Minecraft

FUUUUUUUU- logs and planks no longer burn forever.
 
The new half-blocks are wood and sand, cobblestone will now make a cobblestone half-block and you have to smelt cobblestone into (smooth) stone to make the smooth stone half-block.

FUUUUUUUU- logs and planks no longer burn forever.

At least netherrack is useful now.
 
Yeah, but it doesn't look right in a fireplace.
 
What?! a new update?!

I just picked it up for an hour for the first time in months and now I'll have to restart raaaarfh
 
The new chunk handling seems to make saving much quicker. Anyone know the details of the change there?
 
No idea at all, lol. At a guess I'd say it doesn't save every part of every chunk. Maybe just the modified parts? It can always regenerate the untouched bits when the area is revisited.
 
Ignore this...
 
Anyone know how this would even work? Given the lower processing capability of smartphones, it'll have to be smaller worlds with much lower detail.
 
Not really, the new update vastly decreased the resources used apparently, and its not like the game takes up a lot of space. The world might not be infinite anymore but I don't think that will be a problem.
 
Yes and no. The smaller the device the smaller the display, which means less power needed to render a frame. The processing power is nothing to sneeze at either: iPhone 4 has an 800 MHz ARM processor with 256 (or is it 512?) megs of ram. On the 512 server we could handle 6 players with no issue. Which leave GPU. The GPU is OpenGL 2.0 and, considering the low polygon and texture requirements, should be able to handle minecraft just fine.

Edit: Also, the optimizations for the iPhone/pad also have a good chance of being useful for the desktop version as well. I see this as a good thing. I also don't think they would of announced this unless they had a working proof of concept.
 
Yes and no. The smaller the device the smaller the display, which means less power needed to render a frame. The processing power is nothing to sneeze at either: iPhone 4 has an 800 MHz ARM processor with 256 (or is it 512?) megs of ram. On the 512 server we could handle 6 players with no issue. Which leave GPU. The GPU is OpenGL 2.0 and, considering the low polygon and texture requirements, should be able to handle minecraft just fine.

I forgot to take this into consideration.

Well, that bodes well for anyone who wants to play it on said devices. And the opposite for their free time. :p
 
My favorite thing with 1.3 is the new lighting engine. Looks beautiful.
 
My favorite thing with 1.3 is the new lighting engine. Looks beautiful.

This and the extra save slots/being able to name them. I'm not too thrilled about beds, but I'm sure they'll be useful.
 
I love the new update! Beds are so awesome, and it's really neat you can name your own worlds evocative names and stuf...
 
The new chunk handling seems to make saving much quicker. Anyone know the details of the change there?
Before the world was saved with a single file for every chunk which was randomly thrown about. The simple version of what it does now is it stores them in a more sequential manner, which is much easier for the HDD to load. Random reads take longer than sequential reads. Look up McRegion for more info.

Not really, the new update vastly decreased the resources used apparently, and its not like the game takes up a lot of space. The world might not be infinite anymore but I don't think that will be a problem.

Mostly decreased disk IO which can be a big bottleneck when you're traveling about a world. You should note that now the chunks closest to you load first and spiral out.

My favorite thing with 1.3 is the new lighting engine. Looks beautiful.

Those of us who were using the AO mod, which later became the BetterLight mod have had this lighting for a while. It's not new, its just a Mojang port of BetterLight into the game (although there are some bugs still)
 
Yes and no. The smaller the device the smaller the display, which means less power needed to render a frame. The processing power is nothing to sneeze at either: iPhone 4 has an 800 MHz ARM processor with 256 (or is it 512?) megs of ram. On the 512 server we could handle 6 players with no issue. Which leave GPU. The GPU is OpenGL 2.0 and, considering the low polygon and texture requirements, should be able to handle minecraft just fine.

Edit: Also, the optimizations for the iPhone/pad also have a good chance of being useful for the desktop version as well. I see this as a good thing. I also don't think they would of announced this unless they had a working proof of concept.

You actually need significantly more RAM when playing because you have to store rendered frames. Of course the higher the resolution Minecraft is being played at the more RAM is needed.
 
Back
Top Bottom