Lord Alvon
Chieftain
Are you sure that you can't make a restriction count for two different unitclasses?
That is a bug, you are supposed to be able.
Trolls used to spawn for animal civ, but will be barbarians in 0.23b (fits better I think). But they get hidden nationality, so everyone will be able to attack them.
A unit does not need to be an animal to become totem. Griffons, spiders and trolls are beasts. Also, they need to be captured for your civ to be used, so the original civ does not matter
Good thing if you add that lair list in the pedia. While you are at it, remember to remove the entry for "troll totem". Keep up the good work!
Summon tiger spell was removed for two reasons.
One was CtD caused by AI adopting tigers and trying to move it.
Second one was more of balance reasons - it was free tiger totem for every unit that had subdue animal.
First is not valid any more, but second one is.
What about making it Summon Panther? The model is already available and panther exist in the FfH universe (see Age of Ice) Allow it to make a cage, but, as it's a sacred animal to FoL, it can't be used as a totem. Functionally it can have exactly the same stats as a Tiger.
I do keep getting barbarian spawns I can't figure out either, unless they're spawning in my territory. Groups of 5 barbarian galleys keep pillaging my fishing boats around an island and I own the whole thing.
AgentTBC: Is it possible they are already vassalized to someone else? Or have someone vassalized to them?
First of all, this question belongs to bug thread I think. But anyway, what Xienwolf said. Without save it is hard to guess.This is probably a dumb question but I can't figure out why the Malakim won't accept vassalization in my current game. Our relations are extremely good, they only have 1 city to my huge numbers, and they aren't currently vassalized. The reason they give for not accepting is "sorry, it's out of our hands.". What does that mean? As far as I can tell they are not in a defensive pact or vassal relationship with anyone else.
Holy Crap... All the following before turn 100, most before turn 50.
I generally play Amurite on Emperor, which is some what of a challenge and I occasionally get a poor start. However, nothing like this.
Any plans of toning it down? How do I prevent/limit the Minotaur and Griffins? Other then no animals and no barbarians.
P.S. Love the mod, even after having my a$$ handed to me 5 games in a row.