Minor requests and questions thread

I have something that might not count as a minor request...
I play as the Hippus sometimes, and I hardly ever get level six melee units, but i have plenty of horsemen/horse archers/chariots that are level six. I think someone should make a new unit - an immortal replacement - that upgrades from chariots and horse archers. You might have to raise the level requirements for it - to say, level 7 or 8, but it would be able to fortify, wield weapons, etc. It could be called a Battlemount or Charger... It would be very awesome if someone could do that. :)
 
He**, I also wanted a Ljolsalfar replacement Immortal that upgrades from archers.
 
I'm playing as Doviello, and have a question about animals.

Can you create dens/lairs with them? I thought at one moment I was given the option "create den" or something like that, with a wolf I captured. Was it an illusion or is it actually possible? If it is, where can you fo that and which animals can create dens?

Is there any special reason why I can't challenge/capture griffons?
 
It is possible, but only ON neutral territories and on appropriate terrain
 
Is there a list somewhere of which terrain is needed for each animal? Or can somebody post it here?

Also, I saw there are Griffon and Troll Totems. As Doviello, Griffons I can't attack at all. And Trolls I can attack normally (as if there weren't part of the animal nation, I guess they count as barbarians, then). So, if Trolls aren't "animals", how do you capture one and get the totem? What am I missing here?
 
I have something that might not count as a minor request...
I play as the Hippus sometimes, and I hardly ever get level six melee units, but i have plenty of horsemen/horse archers/chariots that are level six. I think someone should make a new unit - an immortal replacement - that upgrades from chariots and horse archers. You might have to raise the level requirements for it - to say, level 7 or 8, but it would be able to fortify, wield weapons, etc. It could be called a Battlemount or Charger... It would be very awesome if someone could do that. :)

I'd like to give the Hippus Mounted Immortals too, but ,you see, the problem is that individual units are set to upgrade to various unitclasses, so in order to let the Hippus upgrade their mounted units to Immortals instead of their Melee units you would have to give them UUs both for the mounted units you want to give this ability and for their Champions.

Well, actually there are a few ways you could get around that. You could make it so that the only way to upgrade to an Immortal is through a spell, which could be civ and unitcombat dependent. There are numerous problems with that though. First, the AI probably would have trouble understanding it. Second, in order to not make upgrading a horseman or a knight cost the same you would need to either have a different spell for each unit or pay the cost in python. Most importantly, limiting it to 4 at a time would require a python prereq that would be called way too often and would slow the game way down, at least after Divine Essense was researched.

Another way to handle it would be to take a page from the Mercurians and not have these Immortals be Immortal UUs at all, but seperate unitclasses. That way, all civs could have their Horsemen upgrade to Mounted Immortals, but every civ but the Hippus would just happen to have NONE as their Mounted Immortal UU and the Hippus would have NONE as their Immortal UU. The downside here is that Tolerant/Conquerer trait leaders could get access to the different unitclasses of immortals and thus get a least twice as many immortal units as other leaders. That sounds unbalanced.




Of course, it would be simple to give civs Immortal UUs that don't match the unitcombat of the units from which they upgraded. It may be harder for the Hippus to get melee units up to a high enough level, but it would be worth it if you get a fast, mounted, CRIII immortal.
 
@ Magister

Couldn't you change the unitclass for immortals for just the Hippus?

Don't the Calabim's Vampires come from Feudalism - not Iron Working? Yet, it seems to work just fine... Is is possible to use some of the python on that to make the Mounted Immortal be a Hippus only unit that is upgradable only through the "Armored Calvary" tech?

Would that work at all?
 
As I said, giving the Hippus an immortal with a different unitclass would work fine, except that Tolerant/Conqueror trait leaders would then have access to both classes of immortals and giving them 8 immortals instead of the 4 everyone else gets seems too strong.
 
Immortals in general should be upgraded by the strengths of the civ.
I agree. If not else, an UU would be fine.
There are 3 melee tier 4 units anyway, while only 2 mounted, 2 recon (one CoE only) and 2 archers. Immortals can be used by all I think.
Is there a list somewhere of which terrain is needed for each animal? Or can somebody post it here?
I will probably add it to Orbis concepts page.
Also, I saw there are Griffon and Troll Totems. As Doviello, Griffons I can't attack at all. And Trolls I can attack normally (as if there weren't part of the animal nation, I guess they count as barbarians, then). So, if Trolls aren't "animals", how do you capture one and get the totem? What am I missing here?
That is a bug, you are supposed to be able.
Trolls used to spawn for animal civ, but will be barbarians in 0.23b (fits better I think). But they get hidden nationality, so everyone will be able to attack them.
A unit does not need to be an animal to become totem. Griffons, spiders and trolls are beasts. Also, they need to be captured for your civ to be used, so the original civ does not matter
 
Actually, there is one civ without access to Immortals: The Sheaim. In my version, I made the Consume Soul spell grant Eaters of Dreams the immortal promotion to compensate. It isn't true immortality, but if it was then they wouldn't be able to use Lichdom in my version (where liches also happen to be true immortal units with extra promotions, but are of the same unitclass as archmages so they don't increase the number of possible casters). In some circumstances it can be better than true immortality, as so long as your capital has enough souls to feed upon they can die and come back hundreds of times it one turn instead of just once.


I also think like letting Horsearchers upgrade to Shadow Riders, and making Shadow riders gain the hidden promotion from combat.
 
@ Magister

Couldn't you change the unitclass for immortals for just the Hippus?

Don't the Calabim's Vampires come from Feudalism - not Iron Working? Yet, it seems to work just fine... Is is possible to use some of the python on that to make the Mounted Immortal be a Hippus only unit that is upgradable only through the "Armored Calvary" tech?

Would that work at all?

FYI vampires are still melee while the Hippus one would be a mounted one while the base is melee...
 
Okay here is a VERY minor question, so this seems like the place for it:

I'm considering editing my flavorstart file so that the two elf civs have a preference for starting near Yggdrasil, and so the svartalfar have a stronger preference for forests. Is there any reason not to do this from an interal FFH role-playing standpoint? Is Yggdrasil not a elfy kind of thing? Is there some reason the dark elves wouldn't like forests as much as the light elves? I thought they were the same court until the split between the two queens.
 
The Yggdrasil is very much an elven thing. It is in the Umbrawood (The ancestral home the the Elves) and is placed near the Ljosalfar is The Splintered Court.
 
As I said, giving the Hippus an immortal with a different unitclass would work fine, except that Tolerant/Conqueror trait leaders would then have access to both classes of immortals and giving them 8 immortals instead of the 4 everyone else gets seems too strong.

You might be able to adapt it so that the Mounted Immortal counts toward the regular amount of immortals you get. For Example: I played one game as Decius in FF and finished off a civ with a Phalanx replacement. When I made one of my phalanx, I discovered that the Windsword counted toward the total # of Phalanxes I could get, so I couldn't get four of both. Bit of a bummer, really, because the Windswords pwn...
 
You might be able to adapt it so that the Mounted Immortal counts toward the regular amount of immortals you get. For Example: I played one game as Decius in FF and finished off a civ with a Phalanx replacement. When I made one of my phalanx, I discovered that the Windsword counted toward the total # of Phalanxes I could get, so I couldn't get four of both. Bit of a bummer, really, because the Windswords pwn...

That is specifically because Windswords and Phalanxes are of the same unitclass, and the world/national unit limits are all set on a unitclass basis. If Mounted Immortals and normal Immortals were of the same unitclass there would be no problem with the Tolerant trait, but then the Hippus would need UUs of most of the mounted and Melee lines so as to let their mounted units upgrade to immortals instead of the melee units. Making the normal mounted units upgrade to unitcombat_immortal would mean that every civ could upgrade horsemen to Immortals, and that is not what they wanted.
 
That is specifically because Windswords and Phalanxes are of the same unitclass, and the world/national unit limits are all set on a unitclass basis. If Mounted Immortals and normal Immortals were of the same unitclass there would be no problem with the Tolerant trait, but then the Hippus would need UUs of most of the mounted and Melee lines so as to let their mounted units upgrade to immortals instead of the melee units. Making the normal mounted units upgrade to unitcombat_immortal would mean that every civ could upgrade horsemen to Immortals, and that is not what they wanted.

Da**. That kind of sucks.

Is there any way we can get around this?
 
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