That is the only real limitation. I do not know how to code them to appear in two rows...Well, so far as there's a limit to the number you can show in the city screen without making them impossibly small.![]()
If you find one, let me know. I really tried to find one and could use it in the future.Meh, I'm just anal about the agnostic-but-not-really thing.I'm sure there's a mod or two out there with multiple rows for the guild icons.... I'm probably going to need it.
![]()
Your vote registered, thank you...ratcatchers should bite the dust...
Save for spreading costing money? No.1) Is there any reason at all not to spread Guild of the Nine to every city you own? Seems like free money. No maintenance costs or anything.
It is from expanded mercenaries modmod by wastamastaflash, but I do not think it is used anywhere outside orbis. What is wrong with reloading to get a fitting mercenary? You have to pay for it anyway.2) Is the cool mercenary hiring mini-screen an Orbis feature? It's awesome but kind of overpowered since you can use it over and over and over and over again in one turn until you get exactly what you are looking for. How about a small cost just to enter the screen?
I think Acheron is better, but Gurid is a nice one, too. Never tried to capture Beast of Agares, Abashi or Eurabates but it si possible I think.3) Is that giant gorilla the most awesome beast to capture or what? I gave him a banana and now he's kicking ass.
Ratcatchers should bite the dust
Your vote registered, thank you...![]()
okay, but only until we up espionageIf you find one, let me know. I really tried to find one and could use it in the future.
Your vote registered, thank you...![]()
I agree, but I also think that the current abilities of ratcatchers - giving espionage per city - should be combined with Global Troupe guild. So they give culture and E points.
Very interesting, yes. I'm tempted to add it to Leaders Enhanced to see how it goes. I'm also just tempted to boost Grigori's GP rate. With my current settings, Cassiel first GP comes in 20 turns on normal speed (or was it epic?), which is nice. However, that still doesn't prevent them to pollute their GP rate...this is also very good for grigori
http://forums.civfanatics.com/showpost.php?p=8128565&postcount=2
Very interesting, yes. I'm tempted to add it to Leaders Enhanced to see how it goes. I'm also just tempted to boost Grigori's GP rate. With my current settings, Cassiel first GP comes in 20 turns on normal speed (or was it epic?), which is nice. However, that still doesn't prevent them to pollute their GP rate...
Nooo, NerfHAMER, not bat.
Good idea, will be in, but probably not in 0.23 d. No time...Very interesting, yes. I'm tempted to add it to Leaders Enhanced to see how it goes. I'm also just tempted to boost Grigori's GP rate. With my current settings, Cassiel first GP comes in 20 turns on normal speed (or was it epic?), which is nice. However, that still doesn't prevent them to pollute their GP rate...
Request: the howitzer+zeppelin+techpriest combo for mechanos needs to be nerfed badly. A stack of these and you can conquer the map as fast as you move across it... which is pretty dang fast with the techpriests invoking the machine spirits every turn. Might as well be an "I WIN" button.
I wish it would be so simple. Every time I have to find a way to do it, and do it good.I believe Ahwaric has one button that says "NERF!!!" on his computer.
I strongly agree with this sentiment. I was very surprised to discover that I was getting different sets of mercenaries every time I opened up the mercenary interface. The more intuitive and balanced approach would have been that the mercs in the guild changed every turn, instead. Paying to get a new set of mercs would also work.2) Is the cool mercenary hiring mini-screen an Orbis feature? It's awesome but kind of overpowered since you can use it over and over and over and over again in one turn until you get exactly what you are looking for. How about a small cost just to enter the screen?
I wish it would be so simple. Every time I have to find a way to do it, and do it good.For now, Howitzer will loose blitz as it no longer works on ranged attacks. I will try to find a way to enable flurry to attack twice a turn, but it is gone for good for howitzers, unless I nerf them some other way.
Any other suggestions?