Ahriman
Tyrant
I disagree with your characterization of heavy attack; this isn't an "offensive" unit line, it's a unit line about field warfare domination. It is not for taking cities; it is for defeating the enemy in the field, so you can bring the siege units up to target the cities. Tanks should keep their city attack penalty. From both a gameplay perspective and a realism perspective (the big advantages of tanks are long range, mobility and armor, which are countered in an urban environment) tanks should be weak at urban combat.
I don't think the musket fits into scouting or anti-harassment response. These guys are soldiers that don't require a UU.
I don't see how Paratrooper use culminated in WW2; that was their very first use, and in general they were of limited effectiveness.
I think you can't make siege units absolutely worthless vs units or they become too specialized; they are already penalized with having to set up to fire. I also think it would be weird if they were more effective against fortified units than unfortified units. Fortification is still going to protect you.
I think bombers are fine where they are.
I like leaving uranium just for superweapons; nukes and GDR. Easier to balance that way.
I don't think the musket fits into scouting or anti-harassment response. These guys are soldiers that don't require a UU.
I don't see how Paratrooper use culminated in WW2; that was their very first use, and in general they were of limited effectiveness.
I think you can't make siege units absolutely worthless vs units or they become too specialized; they are already penalized with having to set up to fire. I also think it would be weird if they were more effective against fortified units than unfortified units. Fortification is still going to protect you.
I think bombers are fine where they are.
I like leaving uranium just for superweapons; nukes and GDR. Easier to balance that way.