Minor Suggestions Thread

I'm always a little disappointed that Civ4 didn't include any of the later 17th-19th century guns that are under the label of cannon, like howitzers, culverins, mortars, and carronades. It is unhistorical to see my old cannon built in 1300 work the same damage in 1850, before I research artillery. Therefore, it would be nice for rifling to give an automatic advantage to cannon, like increased collateral damage or bombarding walls. TQW ("to quote wikipedia"):

The practice of rifling—casting spiraling lines inside the cannon's barrel—was applied to artillery more frequently by 1855, as it gave cannon gyroscopic stability, which improved their accuracy. One of the earliest rifled cannon was the Armstrong Gun—also invented by William George Armstrong—which boasted significantly improved range, accuracy, and power than earlier weapons.
 
This would also be a good idea for other units as well. Knights could be shifted to feudalism, then once reaserching guilds, they get an automatic promotion to turn them into late medieval knights. This was one of the things that annoyed me about civ in that by the time knights come around, in reality the age of the knight was ending. This could also be used for WWII fighter planes, giving them a promo to differentiate them from the First fighter planes.
 
Have been playing games w/ 600AD start and noticed italy/rome, egypt, and carthage sometimes reappear at random. couldnt this be made more consistant and historical? for instanse egypt appeared around mid 1700, this seemed inaccurate b/c egypt was usally conquered until the mid 20th century meanwhile italy and greece were still under foreign rule. I think a united italy should show up between 1750 and 1870. Greece could appear from 1740 to 1860. Carthage and Egypt should probaly be around 1900 and 1970. (keep in mind farthest ive played a game is to around 1870)
 
This shouldn't and probably won't be implemented because it takes away a huge part of the "What If" of the game which Rhye doesn't want to do. For individual historical scenarios see MarkyParky's thread.
 
yeah, like changing rome to italy when rome respawns or Carthage as Algeria/Tunisia or Babylon as Iraq. I'm tired of talking to SPQR in 1940 AD.
 
yeah, like changing rome to italy when rome respawns or Carthage as Algeria/Tunisia or Babylon as Iraq. I'm tired of talking to SPQR in 1940 AD.


Maybe only in the 600AD start. Rhye does not see Rome as Italy, babylon as Iraq...In a "what if" history babylon, Carthago en Rome could not have fallen.

But in the 600AD start, histroy has played out like it really did and Rome babylon en Charago did fall a long time ago. SO Italy, Algeria and Iraq would be a nice extra for those games
 
yeah, like changing rome to italy when rome respawns or Carthage as Algeria/Tunisia or Babylon as Iraq. I'm tired of talking to SPQR in 1940 AD.
great idea, plus what about aztecs and incas. though i havent seen them respawn i assume they do. Aztecs could be mexico and incas could be peru. though that would conflict w/ what sado macho said there might be some way to work in newer names in the americas
 
you should make a system like world congresses called the olympics, where a building (probably a stadium) is placed in a random city and that city gets a culture boost. (but dont let other civs vote, because then they would vote for their own, or have civs vote on five random cities)
 
Just a minor name-change-on-conquest thing, Cadiz should become Qadis if conquered by the Arabs. That's one I noticed recently.
 
Already mentioned this in a different thread but think its worth mentioning again. I never seen ai arabia invade spain, for the most part in never gets farther east than alexandria. I think this do to the byzantine defence force in north africa, one that to me dosent seem accurate. from my understanding the byzantines were relatively weak that far from there empire. i think byzantine north africa should be weakened to around a longbowmen in each city.
 
The question is whether the Arabs try to attack the Maghreb at all in a normal game, or whether they try and fail. I think the problem is the first part, not the second. Barbarians conquer and sometimes raze those cities as it is, so the problem if it exists isn't related to the strength of the defenders, unless it's an AI thing.
 
It seems that the AI's have some difficulty with narrow ithmuses (Istanbul, which Ottomans have difficulty to capture, the Sinai peninsula, through which the Arabs don't usually pass).
 
It seems that the AI's have some difficulty with narrow ithmuses (Istanbul, which Ottomans have difficulty to capture, the Sinai peninsula, through which the Arabs don't usually pass).

Interesting. I wonder if it's something to do with the continents that have their borders there.
 
I have a suggestion for the mod rhye's and fall of civilization:
It is about the mesoamerican civs and the conquisators arrive.
In the history, conquistadors won against aztecs and incans because they said to the people to rebel against this two empires! conquistador didn't won because of theirs superiors weapon. They won the war with the help of the local population who attacked the aztec and incan empire and destroyed them, after the disease killed this population.
So i propose to replace the conquisatadores army by a big group of dog soldier or mesoamerican warriors and one or two europeean units. i think this modification can give a lot of realism to the game and it will make meso American civilizations more playable, because they are really difficults civ to play.

i'm sorry for the bad english, i don't speak this language very well.
 
Interesting idea, though maybe couple of rebelling cities would work better for Europeans. Bunch of dog soldiers and jaguar warriors could destroy the conqueror's economy, thanks to maintenance. And I don't think that the rebels fought under the Spanish flag.
 
I think the conqueror system is fine as it is.

Another comment on the ithmuses: once I've seen the Turks attack Istanbul. But instead of attacking directly from Asia Minor, they landed their units from ships at the tile 1W of Istanbul. Werid.

The European AI's need to do a bit more colonizing. From my expirence, the colonization in BTS is actually slightly worse then in Warlords.
 
i found the colonisation good, sometimes englishs and french are so powerful in america that united states can't take the america and died.
But i continue to think that replace conquistadore by meso american and just one or two european unit can be more realistic than an army of conquistadors in armor.
Hitti-litti said:
And I don't think that the rebels fought under the Spanish flag.

yes they did it, all the army of the city of tlaxcala(the principal ennemy of the aztecs) helped the spanish, a lot of historian saiys that that it was only tlaxcala who defeated aztecs. But the spanish didn't ally only with aztecs ennemy cities, they allied with local population in the aztec territory, a lot of peasant joined the tlaxcala army during the siege of mexico, historian says it was 250000 indians against only 10000 aztecs during this siege...So says that spanish destroyed aztecs empire only with guns is a little bit ....

In civilization 4 i found that modern units are too strong against ancient units, they still mens, the only thing who changes is the weapon, but an arrow can kill a men with machine gun easily. I don't like the importance that the technologie have in civ 4, in civ 2 the middle money that you gave to technologie was only arround 60% maximum, in civ 4 the normal money that you give is 100%! But that is off-topic.
 
And the rebelling Indians did not stick under Spanish flag for long. Giving the Evil White Men Jags and Dog soliders can result in these Jags and Dogs be still under White command a century later. Which was not the case.

they still mens, the only thing who changes is the weapon, but an arrow can kill a men with machine gun easily

Lulz, a machine gun battalion will pwn a battalion of archers easily.
 
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