Minimus Maxibus vs Scary Monsters (Deity, Hem, Larg, Norm)

Calitxcahuaca looks best from this candidates.
Thebs no river, Elephantines no river, Tlatelolco no eough river :).
Yea runnning US dosnt makes sense imo you got sushi, you can run spec Rep is best civic.
Calitxcahuaca looks like v decen IW spot but unfotunatly you need to destroy this cottages, but this shouldnt impact your eco.
 
Oh ! I see what you meant...
... Indeed, I shouldn't want to keep towns in the IW city. I wanted to do just that, though.

I think I'll pick another city than Calixtlahuaca for the IW and just build a wonder, there (Rock'n Roll or Eiffel Tower).
I feel very much attached to these cottages :D
 
Yea ;)
workshops mines railroads and city in the middle of of amazonia - decent spot :D
 
Getting into a position to choose your victory condition on a map like this...I'm having a hard time wrapping my head around it. With a medieval era war, no less.
 
I hear you, Megalurker,
We'll have an update soon.

It is now september and I couldn't get enough real free time before me to write it up.
I like to write up when I feel fit and carefree. That doesn't happen every day.

I think yyeah was right in that a victory could be aimed for between 1400 and 1500 AD. A U.N. victory, that is, Domination would take a while longer.


The BCs were key to get into the position we're in, especially the RExing. Settling 8 cities + capturing 3 barbarian cities allowed to do a lot (multitasking ; easing the tension between production and research). We also got 4 port cities, which has proved crucial in the later parts of the game (building a fleet + settling islands).
Transitioning from RExing to warring with Macemen was another key aspect.
Then we got to a Riflemen war and I hope we will never need Infantries.
EDIT : we also got 3 early Friendly AIs, which eased the Diplo a lot.

I still think an early choke with Axemen would lead into the best position on this map. Choking Asoka shoud be the easiest but choking Churchill would net tremendous benefits (securing an incredible amount of land). It wouldn't be the safest play, though, I think RExing is the safest.
Getting Astronomy earlier would be another point for improvement. The gains from Astronomy I had much undervalued : trade routes, gold trades, resource trades, tech trades, etc. It never stops.
EDIT : we also missed on some key cities, like the Stone tile that Asoka grabbed and, more generally, a southern block to Asoka or Churchill.

Here's another screenshot as a reward for your patience :
Spoiler :
67b6nQl.jpg


We could get most of the islands. Wait ! what ? 41 cities, those are ! :D
2000bpt threshold has just been broken.

For island cities,
Infra goes : granary, lighthouse, forge, sac altar, then the library is optional.
Cute trick : once the infra is set up, a city can 2pop whip missionaries to overflow great amounts of hammers and help spreading Buddhism.
2 galleons are in the vicinity, which is a bit on the low side. 3 galleons would make the logistics easier, especially now that Sushi should be spread.
Cuter trick : a privateer is blockading both Tver and Kohlapur, netting about 8gpt and denying them trade routes.

Fun fact, demographics are mean.
It's not like we're plowing through the map, breaking it open and raising earthquakes or anything :
Spoiler :
Qi4DfwO.jpg


Here, I give you a song.
 
Alright, let's do it!
From 1120 AD and onward to...

Spoiler :
I'd like to start this update with a clearview of the Empire. That will act as a sort of a recap or summary of our position.

Going from the North, here's our core:
Spoiler :
CJeoPQf.jpg


We're ending a Golden Age with 3 turns left. We also need 3 more turns to research Medicine and found the Sushi Corporation (consumes seafood and rice; yields +0,5 food and +2 culture per resource consumed).
- Tenochtitlan has had its late Oxford University and is now pulling a healthy 460bpt at size 20, out of the 1740bpt the Empire is doing.
- Texcoco and Teotihuacan are our support commerce cities ; they both produce about 100bpt. Teotihuacan being one of our few coastal cities, it has to help with our navy production. For now it has mostly produced Galleons for troop movement but, with our minimal navy (9 Galleons, 4 Frigates), it can now start on a few Frigates for stack defence and bombardment.
- Tlacopan is our National Epic and is 6 turns away from producing a Great Merchant at about 90% odds. That will be our 6th Great Person, which isn't much at this stage of the game. Indeed, we've focused mostly on production and working tiles, this game.
- Tlaxcala is our Heroic Epic city, soon to be fully workshoped (Sushi incoming). It has Barracks, Stables and 2 settled Great Generals for 9xp Cavalries.
Tlatelolco is one of our secondary production cities and is now focusing on raising our count of Trebuchets : we could draft 24 Riflemen over the last few turns, so Trebs are a perfect support unit, even though it is outdated (a little bombardment, a little collateral, those can't hurt).
- Finally, Tula is a helper city, mostly used to push the Indian borders. Its population can also help reaching the threshold for a UN victory.

As a sidenote, you can see that Tenochtitlan doesn't have any health building (Aqueduct for +2, Grocer for +4), whereas it has spent almost all of its time in unhealth.
An interesting thing about this is that it is actually a poor place to build a Grocer in.
Let's look at Tenoch :
a) The city has a very large natural food surplus (+20 off 3 Biology wet corns)
b) it has a high health cap (17 -1 for forge -1 for floodplains = 15)
What this means is that the city can grow to a very large size regardless of unhealth.
Now a very large city requires a lot of food to grow a size (30 food at size 20).
Building a Grocer for +4 food may still be worth it but the effect of these +4 food is much lower at size 20 than it is at, say, size 12.
So, in a way, food has a decreasing value as a city grows in size.
Interesting, eh ?


Let's go see what's down there, a little more to the South :
Spoiler :
PMuqIXS.jpg


- We've got two other core cities, size 14-15, in Calixtlahuaca and Xochicalco (pointed "Hermitage").
Calixtlahuaca is our last dedicated commerce city. This one, contrary to Texcoco and Teotihuacan is low on infrastructure and has almost exclusively science multipliers. It has been whipped very little because it had many tiles to work on its own.
Xochicalco is a hybrid powerhouse and just a top tier city in general. Both of those are now on settler duty to help fill in the empty spaces and especially the southern islands. We're benefitting from the last turns of the golden age, in which we don't wanna whip much and get extra hammers.
- Then we have two double-food Egyptian cities in Alexandria and Elephantine. Those are well set already, having Granary, Forge, Sac Altar, Library and University. Indeed, since the food is so abundant over there, those are convenient places to unlock National Wonders by getting 7 of a kind (Uni and soon to be Bank). They will be good pumps for Sushi Executives as well.
Alexandria has a host of extra buildings we got from Ramesses : Lighthouse, Harbour, Aqueduct.
Elephantine, however, had Scotland Yard built when we captured it, so I've invested in building a Jail, there. 1 turn to completion, now.
- Then, in Akhetaten, we got a medium Egyptian city, that is mostly workshopped, already has its Barracks and is used for production. This is one of the places we've drafted the most. Since it neither requires a lot of buildings nor a lot of pop, it is also tasked with building a settler.
Finally, we have two recent settlements in Malinalco and Atzcapotzalco that are used for border control and U.N. population count.

All of those cities, with the exception of Calixtlahuaca and Elephantine have their Buddhist buildings.


Now, South again, we get to the last great inland cities we have :
Spoiler :
8PtFf6H.jpg


Overall, we can note that the Egyptian cities revolve around size 10 whereas our own core is closer to size 15. This is a direct effect of getting their infra set up later (need to whip, worse improvements).
On the improvements front, it's noticeable that many tiles aren't being worked, like hamlets and even villages. Those cities are in a phaze where they still need some set up and, thus, need to prioritize the most productive tiles (farms !).
- So, here we've got Thebes, host to the Sistine Chapel and recently to the Forbidden Palace. I'm not sure how much the palace saves us but it sure was appealing. Remember : we're doing -500gpt before spreading Sushi... We can do +690gpt at 100% gold slider, so the situation isn't dire but, still, controling our deficit is a good thing.
You can see from Thebes what sort of buildings are prioritized, again : Granary, Forge, Sac Altar, Library. Being far from the borders, the city doesn't need Buddhist buildings (although extra Temples would unlock extra Stupas).
- Memphis is lower in size and has access to less food. The city still needs a lot of hammers : Grocer, Sac Altar and Wall Street are yet to be built. In such a situation, the correct move is to assign workforce to the city ! So we can shape the tiles to the city's needs. Here, instead of plains cottages, we want farms and shops. When Wall Street will be done, we'll see, maybe we won't need workshops anymore.
- Heliopolis, by the coast, is really food. The city barely managed to acquire Granary, Forge and Sac Altar. Now I'm most reluctant to whip it : it can grow and work its tiles. It can serve as load/unload point when sending settlers/missionaries/garrisons to the islands.
- Giza is an interesting case of crappy city that Biology made pretty good on its own. Give or take a couple of farms, the city can grow 1 size a turn. Here, we skipped the Sac Altar and Forge to go straight from Granary to Buddhist buildings, so as to pressure Churchill's front.
- A little to the south, we've got a "c" sign that indicates the placement for a future city. Again : border control, population count.


Going South again, our city quality drops a level again :
Spoiler :
3mtMXp2.jpg


- Cuman is the barb city we captured early. It still doesn't have a Forge. The city has focused on troop production to hold its own during the war and, then, has contributed to our navy.
- Pi-Ramesses is the quality city of the area, having access to 4 floodplains. There, we find a Granary, Forge, Sac Altar and the Library is almost done. We also inherited an Aqueduct from the Egyptians. This will be our major helper in this zone, contributing missionaries and, eventually, settlers.
- Abydos is a junker that really needs some farms before helping with the navy.
- Avaris and Lisht have their food special and will also get only the minimal infra before building ships.


There remains one area we haven't looked at and it is the west :
Spoiler :
R5aTmCS.jpg


- Saxon and Cimmerian were our early Barbarian grabs. Both cities are fully set up with Granary, Forge, Sac Altar, Theatre, Buddhist buildings ; Saxon has some extra buildings in Lighthouse, Library + University.
Those cities main purpose is now to help with expansion. Therefore they build ships, workboats, missionaries and settlers.
On this screenshot, we can see an Indian and a Russian Galleon. This indicates that the islands start to be contested. This explains why we had so many settlers in production in the previous screenshots. It also explains the Privateer being queued in Cimmerian ; that's cute.
- Finally, we have Tzintzuntzen, a city we could settle ourselves. It's a stake to grab as many islands as possible and, especially, as many seafood resources, before we can found and spread Sushi.


Additional islands screenshot :
Spoiler :
k5IFlRm.jpg


Those are our Egyptian captures. The cities have grown nicely already (Sistine Chapel helping with border pops) but are still in their early set up phaze.
They go : Granary, Lihtghouse, Forge, Sac Altar.
Eventually, we'll need to spread Sushi to the islands and grow those places.
If need be, those are other cities that can help building a navy. Although this isn't a priority for now.


So, regarding city management, you can notice a trend :
We're mostly busy building infrastructure and training Settlers, missionaries, ships.
We have only two cities that pump troops seriously (Trebs & Cavs).
This is where I'm most happy with Soundjata's advice to go for Drafting. Drafting has a heavy toll on happiness but is very light on population.
We still need so much production (= population) that the population-to-hammers efficiency from the draft was most welcome. An excellent deal, indeed, if I dare say so.

Those are our 30 cities, we've circled around our Empire.
Spoiler :
G0vMNqW.jpg


Overall, we're working 236 tiles, a pretty healthy number that is bound to keep rising.
Fun thing : we're getting almost as much commerce from foreign trade as we're getting from worked tiles. This is the power of a Hemispheres map type. (You know, if ever you wanna play a Space Race and have opponents that can trade you techs in the late game, these map settings are pretty good).
Another fun fact : between 1/4th and 1/5th of our expenses is due to Unit Cost + Unit Supply (not considering inflation, which has about the same costs). So despite our high population, we're paying for our troops.


What are our troops and what are they doing, you ask ?
Well, that's a good question.
This screenshot explains it pretty well :
Spoiler :
AQPTcQg.jpg


White dots are Riflemen. Most of our draftees are still in transition.
(For the record, we completed the Egyptian war on 1030 AD, that is 9 turns ago.)


Since we have so many reinforcements, our bottleneck is the speed at which we can cross the sea.
So our Galleons go back and forth between the Load and Unload points : shortest distance.
Spoiler :
J09RqJl.jpg


When we'll have moved our troops over the sea and reinforcements will be fewer, Galleons will travel longer, so as to save time in land movement.
However, for now, we have only 5 galleons ferrying troops and 20-30 units to move over.


I've already explained that Frederick is the AI I want to invade.
The man is the closest. His Empire isn't belly-like, like the Summerian Empire is. We can't really hope to get him to Friendly (or can we ?). We already have 1.0 of his power. Freddie is much advanced (we're at tech parity) and we'd have a hard time invading him if we delayed this war : chances are we'd be facing infantries.
Whereas now, he's at war with Mehmed (the backwards, alternate target) and we can bribe Gilgamesh to help us. Having 2 war allies is a great chance to take advantage of this mess.
Finally, the diplo is fully secured, since Freddie can't bribe anyone against us : neither Asoka, Churchill (diplo stance) nor Mansa (at war).


... 1120 AD.
Now we've caught up with the game and can get ready to advance into it.
 
So, having recently emerged from the bomb shelters of my most recent Deity attempt (a failure) which devolved into a nuke-fest with me on the losing end...I thought I'd catch up with your game, BiC.

A recent screenshot of yours from 1250AD with the war against Germany well in progress-
Spoiler :
67b6nQl.jpg

Freddie has dropped from 16>11 cities and it appears you have captured Dusseldorf and Cologne. I'm assuming the Ottomans captured the other 3 German cities. Also you have units positioned along the German/Turkish border which I assume must be airships?

I'm interested in the mechanics of what actually happened the turn you declared. Specifically, did you go straight for Berlin (seems unlikely from that screenshot though) via Gilgamesh's lands? Or, did you start with Dusseldorf and work down the coast?
Since your naval drop off point was actually in German lands, did you move your troops out of German lands first before declaring, or--declared and they teleported to Gilga's lands (maybe?).
I'm sure a lot of these questions you are in process of answering as you catch up with your writeup.

As a side note--I now know a heckuva lot more about Trojan war characters than I did before the Cassandra reference :goodjob:. Disclaimer: I had doubts about my own ability to pull off an intercontinental galleon/frigate/rifle/mace/treb war...not yours! I was just excited to see it elegantly executed!

From the Halls of Montezuma / To the Shores of Tripoli Dusseldorf?
 
Ah ! Troy ! That's classic !
I wanna be humble but, in truth, I know all about it.

As I recall, it all started with a rabbit...

Spoiler :

I'm sure a lot of these questions you are in process of answering as you catch up with your writeup.
Starting now, I got an appointment, earlier. Obligations.

EDIT : won't be done tonight. Me needs moar sleep !
But I'll make sure to use your post, ShiVvV. It's actually a nice supporting tool for a write-up :)
 
:) And perhaps Brother Maynard shall bring out the Holy Hand Grenade of Antioch...guess you'd need military science for the grenadiers tho.
 
Getting ready to click end turn ?
We're going from 1120 AD and all the way to 1210 AD :

Spoiler :
First thing I'd like to point out is that we're getting blown away on the espionage front.
AIs are using their slider to raise their EP output and we just can't compete with that. So we're losing vision over their research and even demographics.
We've spread our EPs for now, to get intel over several AIs, but we'll soon focus our whole output on Asoka. Reason being he's the only important target for a spy mission.
What's that mission ? We'll need to make him adopt Organized Religion instead of Free Religion to get back our +9 diplo from shared religion.
Spoiler :
CH3mshu.jpg


Second, we immediately bribe Gilgamesh on Frederick :
Spoiler :
lssomEc.jpg


We're not ready to DoW, yet, but bribing Giggles in advance will let him move his troops in or towards German territory (he may need several turns, right ?). Therefore, he will attract Freddie's troops and that will make it that much easier for us to manoeuver without suffering from counter-attacks / fighting off heavy reinforcements.

We're giving Gilgamesh all of our techs in this deal but we're also getting trade baits.
(See, ShiVvV ? We're getting Military Science ! Enlightenment, that is ! And Divine Right on top.)
Indeed, those two techs we're getting aren't well spread at all.

Tech situation :
Spoiler :
nGK6e9D.jpg


On the next turn, we get another nice trade, that unlocks Airships for us :
Spoiler :
E3f2KIZ.jpg


Thanks, buddy ! I'll make good use of it. And, you know what ? I'm getting to beeline Mass Media, so I sure appreciate your help ! Electricity can now be queued after Medicine.

With those two extra turns of set up, we get to 1140 AD. Frederick has Steel and Steam Power over us. He can now reasearch Assembly Line, Artillery, Railroads... All three are killer techs.
He also can research Divine Right, Military Science, Biology, Democracy, Electricity and Communism, which aren't nearly as bad (for us).
This is where it shows that invading Freddie then Mehmed is a possibility but the opposite doesn't stand true.

1040 AD, we DoW Freddie.
ShiVvV said:
Freddie has dropped from 16>11 cities and it appears you have captured Dusseldorf and Cologne. I'm assuming the Ottomans captured the other 3 German cities. Also you have units positioned along the German/Turkish border which I assume must be airships?

I'm interested in the mechanics of what actually happened the turn you declared. Specifically, did you go straight for Berlin (seems unlikely from that screenshot though) via Gilgamesh's lands? Or, did you start with Dusseldorf and work down the coast?
Since your naval drop off point was actually in German lands, did you move your troops out of German lands first before declaring, or--declared and they teleported to Gilga's lands (maybe?).
I'm sure a lot of these questions you are in process of answering as you catch up with your writeup.
a) Our units in German lands are automatically teleported to the nearest tile outside their borders. Therefore, we didn't need to move our troops before Dowing. Instead, we could use Summerian roads to invade where we saw fit.
b) The white dots you saw in Ottoman lands were only cities. We have only one Riflemen, used for scouting, that got teleported in Ottoman territory. The previous turns were used to call the army back west, so as to avoid getting our troops split up too badly.
c) Airships production has yet to be started (been a little slow on this front). However, Summerian cities will be used to rebase Airships, as well as our German captures.
d) Here's our spread on the turn of the DoW :
Spoiler :
1XZT8Dx.jpg


The aim with this war is to cut Freddie's head as swiftly as possible. And by his "head" I mean his production capabilities. We're targetting cities. I don't wanna fight a stack of doom and suffer war weariness. The objective is to prevent him from building up too many reinforcements.
So we target two cities at once.
Dusseldorf only has 4 defenders, so it's an easy pick.
Cologne has 7, though (2 rifles, 1 cav, 1 cannon, 2 maces, 1 longbow), so it will be a little tougher. For now, we've only unloaded a single Galleon (2 rifles, 1 treb) by Cologne.
On the bright side, neither of these cities has Walls, which makes bombarding very easy !

So Dusseldorf is captured on 1140 AD. Our leftover troops can head straight for Cologne.
Spoiler :
ZR0kKRS.jpg


The stack 2N2E of Cologne is made of 2 Rifles, 3 Trebs and a Macemen. They can threaten either Cologne or Berlin (going on hills). Those troops aren't really necessary for the capture of Cologne but chances are they can't do a thing against Berlin. Maybe they'll just remain in between the two cities and mess with Frederick's reinforcement route.

From this point, Galleons will stop using the "unload" point and stretch a little more, give us some reach so we can unload troops where we really need them.

Also, now that we've entered the war, we can give directions to our war allies.
Mehmed isn't given directions : he's in a two fronts war and out-teched by his enemies... He'll do well if he doesn't lose any more city.
Gilgamesh, on the other hand, is sent to an area we cannot reach easily and that has high production cities : the north-east.
Spoiler :
IUMH56F.jpg


I think I first asked him to go for Essen and then redirected him towards Stuttgart. You know, I don't really care if Gilgamesh captures any city. In fact, I'd rather have him fail. What we should care about is him keeping Frederick busy. So Essen is a fine target for now.

End of turn, we get Medicine. So Sushi will be founded on 1150 AD.
Also, Frederick bribes Churchill against Gilgamesh. That's fine.

So, 1150 AD, military-wise, we just push our troops 1 tile forward Cologne.
It appears we're losing island a city spot to both Asoka and Stalin :
Spoiler :
e4vmjGa.jpg


We have four more settlers in transition, so we won't lose many more spots. Losing two is acceptable, especially if we can culture press those lost cities.

This is also the turn when Harkuf founds Sid's Sushi Co :
Spoiler :
sLHU8yt.jpg


iYPvIZB.jpg


a) Since Memphis still needs so many hammers, we can't afford to cold whip execs (requires 5 population points). Memphis will produce 2 executives before switching back to infrastructure.
b) We'll spread Sushi from closest to farthest. This means our Egyptian lands will now be used to pump Execs. Giza is the first city we'll spread to.
c) We still lack some Banks before we can start on Wall Street. That's another reason why Giza is the first target for the spread : Elephantine and Thebes will whip their Bank on 1160 AD. So we'll be able to start on Wall Street from 1170 AD.
d) Spreading Sushi is now the stake, not the actual output from the corporation : we don't need to trade extensively (or even buy) Sushi resources. We'll do so when the Corp is sufficiently spread over the Empire.

By 1160 AD, our Galleons have focused on unloading troops. This means we have a lot of reinforcements waiting at our "load" point. We're loading advanced troops and siege in priority :
Spoiler :
3gkqhty.jpg


Back in German lands, the city defences of Cologne have been taken down. We're getting ready to assault the city next turn :
Spoiler :
RXWxfgL.jpg


Those screens show how Freddie is the most convenient overseas target for logistic purposes.
We've captured Dusseldorf and don't really need to defend it. Once we get Cologne, same : some minimal garrison will be enough. We can't get surrounded.
The troops in Summerian territory are going to join up with the stack by Berlin, on the hills. There is one extra maceman in each of these stacks. Berlin will be the next major target. This city, however, we'll have to defend. Indeed, we aim to invade by the coast, mostly. Delving inland from Berlin would be slow and, maybe, dangerous.

Sidenote : there is no road on the "unload" point, so, from now on, we'll avoid it and favour tiles that are roaded.

So, on 1170 AD, we get a fun AP vote to stop the war against Mehmed (involves Frederick and Mansa). We vote "No" but the "Yes" wins it. Gilgamesh and Mehmed weight the most in the matter.
We sacrifice 3 Trebuchets to soften Cologne. The city is ready to fall :
Spoiler :
h1beTGh.jpg


3oAhA3j.jpg


We get an astounding number of buildings in the capture : Granary, Aqueduct, Lighthouse, Harbour, Customs House, Forge, Observatory, Sacrificial Altar...
Do we really want to liberate this city after we've vassaled Frederick ? Hmm... It also controls a corn, 2 towns, 3 villages, hmm...

This is also a turn where we unload 3 settlers in the islands cluster :
Spoiler :
8iFZJzf.jpg


With those 3 cities, given culture, we'll be able to control all of the seafood there is in this area.
Regarding Sushi, Memphis is starting on its 2nd executive and Giza on its first one.

Finally, this is the turn when we start training Airships (see ? I told you I would be late) :
Spoiler :
pKl4uzg.jpg


Thebes and Elephantine are on hold, having nice overflow and waiting for Sushi to spread Execs.
We have 2 more settlers in the queues.
Some ships are being built. We're only getting minimal Cavalry reinforcements.

One of those settlers will complete the English block, down south. It will also get us 2 incense resources in the process :
Spoiler :
bPGgnLX.jpg


By 1180 AD, we're now aiming for Berlin with the troops we've already unloaded (about 30).
Meanwhile, our reinforcements are coming from Galleons (15, plus 3 being late) and will target Hamburg.
Spoiler :
rDKnDhx.jpg


2 frigates protect our 9 troops stack of galleons. So, again, we're targetting 2 cities simultaneously. This time, we'll have Airship support.
Berlin and Hamburg are wonderful cities. Berlin has the Taj Mahal, the University of Sankore and the Shwedagon Paya. Hamburg is the host to the Great Lighthouse, Colossus, Hagia Sophia and Apostolic Palace.

On 1190 AD, Frederick reinforces Berlin drastically, therefore we consolidate our stack :
Spoiler :
bRQCeV1.jpg


We also hide our Galleons + Frigates in Cologne, to evade Airship strikes and counter-attacks from German Frigates. Freddie's navy is more numerous than ours, so we need to be careful, there. This is where the circumnavigation bonus we got earlier comes in very handy, allowing us to out-range his Frigates.
This is the reason why Frederick has much of a stronger navy than ours :
Spoiler :
ml2WGyn.jpg


Half of his Empire is offshore. This was also one of the reasons why we targeted him first : offshore cities = less reinforcements inland.

We're putting some beakers into Steam Power because we have a trade opportunity with Churchill.
Levees will be nice. We have plenty of riverside cities in the north of the Empire. In Egyptian lands, not so much.

We're also sending a settler claim the last seafood resource we can reasonably get :
Spoiler :
Ei85iTL.jpg


With all of this, we're getting at the gates of Berlin on 1200 AD.
On the same turn, we can unload 15 troops right by Hamburg. We now have 5 airships in position and are training another one. 8 Airships would be best but I couldn't decide where to get those.

1210 AD,
Thunder rolls in the distance, a dark mass of clouds plunges over the earth, earth breaks and cavities open in shrieks of suffering, lightning strikes unexpecting souls, until... light blinds all.
Spoiler :
CLE4gEq.jpg


It was a black blind light coming before us.
And I heard as it were the noise of thunder
One of the four beasts saying come and see and I saw
And behold a white horse
 
1210-1250 AD:

Spoiler :
So Frederick got himself Assembly Line and upgraded Riflemen to Infantries...
… Surprise, surprise! The man is full of surprises!

Berlin is loaded with 15 defenders but, on the bright side, Hamburg isn't so well garrisoned.
As a matter of fact, we can capture it, sacrificing a couple of Trebuchets :
Spoiler :
157lX9L.jpg


VTKyQmT.jpg


vLg53Ml.jpg


Cavalries are awesome. Promoted to Flanking 2 (which we can with 9xp), they get 60% retreat chances. So they're very convenient units to soften tough defenders like Infantries.
Infantries, if you're not up to date, receive a non-negligible bonus of +25% versus gunpowder units. This is very upsetting when attacking with Riflemen.

Anyway, now again, we get a host of buildings in Hamburg, a strong wonder (Hagia Sophia) and are now the Apostolic Palace resident.
This is another case of "hmm... do I really want to liberate this city ?"

Meanwhile, we can't afford to attack Berlin, so we bombard the city's defences from 100% to 50% (for Trebs ; down to 40% for Rifles).
We garrison Hamburg with what we can : 3 Rifles. And our spare units move up to reinforce our troops by Berlin. We still only have 5 Airships operational but are getting 2 more at end of turn (active for attack from 1230 AD).

At home, we're starting to have a nice Sushi spread north of Memphis :
Spoiler :
jEuPYCB.jpg


At this point, we're focusing our workforce by the two cities we want to help the most, Memphis and Xochicalco. Memphis has to build Wall Street and Xochicalco will be tasked with building Broadway.
Broadway costs a frigging 800 hammers, so Xochicalco is also a high priority place to spread Sushi to :
Spoiler :
oDXDhCd.jpg


u73LMO5.jpg


You can see from the top screen we're still committing heavily to infra, now building Levees where we can. This means our military production is still at a minimum, which may prove troublesome when Frederick has upgraded to Infantries.

Tlacopan has produced a Great Merchant, who is being shipped over Gilgamesh's lands for a trade mission. Not sure if this is right. The mission will yield a lot of gold. Alternatively, we could have stored the merchant for a 2nd Golden Age. But... storing a GP is a lot of lost value.

Next turn, we get a nice trade with Asoka : a bunch of gold and the opportunity to switch him out of Free Speech :
Spoiler :
GuZDk6W.jpg


In the German lands, we take down Berlin defences to 4%, heal some troops and move up reinforcements. Berlin now has 12 Infantries.
Spoiler :
FfqqbHz.jpg


And thus we get to 1230 AD, the turn, do or die, when we assault Berlin.
We start with air attacks from our 7 Airships. Then we sacrifice most of our Trebuchets (7) to maximize collateral damage and send in a couple of Cavalries in between to soften up the top defenders.
Spoiler :
u5eEBEm.jpg


Then we send in a die hard maceman and our remaining Cavalries.
The attack of Berlin is the moment of an odd realization. Cavalries have the best survival odds, due to their withdrawal chances, that is natural. However, our best winning odds come our numerous from Combat 1 City Raider 3 Macemen.
After Trebuchets have made their damages, our highly promoted macemen have about 50% winning chances against defending Infantries. Which is very decent and explains the following screen, coming right after Trebuchet attacks :
Spoiler :
Bb5lw6X.jpg


We use our draftees to mop up. And we still need to sacrifice them after our Macemen have done their damage. We lose another Rifleman and the rest of our forces win their fight.
Berlin falls in Aztec hands !

Granary, Aqueduct, Forge, Factory (!), Observatory, Grocer, Jail, Wonders, 2 settled Generals, 3 settled Prophets... Yet another city I'd be hesitant to give away.

All in all, we lost 15 units to kill 15.
We have 2 Trebuchets left by Berlin and 6 empire-wide.
We have 5 surviving City Raider Macemen.
22 Riflemen still in the field and 8 Cavalries.
Our offensive navy is now comprised of 10 Galleons and 3 Frigates.

Now, with a good sense of timing, on 1230 AD, Gilgamesh has captured Stuttgart.
This is quite fortunate because :
a) we need to garrison Berlin seriously against counter-attacks ; 5 Riflemen are chosen for the task ;
b) we can send Gilgamesh over to Munich, which will reduce the odds that Berlin gets attacked.

The rest of our troops aims for the coast and Hamburg. We want to heal some and pick them up and keep raiding Frederick's coastal cities.
See : spare dudes and Hamburg's garrison :
Spoiler :
NH745LZ.jpg


At this point, we don't have any more Aztec hordes waiting to be shipped overseas. Actually, only a Jaguar medic remains at our "Load" point.
So the time is right to set another "Load" point. It is chosen by the coast, at the shortest distance from our Heroic Epic city (most productive one) :
Spoiler :
a4FuQT3.jpg


Cavalries can be loaded on their 2nd turn.
Now that we're not lagging behind on troop transport, we can also use galleon chaining. That means we can load a Galleon, move it over 5 tiles so it meets another Galleon, load the troops to the new Galleon (can be done even with 0 movement) and move that Galleon another 5 tiles. Repeat, rince.
So, effectively, we can load troops on a turn and unload them the following turn.

Except for the fact that... we'll still need our navy for offensive purposes. Here are our new target cities, Frankfurt and Dortmund :
Spoiler :
S4sQS6Q.jpg


With that said, on 1240 AD, Richard Whittington makes a trade mission in Kish (coastal, size 18). The net gain amounts to 2700 golds, which bumps our bank account from 4300 to 7000 gold. Now we can talk !
On 1240 AD, Churchill is also willing to trade us Steel. Deal ! I'll give you Medicine, my map and you'll offer Steal, 125 gold and a switch to Hereditary Rule (from Representation (irrelevant) but blocking a switch to Emancipation for some turns (relevant)).
We trade, move our Trebuchets over to Hamburg and upgrade. We also take the opportunity to upgrade City Raider Macemen to Riflemen.
Spoiler :
neWLyqa.jpg


So, those are turns where logistics matter. We want to position our galleons :
a) out of range of German Frigates and ;
b) 5 or 10 tiles away from Frankfurt.

With Airships, we have some extreme visibility and that makes it a lot easier to plan such moves.
Like this :
Spoiler :
IKzuGA1.jpg


First thing to note : there are only 4 garrison units in Frankfurt and 5 in Dortmund. We can blitz through such defences (therefore we should).

--> Next turn we unload 9 units by Frankfurt. I should still shuffle those troops a bit, since some of them aren't experienced enough.

Spoiler :
pwz9qcG.jpg


--> In two turns, we unload 6 more units by Frankfurt, or have some ready to go for Dortmund

Notice the German Frigate in the ocean ? That's an annoying one, it's slowing down these last two Galleons :
Spoiler :
9sXDpjM.jpg


--> Here we have 5 units and those are probably headed for Dortmund. I don't think we should need them for the capture of Frankfurt. We can unload by Dortmund in 4 turns.

Final update of the situation on the front.
Gilgamesh is a very fine help : he's moved a stack of 17 units within Frederick's territory and will target Munich with those.
This is the kind of safety we needed for Berlin :
Spoiler :
4GdlJhh.jpg



So, this is a nice turning point in the war and where I've stopped (call it discipline).
We've crushed Freddie's land stack and captured 4 cities.
We can capture 2 more within 5 turns.
As a downside, we still only have about 1,0 of Frederick's power. And that may make it more difficult to have him capitulate. It should be easier if we had more power. One thing we do not want is Freddie capitulating to someone else. So we need to keep control, here.
Therefore, I think we need reinforcements, more than what we're currently producing. Therefore, again, I think this is the turn for a civic switch. I want Nationhood again and fresh draftees. Those draftees will allow us to push fast against Mehmed once the German war is done.

Second, I think it's a fine turn to switch into Free Speech. I'd like to see what we get from the extra culture.

Thirdly, Sushi is well on its way. We've spread it to 12 cities :
Spoiler :
K7DBaLy.jpg


Now we should try and start spreading over to the islands and to our western barbarian cities. I think I also want to spread it to our 3 killer German cities, Cologne, Berlin and Hamburg. With the Sushi culture, they can hold their own.
We're still a long way off Wall Street, having invested only 72 hammers in :
Spoiler :
DTl1O5O.jpg


Broadway, however, will be an easier build than anticipated but still 10+ turns :
Spoiler :
1r9sTtH.jpg


Between Radio and Mass Media, and excluding the UN, we have 3 more expensive and appealing wonders to build : The Eiffel Tower, the Rock'n Roll and Hollywood.
So we'll get Hit resources, Broadcast towers and culture multipliers.
So we should free up some production cities and put them on wonder duty.
This is another reason why Drafting is so appealing.

See ? Between Sushi executives and Wonders, we have our hands full :
Spoiler :
RFYDMQQ.jpg



This is it.
We've broken thresholds : 40+ cities, 2000+ beakers, 1st in score.

Next set we end the German war.
 
BiC
That, sir, is about as fine a tactical summary write-up as I've come across. Thanks for all the attention to detail regarding attacking/defending stacks, naval logistics, etc.
Bringing Giggles in a couple turns early was a nice touch. (No way Freddy will vassal to Giggles...right?...)
It seems you had just enough forces positioned just in the nick of time to capture the first two coastal cities--combined with the small inland 'pinning' stack threatening a move on Berlin--and Giggles' massed hordes rampaging.

The finesse involved in multi-tasking Sushi spread, making the last few settles, infra production and minimal troop production--while fighting an overseas foe who has superior units--is pretty damn impressive. So, :goodjob:
 
Thank you, ShiVvV, very much :goodjob:
Multi-tasking is what I prefer in this game and finesse... hmm... finesse : just the sound of it is appealing.

Yes to all : Bribing Gilgamesh before DoWing was key. He captured a city, didn't he ? And now he's covering Berlin against 3 North-Eastern cities.
Devoting enough troops to a task but not too many so as not to waste movement points / production is also a stake when one is "walking the thin line". This takes a mix of habit, experience, scouting and map reading (an AI having 4 units in a random city is likely to have about 4 units in another random city ; if 7 it is, then 7 it is).

Indeed, chances are very low that Freddie would capitulate to Gilgamesh.
I forgot to mention it but Asoka has been dragged in the war against Giggles. Not sure who bribed him but that means Gilgamesh is entangled in 3 wars, against Frederick, Churchill and Asoka.
Gilgamesh would need some tremendous war success before he could overcome the "We're affraid of your enemies!" mechanic.

If anything, Frederick could peace vassal to someone.
I'm not sure what their diplo stance is but I suspect only Mansa is likely to shelter Freddie as a peace vassal.
 
This is an unavailability notice.

I can't give this game/thread the attention it requires for me to be happy with it.
Therefore, it is postponed until I can find a satisfying way to deal with it.

:)
 
Two questions while you're away from the actual game.

1) In the screenshot from 1210 you are almost +600 GPT at 0% research. With so many cities this seems huge. Are you producing wealth? (I was under the impression that you are building infra + units).

2) I have always presumed that for empires with 20++ cities state property is the best civic. How did you choose between SP and Sushi?

Kudos for the cool game. Impossible game settings I would think. :crazyeye:
 
I like your writing style and your generous inclusion of screenshots! It has been a pleasure to read your write-ups!

One thing that struck me as a possible learning opportunity is the following:
Spoiler :
TXCpAsK.jpg

Also, Memphis doesn't have any resource for Mining...
Creative Construction (requires Combustion) would be best.
Then again, Memphis doesn't have the resources to fund it (but this sort of Corp doesn't need to be as widespread as Sushi).
Did you know that a City does not need to have a Corporation's Resource within its big fat cross in order for a Corporation to be founded in a City?

I have to assume that you figured that Memphis could found Sid's Sushi due to there being a Sid's Sushi Resource (Rice) within the City's big fat cross, but having a Corporate Resource within a City's big fat cross is not actually a requirement for founding a Corporation.

Unlike a Shrine, where one must create it in the corresponding Holy City, one can pick any City in one's empire to found a Corporation as long as that City has at least one of the Corporation's Resources in that City's top-right area of the City screen... so, that Resource can exist anywhere in your empire, as long as you aren't trading it away. Also, you don't even have to have that Resource if it is being traded to you by an AI.

Essentially, if a City is eligible for a Corporation to be spread to it, it is also eligible for a Corporation to be founded in it.

For example, Memphis (as with probably every other City in your empire, unless you have a City that isn't connected to other Cities via a Trade Network) has the following Creative Constructions Resources available to it in the above screenshot:
1 Iron Resource, 5 Copper Resources, and 1 Marble Resource

In most games except for One City Challenges, you'll certainly have multiple copies of Corporation Resources, so this detail rarely even comes into play and you can therefore pretty much pick whichever City you want for founding your Corporate HQ, and you'll almost certainly pick your Wallstreet City except for the rare game where you want to found multiple Corporations that "compete" for each other by requiring similar types of Resources.

It's generally only when you have AIs to whom you want to spread your Corporation where this rule comes into play: for example, if an AI doesn't have any Sid's Sushi Resources, you can temporarily trade a Fish Resource to that AI to enable spreading of that Corporation to that AI (for the base 4 Gold per turn in your Corporation HQ City) and then you can even cancel that Resource trade 10 turns later. After cancelling the trade, you would no longer be able to spread Sid's Sushi to that AI, as that AI's Cities would no longer have any Sid's Sushi Resources in them, but Sid's Sushi would already exist in those Cities.

What I'm not sure about is whether you'll still get the Gold under certain circumstances; I think that you'll get the Gold when the AI doesn't have any Corporation Resources (but I'm not positive) and I'm not sure whether the AI running Mercantilism will cut off the flow of Gold or not.

Of course, if an AI is trading Corporation Resources to you, you'll want to keep the Corporation to yourself, otherwise that AI might no longer be willing to trade away the Corporation Resources to you, as the surplus Corporation Resources will actually begin to benefit said AI beyond the benefit from the Gold per Turn or non-Corporation Resources that you'll be trading to the AI in exchange.
 
@ Dhoomstriker :

Thank you for the kind and comprehensive post.

You're right that I don't have much experience with Corporations. I've used them in, maybe, a handful of games. I'm more of a 1-AD-quitter than a hardcore finish-all-games type of player.
So, indeed, I didn't know that I could found a Corp in a city that didn't have the resource in its BFC. This is interesting. Thanks ! Not sure where I got that belief from.

I did know, however, that one could spread a Corp to rival Civs for money... and that they then wouldn't trade this Corp's resources.
Having rival Civs go bankrupt is the sort of funky play that has me fantasising.
Can I just gift Executives and the AI will spread the Corp itself ?

Regarding AI's civics :
"Mercantilism : Foreign coporations have no effect
State Property : Corporations have no effect"
I understand both of those would deny the headquarters any benefit from AI corp cities.

:)


@ Shpeka :
1) In the screenshot from 1210 you are almost +600 GPT at 0% research. With so many cities this seems huge. Are you producing wealth? (I was under the impression that you are building infra + units).
Question 1 has to do with how to build a strong economy. It's hard to address but I may wrap my head around it over the week-end.
I can easily say, though, that no : I'm not producing wealth at this point. I have a dislike for building wealth, so I only use it marginally. I also seldom set up economies & objectives that benefit the most from it (production tiles + multipliers + need to research).
Mostly, I use wealth/research to store hammers waiting for an item to be unlocked or a production bonus to come online.
The mechanic is also useful to me, early game, when beelining key economic techs (using Research to quicken Currency is a good move, better than building, say, Barracks).

Question 2 is easier :
2) I have always presumed that for empires with 20++ cities state property is the best civic. How did you choose between SP and Sushi?
I decided to go for Sushi when I decided to leave my Buddhist neighbours in peace and to go for a UN victory.
I think all 3 of these decisions go well together.
I appreciate that Sushi fulfills a double role : pumping culture for border control and raising population to give more UN votes.
Having more population points is highly appreciated, since it decreases the military requirements for a UN victory.

Had I gone for a military victory, I'd probably have favoured State Property.
Not exclusively for the lower maintenance but also for the production and tile bonuses.
In such a scenario, I'd have aimed to invade Stalin/Asoka after Ramesses.
It would be a different game that would benefit from higher production.
As it is, I don't think I need very much (military) production.

:)
 
Can I just gift Executives and the AI will spread the Corp itself ?
It's a good idea, but the game prevents you from doing so: you cannot gift an Executive to another player. I just confirmed as much in a test.

The likely reason is to force you to pay the Gold cost to spread your Corporation.

I'm not sure if an AI will spread your Corporation once you have spread it to them, but it's theoretically possible.

If I World-Builder-away the Corporation tech and the Medicine tech from myself, I can still build Sid's Sushi Executives, so, presumably, there are no tech requirements for an AI to be able to build an Executive. Yet, no matter how many times I pressed End Turn, I couldn't get an AI to build one of my Corporation's Executives.


Regarding AI's civics :
"Mercantilism : Foreign coporations have no effect
State Property : Corporations have no effect"
I understand both of those would deny the headquarters any benefit from AI corp cities.
You are correct. I just tested and confirmed that your Corporate HQ will lose the +4 Gold per AI City that has your Corporation if that AI runs either Mercantilism or State Property as their Civic.

What is interesting, though, is that you still get the +4 Gold per AI City that has your Corporation if that AI does not have any matching Corporate Resources. The AI will need at least one Corporate Resource at the time of spreading the Corporation, but not necessarily later. If it is possible for an AI to build a Corporate Executive of your Corporation, that AI will need at least 1 Corporate Resource at the time of building the Executive in order to have the Executive as a possible build item.

Of course, in order for an AI to pay the Maintenance costs related to a Corporation, that AI must have at least one, preferably multiple, Corporate Resources, as the Corporation Maintenance costs are directly tied to how many Corporate Resources a player has access to in their Trade Network. It's up to you to decide whether those Resources are better off in the hands of an AI or in your hands.
 
Wow, thanks, you even did research for me !

All of a sudden, spreading a Corp to a neighbour doesn't seem very appealing. (Stalin would be a candidate, here.)
If it costs 200h + 60g to spread and the payoff is a base 4g, then it's clearly not worth it.
With full multipliers, the payoff would be 12gpt, which is still questionable, considering the tremendous hammer cost.

I suspect there are often better uses for one's time & hammers :lol:
 
Coming back to this :
Two questions while you're away from the actual game.

1) In the screenshot from 1210 you are almost +600 GPT at 0% research. With so many cities this seems huge. Are you producing wealth? (I was under the impression that you are building infra + units).

I have a 1210 AD save and there's a number of screenshots we can use to explain this bpt.

However, first thing, I'd like to point out that the actual gold or science output isn't necessarily of the greatest importance.
I do think that what matters more is the Empire's capacity to multiply :gold: into :science:

Spoiler :
An Empire might do +2000 :gold: at 100% gold slider but if it does 2500 :science: at 100% science slider, losing 4500 :gold:, then the situation isn't so bright, right ?

So, here, 1210 AD, we can do :
- 100% gold slider : +508 :gold: and +57 :science:
- 100% science slider : +1748 :science: and -794 :gold:
- around equilibrium : +722 :science: and -7 :gold:

Note : at this point, we're taking the hit from Sushi : the Corp has been spread to 5 cities (not many).
Note : we're also at war with Frederick, so we've lost intercontinental trade routes.
Note : Mehmed has adopted Mercantilism, so we've lost intercontinental trade routes.

If we go back to 1140 AD, one turn before Sushi was founded, before the war and before Mehmed adopted Merc, we could do :
- 100% gold slider : +754 :gold: and +38 :science:
- 100% science slider : +1904 :science: and -572 :gold:
- around equilibrium : +1157 :science: and -37 :gold:

As you can see, the economic situation at 1140 AD was much better.
We could multiply gold into science at a ratio > 1:3 and close to 1:4.
7 turns ahead, on 1210 AD, our gold to science ratio is almost down to 1:2.


Now, where does our commerce come from ?
As always, there are several sources.
Screens taken at 1210 AD :

Economic advisor :
Spoiler :
75xmDzq.jpg


a) Map type + city sizes : about half of our commerce comes from foreign trade !
b) Number of worked tiles : our 39 cities work a total of 254 tiles.
The average city would be size 6... except it doesn't work like that. It rather works by era : our initial expansion cities are size 10-15 ; our Egyptian cities are size 6-10 ; our island cities are size 1-6.
Now, working more tiles is a stake to produce more commerce.
It doesn't necessarily bring a better gold to science output for the Empire, at least before the cities become productive. But working more tiles is a pre-requisite to having a strong output.
City maintenance is capped. So, provided a city grows enough and gets its infrastructure, it will contribute to the Empire's well-being. What we should be looking at, again, rather than the pure output, is the gold to beakers multiplication.

e.g. :
Spoiler :
1st city is likely a drain on our economy, despite being capable of producing gold. Reason : it doesn't multiply gold to science well-enough. It's one of our worst places. For now. It's size 1. So it uses our gold worse than our other places.
2nd city, on the hand, is about 15 to 20 turns ahead and is pretty good or close to it :

Lt4cMVe.jpg


SwY7KcX.jpg


--> Cities need a little bit of time before they pay off.
Add a Sac Altar to that 2nd place and it does look nice.


c) We have a number of buildings that can multiply gold.
As it happens, those are concentrated in our commerce cities. Although... we don't have 7 dedicated commerce cities. The 7 banks are needed for Wall Street.
But even multiplying trade routes is pretty good.
Spoiler :
This is a case of a Bank city where >50% of the commerce comes from trade routes :

eRdxFCj.jpg


It would be hard to justify the Bank without the National Wonder but it does a little work.


Statistics :
Spoiler :
JAoiWVn.jpg


a) We have about 70 cottage-to-towns tiles ; about as many farms ; some specials ; about 20 workshops ; about 20 mines ; 35 windmills.
So, as far as tile management goes, we've focused on food and commerce.
It's notable that the mine count is decreasing whereas the windmill count is increasing.
With Sushi, the farm count is going to decrease as well in favour of watermills.
Workshops are fine for pure production cities but everywhere else, there's a small gain to make by replacing tile improvements for the extra food and/or commerce.

b) We can see on this screen the status of our :science: multipliers.
Let it be known : I'm a Library spammer.
We have 15 of those, 8 Universities, 3 Observatories and Tenocht's Academy.
We might say this is a little light and it could easily be explained by the number of :culture: buildings.


Some F1 views :
Spoiler :
Sorted by gold output :

OguXGsP.jpg


Sorted by science output :

agBSQ0N.jpg


a) I think it's interesting to keep an eye on the trade routes income.

b) On the cities population count. It seems low to me (maybe the Sushi spread is in cause), especially when compared with the happy surplus.
Most of those cities could happily grow 5 more sizes.

c) Finally, Tenochtitlan is a research beast but it's far from doing all the work by itself.
The role of a strong Bureaucracy capital is often emphasized but, if one relies on a single city, then one will be limited in his commerce output.
Here, we have more than a handful of cities that contribute heavily to the Empire's welfare.
Again, raising this number is a stake. The Egyptian cities, notably, are those that should be developed and grown.

d) On the food surplus of these strong cities. With the exception of Tenochtitlan, the lowest food surplus in the top11 of these two screes is +8.
Can I emphasize that ?
Ok, the land was rich, so not much was sacrificed to get such healthy food surpluses.
However, getting to that healthy food surplus is often the top priority in a city's development.
The food surplus translate directly into the ability to work more tiles (commerce) and build infrastructure (multipliers).
Food is the universal enabler.


Finally, a view of Tenochtitlan.
I haven't produced many screenshots of the city :)
Spoiler :
E00EVo1.jpg


Well, yeah. The city can carry its own weight.



Final point :
In general, I focus a lot on working the tiles, developing the land, growing cities to happy cap and getting the infrastructure up. This is my most natural management.
There are some other ways to approach an Empire's development, though, that can be equally good or better.
And I mostly think, here, about :gp: use, which is something that :
a) I tend to neglect ;
b) I'm reluctant to make sacrifices (hammers, commerce) in order to favour.

At 1210 AD, we're only working towards our 7th great person.
At this stage of the game and given the number of cities, there could have been more GPs.
This might bite me in the future, when I attempt to build the Electricity-Radio-Mass Media wonders without a golden age.


I hope that post shines a little light,
Any questions ?

:)
 
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