Minor Suggestions Thread

Great idea :goodjob:. I'm just not sure how the AI will manage it...
 
Like everyone else said great idea, somethings I would recommend though-
-Make Stir Nationalism an expensive task or/and limit the amount of times a civ can stir nationalism in a period of times. This way a civ doesn't have to deal with a nationals every other turn.
-Only allow a stir nationalism to occur if a recognizable portion of the population is of that nationality. For instance that way their is no Carthaginian revolt in Spain because they founded Seville there 1000 years ago.
*this would require some modding to be done to how population percentages change though. Because their would need to be Greek, Italian, and Persian revolts. though their population in their respective cities would likely be non existent after a number of turns.
again great idea hope it is incorporated in to the game
 
maybe there could be several versions depending on how well you want to arm the Nationals and extra money could give them xp (training)
 
What do you think about occupation civic giving a decimal bonus to stability for units garrisoned in cities without a majority of your culture? I don't think the British Raj or Colony of New Spain would have survived without massive garrisons.
 
What do you think about occupation civic giving a decimal bonus to stability for units garrisoned in cities without a majority of your culture? I don't think the British Raj or Colony of New Spain would have survived without massive garrisons.
I don't really see the difference with "no malus for occupation":confused:
 
But it doesn't counteract the negative penalty for holding territory outside your core state range. I just think it would be good if the occupation civic had a flexible mechanic based on the number of troops actually "occupying" foreign territory instead of a flat +2 on conquest and no instability for resistance.
 
Kremlin: Can only be built if State Property is active. Allows slavery style hurrying of production under the civic State Property. Significantly increased building cost.
Certainly makes more sense than an icon of communism only being useful under circumstances of either Universal Suffrage (not historical) or Slavery (percludes the usage of state property).​

Mt Rushmore: +1 or 2 culture in all cities on this continent.
With war weariness irrelevant in this mod, the small culture bonus would be useful for a civ like the united states to expand their borders across vast unoccupied space such as the American West.​
 
Kremlin: Can only be built if State Property is active. Allows slavery style hurrying of production under the civic State Property. Significantly increased building cost.
Certainly makes more sense than an icon of communism only being useful under circumstances of either Universal Suffrage (not historical) or Slavery (percludes the usage of state property).​

I support this
 
I don't support the statement that Slavery precludes State Property, since it's clearly not true :D
And I don't like the idea in general, if we reason like that then Statue of Liberty can only be built if you have Universal Suffrage civic turned on, etc etc... this kind of limitations make the game boring and linear.
 
New Spy Option:
Stir Nationalism

This is bigger than minor, though.

You can send a spy into a major nation that controls 1 or more core areas. Say if Rome Controlled Carthaginian cities and Greek cities, and the Carthage and Greek civilizations were destroyed. You can send a spy into Roman territory, Select 'Stir Nationality,' and have the options: 'Carthaginian,' 'Greek.' That way you could take out a powerful neighbor, as well as gain an ally.
Or Say you're playing as Persia, and after a short war with India, it collapses, but you wanted it as a vassal. You could go into the independents, 'Stir Nationalism" > India. (You could lose you're newly conquered cities).
I think that this would make the game more exciting, faster paced, and possibly more realistic.

I also think that this could be a good feature in RevDCM too, but I'd rather have your reactions first.

I see this as a possible source for more exploits and little more, since the AI won't use it properly (more likely UNproperly) it won't add much to the game. Also, your example about the collapsed civ can't work, because you can't run espionage missions in independent cities AFAIK.
 
That raises a good point, Why can you run espionage missions in independent cities? They are civs after all :confused:. Same thing with the celts.
 
Rhye, you once had a plan to add a unique wonder for all civs,
here is a little mod that gives all civs a unique national wonder, replacing a standard national wonder (only 6 MB).
http://forums.civfanatics.com/downloads.php?do=file&id=12178
It will need some changes to add it to RFC, but this could be nice

Also, elections might be added in the MOD. It will need a reworked version of this mod:
http://forums.civfanatics.com/downloads.php?do=file&id=11171
An other building that could be build in the capital when you have representation or univ. suff. and changes the star signs into 'The X party won the elections' and give it a small positive and negative effect.
 
Currently, the AP gives contact with all civs once a voting session occurs. I think that's a good thing, since it seems logical to me that diplomats come together, etc. I was suprised though, that this doesn't seem to apply to congresses. True, often this is not needed since by the time congresses are unlocked, you've got basically all embassies, but it still seems wrong.
 
I don't support the statement that Slavery precludes State Property, since it's clearly not true :D
And I don't like the idea in general, if we reason like that then Statue of Liberty can only be built if you have Universal Suffrage civic turned on, etc etc... this kind of limitations make the game boring and linear.

You're right, when I wrote this I was thinking slavery and state property were in the same civic column for some reason.

As to the change itself, I don't think it would limit the game. It's only affecting one wonder which is largely irrelevant in the game's current form. By limiting it to SP civs you're making it built later in the game by a civ that could use the bonus. I wouldn't worry about a slippery slope though. I don't think anyone would want to take the idea of civic limitation on wonders any further than this. I don't know how easily you could claim 19th century America was running universal suffrage for the statue of liberty anyway.
 
You're right, when I wrote this I was thinking slavery and state property were in the same civic column for some reason.

As to the change itself, I don't think it would limit the game. It's only affecting one wonder which is largely irrelevant in the game's current form. By limiting it to SP civs you're making it built later in the game by a civ that could use the bonus. I wouldn't worry about a slippery slope though. I don't think anyone would want to take the idea of civic limitation on wonders any further than this. I don't know how easily you could claim 19th century America was running universal suffrage for the statue of liberty anyway.
um... it wasn't, women could not vote nor most African-Americans... and btw America currently running representation...
 
Modern day America is definitely running Universal Suffrage, although it was more like representation until the 19th amendment, the 15th amendment, and the abolition of property ownership for voting in the early 19th century.
 
Rhye, you once had a plan to add a unique wonder for all civs,
here is a little mod that gives all civs a unique national wonder, replacing a standard national wonder (only 6 MB).
http://forums.civfanatics.com/downloads.php?do=file&id=12178
It will need some changes to add it to RFC, but this could be nice

Also, elections might be added in the MOD. It will need a reworked version of this mod:
http://forums.civfanatics.com/downloads.php?do=file&id=11171
An other building that could be build in the capital when you have representation or univ. suff. and changes the star signs into 'The X party won the elections' and give it a small positive and negative effect.

Absolutely agree with national wonders!
 
By limiting it to SP civs you're making it built later in the game by a civ that could use the bonus.

How is it later ? State Property and Kremlin are both in the Communism tech.

I wouldn't worry about a slippery slope though. I don't think anyone would want to take the idea of civic limitation on wonders any further than this. I don't know how easily you could claim 19th century America was running universal suffrage for the statue of liberty anyway.

O_o

- exactly, the idea just doesn't make much sense
- the Statue of Liberty represents freedom and emancipation of the western society, so it does make sense in my eyes
- how easily can you claim that the Kremlin was built under communism ? Very interested in this :D
 
we do have Communism. Requires Scientific Method and Liberalism.
 
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