I don't really see the difference with "no malus for occupation"What do you think about occupation civic giving a decimal bonus to stability for units garrisoned in cities without a majority of your culture? I don't think the British Raj or Colony of New Spain would have survived without massive garrisons.
Kremlin: Can only be built if State Property is active. Allows slavery style hurrying of production under the civic State Property. Significantly increased building cost.
Certainly makes more sense than an icon of communism only being useful under circumstances of either Universal Suffrage (not historical) or Slavery (percludes the usage of state property).
New Spy Option:
Stir Nationalism
This is bigger than minor, though.
You can send a spy into a major nation that controls 1 or more core areas. Say if Rome Controlled Carthaginian cities and Greek cities, and the Carthage and Greek civilizations were destroyed. You can send a spy into Roman territory, Select 'Stir Nationality,' and have the options: 'Carthaginian,' 'Greek.' That way you could take out a powerful neighbor, as well as gain an ally.
Or Say you're playing as Persia, and after a short war with India, it collapses, but you wanted it as a vassal. You could go into the independents, 'Stir Nationalism" > India. (You could lose you're newly conquered cities).
I think that this would make the game more exciting, faster paced, and possibly more realistic.
I also think that this could be a good feature in RevDCM too, but I'd rather have your reactions first.
I don't support the statement that Slavery precludes State Property, since it's clearly not true
And I don't like the idea in general, if we reason like that then Statue of Liberty can only be built if you have Universal Suffrage civic turned on, etc etc... this kind of limitations make the game boring and linear.
um... it wasn't, women could not vote nor most African-Americans... and btw America currently running representation...You're right, when I wrote this I was thinking slavery and state property were in the same civic column for some reason.
As to the change itself, I don't think it would limit the game. It's only affecting one wonder which is largely irrelevant in the game's current form. By limiting it to SP civs you're making it built later in the game by a civ that could use the bonus. I wouldn't worry about a slippery slope though. I don't think anyone would want to take the idea of civic limitation on wonders any further than this. I don't know how easily you could claim 19th century America was running universal suffrage for the statue of liberty anyway.
Rhye, you once had a plan to add a unique wonder for all civs,
here is a little mod that gives all civs a unique national wonder, replacing a standard national wonder (only 6 MB).
http://forums.civfanatics.com/downloads.php?do=file&id=12178
It will need some changes to add it to RFC, but this could be nice
Also, elections might be added in the MOD. It will need a reworked version of this mod:
http://forums.civfanatics.com/downloads.php?do=file&id=11171
An other building that could be build in the capital when you have representation or univ. suff. and changes the star signs into 'The X party won the elections' and give it a small positive and negative effect.
By limiting it to SP civs you're making it built later in the game by a civ that could use the bonus.
I wouldn't worry about a slippery slope though. I don't think anyone would want to take the idea of civic limitation on wonders any further than this. I don't know how easily you could claim 19th century America was running universal suffrage for the statue of liberty anyway.