Minor Suggestions Thread

it happens in basically all of my Emperor America games

The reasons for it are:

1. Islam has a higher spread rate then Christianity in the religion files (I changed Islam to 120 and Christianity to 150).

2. There are so many ways a Christian Holy City can go wrong - it, along with other Christian cities, can be razed by barbarians, an ancient human warmonger can unintentionally prevent other nations from teching Christianity and it can be founded in very alternate faraway places as a result, while Islam is always founded in Mecca, unless an ancient human player goes out of his way to prevent it.
 
I can see that this was suggested as far back as 2007, so I guess there is not much hope of Rhye changing it, thus I'm instead going to ask like this: can anybody explain to me how to mod the game so the viking starts with one of their settlers in Denmark? Being a dane myself it annoys me extremely much that we're always turning out to be german or dutch, we're vikings god damn it! :D
Also, which is maybe a bit more controversial, I dont understand why Inverness flips to the English when they spawn, scotland was colonized and controlled by norwegians for a long time, and the English had a lot of fights with the scots during history, as everone knows. Maybe it would be even better if it wasn't in english spawn area, and had stronger defense, so that it would stay independent until the english captured it. Rather independent than english from start, I'd say.
 
I think the Inverness thing is there from a gameplay point of view. Perhaps if it isn't in the flip zone then the English AI never succeeds in capturing it (or maybe too late).
 
I can see that this was suggested as far back as 2007, so I guess there is not much hope of Rhye changing it, thus I'm instead going to ask like this: can anybody explain to me how to mod the game so the viking starts with one of their settlers in Denmark? Being a dane myself it annoys me extremely much that we're always turning out to be german or dutch, we're vikings god damn it! :D

open Consts.py
go to line 349
to change the location of the viking capital Nidaros into Copenhagen you'll need to change the coordiants from (61, 62) into (60, 55)

try it, but I don't think you'll like the AI controlled Viking civ. That's why they start in Norway.
 
open Consts.py
go to line 349
to change the location of the viking capital Nidaros into Copenhagen you'll need to change the coordiants from (61, 62) into (60, 55)

try it, but I don't think you'll like the AI controlled Viking civ. That's why they start in Norway.

But that would mean ALL their starting units go there right? Is the AI able to handle that? Oh, well, gonna try it and see how its working out, thanks for your help in any case :)
 
We need gems in Central India, Antwerp got famous from cutting Indian diamonds...
 
Also, which is maybe a bit more controversial, I dont understand why Inverness flips to the English when they spawn, scotland was colonized and controlled by norwegians for a long time, and the English had a lot of fights with the scots during history, as everone knows. Maybe it would be even better if it wasn't in english spawn area, and had stronger defense, so that it would stay independent until the english captured it. Rather independent than english from start, I'd say.

Caithness, Orkney and the Shetland islands maybe but as far as I know lowland Scotland wasn't under Norwegian control any more than the rest of the Danelaw, so unless you want to make a case for northern England not being in the English spawn area either I don't think it would be right (although this is complicated by the fact that the map pretty much dictates that Scotland is represented by Inverness, where Edinburgh would be much more appropriate). There is a case for having Scotland as an independent needing to be conquered. I think it's precisely the Viking issue which rules this out though. England fighting independent Scotland into the High Middle Ages is historically accurate but having them fight the Scandinavian province of Scotland is way off. Besides, forcing AI England to war with AI Vikings is likely to produce weird results too often (Viking controlled Scotland into the modern period, complete Viking control of Britain, English control of some of Scandinavia, etc. - all fine alt. history scenarios but not something you want to happen with any sort of regularity).
 
I have wondered about that. 90% of the world's gems from 2000 BC until the late 1800's came from India...

Rhye looked mostly at modern resouce things, see as it ended 200 years before present I'm surprised, although I need to figure out how many and which tiles
 
A few Ideas:
-Second start for Persia in 600ad games (as for Japan and China), but prolong their spawn until around 900 ad. I think Persia has been independent long enough since 600ad to deserve a spawn in the 600 ad game. plus it would stop the Turks from always reaching India, i think seeing them sometimes get to India is quite interesting but this happens nearly every time.
-German colonies, Ive seen Germany found colonies in Africa, but i think it would be interesting to see them occasionally attempt a colony in the Americas. their was a Prussian attempt to capture Venezuela and call in klien vendig so that could be a possible site that Germany could be programed to settle.
-Some way to add immigration to the game. for instance if a city is unhappy or unhealthy a population could be moved to foreign city such. this would add realistic problems suffered by many nations with immigration to the Americas.
 
That Immigration is America's UP
 
I've seen the Germans settling "new (was a German way of saying it, forgot how) Venedig" in the northern part of SA.
 
In my first game as the Americans (this was back in September or something, so it was a few versions ago), I remember seeing a German colony in midwest USA.
I think the problem is a lack of a path to America. If they even get a coastal city, generally Viking/British/French culture will block their way out.
 
"new (was a German way of saying it, forgot how) Venedig" in the northern part of SA.

Small Venedig, actually.
 
What if a player conquered part of a civs starting area that collapsed if they could grant independence to them and then there was a chance that the civ that collapsed could come back. It would be a much easier way to try to get important civs such as Germany and China that collapse to come back more often before nationalism but later in the game. It would also be nice if some of the Ancient era civs Dynamic names were changed for late games. Like instead of SPQR, Rome could be Italian Republic or Republic of Italy since the Romans aren't going to be able to reaserch Constitution before at least 1300 AD which isn't exactly historically acurate. Another suggestion I had was to change the American UP to be able to build some European UU or UB through migration and change migration to something that happens from just any unstable civ to any solid one. It could just happen more to American civs like Aztec and or America. Also could it be possible to add more colonization civs like Brazil, Canada, Austrailia, and/or a Carribean civ. Then again I guess that the Carribean civ could be replaced with Maya. If someone told me where the directory was for the dynamic names I could probably do that myself. But overall nice mod.:goodjob:
 
Modern day Italy is much different from Ancient Rome. Italy, prior to forming into a unified country, was a collection of City-States and kingdoms of multiple ethnic groups. Rome on the other hand was founded by one group of people, farmers in Southern Italy under Etruscan rule. It is not like Rome became Italy, just as you can not call the Aztecs Mexicans. The Mexicans only lived in the lands of the Aztecs, they are descendants of the Spanish who took the Aztec land.
 
The Mexicans only lived in the lands of the Aztecs, they are descendants of the Spanish who took the Aztec land.

Not 100 percent true. Remember that the conquistadores were exclusively male. Spanish women did not arrive until much later. A large percentage of people in Latin America are hybrids between Spanish and Native American.
 
However, also a rather large amount of the native population was killed off due to plagues brought by the Europeans. Around eighty percent of the Aztec population died.
 
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