FUUUUUUUU- logs and planks no longer burn forever.
Yes and no. The smaller the device the smaller the display, which means less power needed to render a frame. The processing power is nothing to sneeze at either: iPhone 4 has an 800 MHz ARM processor with 256 (or is it 512?) megs of ram. On the 512 server we could handle 6 players with no issue. Which leave GPU. The GPU is OpenGL 2.0 and, considering the low polygon and texture requirements, should be able to handle minecraft just fine.
My favorite thing with 1.3 is the new lighting engine. Looks beautiful.
Before the world was saved with a single file for every chunk which was randomly thrown about. The simple version of what it does now is it stores them in a more sequential manner, which is much easier for the HDD to load. Random reads take longer than sequential reads. Look up McRegion for more info.The new chunk handling seems to make saving much quicker. Anyone know the details of the change there?
Not really, the new update vastly decreased the resources used apparently, and its not like the game takes up a lot of space. The world might not be infinite anymore but I don't think that will be a problem.
My favorite thing with 1.3 is the new lighting engine. Looks beautiful.
Yes and no. The smaller the device the smaller the display, which means less power needed to render a frame. The processing power is nothing to sneeze at either: iPhone 4 has an 800 MHz ARM processor with 256 (or is it 512?) megs of ram. On the 512 server we could handle 6 players with no issue. Which leave GPU. The GPU is OpenGL 2.0 and, considering the low polygon and texture requirements, should be able to handle minecraft just fine.
Edit: Also, the optimizations for the iPhone/pad also have a good chance of being useful for the desktop version as well. I see this as a good thing. I also don't think they would of announced this unless they had a working proof of concept.