks Bab Horseman, wins, 1 HP lost
IBT
Bab Bowman attacks our TG on HILL!!!, you know what happened, redlined bowman
We have some sort of curse which makes our TGs to lose by 1 HP
Hittites offer peace, they want 2 workers, 2 slaves (Powerslave and Slave to the Dark

), Sanitation, 60 gold. Sounds good, REFUSED
Tyre riots

WW striked, play with sliders, we lost 1 turn of research, Ill check production next turn
800 BC
Elite TG attacks redlined Bowman, wins, 1 HP lost
Elite TG attacks Bab Spearman on hill, wins, loses 2 HPs
Vet TG attacks Hittite warrior, wins, no damage, PROMOTES TO ELITE, yay

Vet TG attacks Hittite archer, wins, 1 HP lost
2 Archers and 1 Warrior next to Vet TG (above), hopefully he kills at least one attacker
Ill try to get good peace treaty next turn
IBT
Didnt make it
780 BC
Elite TG attacks Hittite warrior, wins, no damage
No effect on production (riot)
2 Archers next to Tyre, hope for best
IBT
Archer attacked, our Elite TG won easily, 1 HP lost
760 BC
Elite TG attacks Archer, wins, 1 HP lost
Elite TG attacks Archer, wins, no damage
Elite TG attacks Warrior, wins, no damage
Make Peace with Babs
Gave Sanitation+70 gold
Got Currency+Medicine
WW is gone
IBT
Medean Archers (2) come near Tyre
740 BC
Elite TG attacks Archer, wins, no damage
Elite TG attacks Archer, wins, no damage
No troops in sight
IBT
Hittite troops appear
720 BC
We have 3 Elite TGs and 3 Veteran TGs now, all in Tyre healing/resting
IBT
2 more Hittite troops appear
Ship Building researched
Start researching Navigation (TGL) (11 turns)
700 BC
Gotta love 1-turn TG factory

No attacking yet, I wait until they get close
Make some trades
IBT
Hittite troops are next to city now
680 BC
Elite TG attacks Warrior, wins, 1 HP lost
Elite TG attacks Archer, wins, 1 HP lost, 1 GL gained[dance]
Gotta rename unit, its The Glorious Burden now

*cough* I forgot 4 cities rule

*cough*
Notes:
We can get TGL first, itd put us to par with Mycenae if they get SoZ, what happens then, I dont know
1-turn TG factory is handy in war

That Great Leader we got is useless so
Save