Minor Suggestions Thread

same i dont know about warlords but it would be nice to see more colonial expansion in africa and malasya in particualar, the americas usually become colonized adequatly though. Expansion in the game in general seems a little bit to costly.
 
Maybe it is the colonial expenses?

The Dutch are the most annoying in that regard. I've seen Amsterdam stuffed with settlers and East Indiamen, who refuse to leave the city.

England does less then it can, too. She colonizes the East Coast, but then it flips to the USA (Honestly, if England is not going to send units to America, she shouldn't declare war. Then again, recently I've coded Elizabeth to be a bit more militaristic), then England founds something in the Hudson Bay, one or two cities in Australia, and considers her colonizing job complete. She doesn't even go to (uncolonized by the Dutch) South Africa.

Portugal does an OK job of colonizing Brazil. She may also be active in Mozambique.

The French are the best AI colonizers. They can colonize Quebec, Madagascar, one or two cities in Australia, Guiana, and New Orleans. The latter is a PITA for AI Americans, as Perceval noted.

The Spanish colonize Argentina, Venezuela, and Chile.

Plus whoever gets the conqueror event, althrough not everyone can make a good use of it. I've seen the conquerors capture one city and refuse to advance further sometimes. (The AI's should be a bit less paranoid about enemy borders. Remember the Zimbabwe South Africa problem?)
 
Colonisation seems to be associated with map territory known, and external threats to the nation. I agree with Lone Wolf; the French and Spanish are best, everyone else is spotty.
 
Colonisation seems to be associated with map territory known, and external threats to the nation.

I don't think that map territory known is the case - when I play, I usually sell my maps (that contain the points the Euros should like to settle), yet they still don't colonize. Besides, when I play as America and purchase the maps from Euros, I find that they have explored nearly everything, yet still are not so good with colonizing.
 
I don't think that map territory known is the case - when I play, I usually sell my maps (that contain the points the Euros should like to settle), yet they still don't colonize. Besides, when I play as America and purchase the maps from Euros, I find that they have explored nearly everything, yet still are not so good with colonizing.

Doesn't mean they can colonise without maps, though, does it? :nono: The more important factor is turtling within cities when there's an external threat, which may be why Portugal can sometimes fail to colonise.
 
Doesn't mean they can colonise without maps, though, does it?

Of course, but they usually have then. The external treat paranoia can be a factor, through. And does RFC have colonial expences? If so, then that's another factor, and the colonial expences have no place in RFC anyway.
 
Sometimes it's quite hard (at least for me) to complete certain goals, like 12000 culture in 1450 AD with the Khmer. So I suggest a simple countdown timer, that shows how many turns are left to a certain goal. Example: In 750 AD, India has 45 turns left to complete goal 3.
It think would be easier to calculate certain things. :)
 
Sometimes it's quite hard (at least for me) to complete certain goals, like 12000 culture in 1450 AD with the Khmer. So I suggest a simple countdown timer, that shows how many turns are left to a certain goal. Example: In 750 AD, India has 45 turns left to complete goal 3.
It think would be easier to calculate certain things. :)

Unfortunately, Rhye is enamoured of black boxes, and doesn't want you to have a lot of in-game information. Recall you don't even get a date until you have discovered "calendar".

Cheers, Luke
 
Not necessarily so. Most UHVs that involve dates before you're likely to have calendar, list turn numbers. Otherwise, you can get the turn numbers at the wiki.
 
Not necessarily so. Most UHVs that involve dates before you're likely to have calendar, list turn numbers. Otherwise, you can get the turn numbers at the wiki.

Yes, necessarily so.

The wiki is "in-game" how, exactly? Turn numbers mean nothing unless you having knowledge only available *outside the game*.

Cheers, Luke
 
turn numbers are part of the game and visible ingame.

Chill, Onedreamer
 
ive found to find the date or amount of turns u have left to go to the civilopedia, all the uhv date requirements can be found under the specific civ. then go to save game and the name it wants to save it as is the current turn. ex(in civilopedia) control 8% of the world by turn 141. (in save game) cyrus-turn 130
 
Speaking of persia, i think controling 8% is to high, 7% would fit better. i conquered india(there was only dehli), babylonia, the inde cities(sur and jerusalum), 2 cities in egypt, vassalized ethopia, conquered greece, conquered much of roman empire, and 2 more inde cities in asia and still didnt make it to 8%. I think 7% would fit better for historical reasons. the eastern medd was all that persia made it to, along w/ some of northern greece but they were pushed bak then conquered by the macedonains and alexander.
 
Speaking of persia, i think controling 8% is to high, 7% would fit better. i conquered india(there was only dehli), babylonia, the inde cities(sur and jerusalum), 2 cities in egypt, vassalized ethopia, conquered greece, conquered much of roman empire, and 2 more inde cities in asia and still didnt make it to 8%. I think 7% would fit better for historical reasons. the eastern medd was all that persia made it to, along w/ some of northern greece but they were pushed bak then conquered by the macedonains and alexander.

You can do it with just the historical area plus India (for the holy cities). You just have to make sure to get tons of culture in your cities so they all pop to third-ring.
 
Correct but this is also rfc, unique Historcal victories, shouldne emphasis be on history before alternate history?

nope, the UHV represents what civs could or wanted to get to but never managed. Instead YOU will make it possible, in RFC.
 
i have a sugestion:
reduce japan power!
In rhye's and fall, japan have too much resources in their island. In reality, the lack of resources has always been a real problem for japan, but not in Rhye's and fall. And why the strange historical objectives to have the best score in 1500 ad? Japan was not so strong in 1500. He was a weak power. Japan is a too easiest civ to play in this mod. Normally it must be an hard civ like aztecs or incans(japan was technologically under dévelloper when europeans cames)
ps:sorry for bad english, i'm french...
 
In rhye's and fall, japan have too much resources in their island. In reality, the lack of resources has always been a real problem for japan, but not in Rhye's and fall.

That's to give the AI a fighting chance. (Tokugawa the Isolationist Bastard especially needs every help he can get).

japan was technologically under dévelloper when europeans cames

Yeah, but, unlike the Atzecs, it managed to reach equality with them in fairly small time. You can't really simulate the Meiji boom in RFC.

I agree that the UHV is a bit too easy and strange. Still, we need some UHV's to be easy, after all.
 
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