Minor Suggestions Thread

Bugs

As Greece, when I build Athens, I build wineries on the 2 wine squares in the city radius and I only get credit for possessing 1 wine. Means I can't trade the 2nd wine for another resource I might want.

The AI has problems hooking up resources on islands. This appears often with Havana and Santo Domingo. The AI won't hook up the sugar or the spice.

Opinions

I think oasis should go back to 3 food, 2 commerce. This would help Arabia's capital, Egypt, Carthage and Persia.

The clams off of Sardinia should be moved. Right now Spain can't get them in a city and neither can Carthage.

I agree on getting rid of the Cuba mountain. Just move the resources around a little bit so they can't all be reached by a city in that square.

India has too much jungle. I think jungle squares in India should be reduced by about 25%. Also there should be another rice in Bangladesh.

Move the SE Asia gold so that it would be within Hanoi's city radius.

Move the fish east of Istanbul so that it can be reached by Sogut to improve Turkey's capital city.

The rice in Southeast Asia should be reachable by Pagan within the Khmer's spawn zone.

One of the things that annoys me the most is when the AI builds a city on top of a resource. The Dutch do it frequently in southern Africa on top of the gold. Whomever colonizes The Phillipines does it on the copper. France does Cherbourg on top of the dye.

Mombasa should not be on top of the gems for this reason.
 
Did you build a road on the winery or plantation?

Some resources should be moved, and there should be Cyprus, and India should have fewer jungles, but where would be the challenge then?:lol:

Building on resources is actually quite useful if you want the resource right away without improving it. I almost always build on the gold in South Africa because my city will encompass both the iron and the copper that way, and being on a hill is more defensible.
 
You're going to have to build a city on the island if you want access to that second wine. This is a problem of civ 4 in general - not just rhye's and fall. I agree that one-tile island with a resource in them that fall within a city's cultural borders should be counted in your available resources to trade.
 
Did you build a road on the winery or plantation?

That wouldn't make any difference. The winery isn't linked to your trade network (check the trade layer to confirm) unless you put a city on Crete next to the wine.

Same applies for the sheep on Sardinia, which Rome can't connect to its trade network either.

This isn't a bug with RFC, but is just the way Civ IV mechanics have always operated.
 
One of the things that annoys me the most is when the AI builds a city on top of a resource. The Dutch do it frequently in southern Africa on top of the gold.

I do this also. I happen to think that on top of the Gold is the best city location in southern Africa. Kudos to the AI for agreeing with me. :)
 
Confirms my suspicion that Canusium (1E of pig) and Korinthos (on the marble) are much better capitals rather than Rome and Athens, since the former will be able to get 1 more usable sheep and the latter get 1 more fish, and maybe open more space for a city on Sardinia (2 fish, 1 sheep) and Crete (1 wine, 1 fish and 1 shared with Korinthos) later when it suits you when you want to improve the wine and sheep.
Also Carthage founded 1W (on the sheep) will pick up the wheat, and leave more space for Messina to use the wine at the tip of the boot if Rome was founded.
 
Confirms my suspicion that Canusium (1E of pig) and Korinthos (on the marble) are much better capitals rather than Rome and Athens, since the former will be able to get 1 more usable sheep and the latter get 1 more fish,
Yeah. I never experimented with Korinthos, but I always found Canusium as Rome. It's also gives more space for Mediolanum and creates mid-italian channel. City ideal in every aspect, except lame name. :)
 
The only problem with Korinthos in my opinion is that it gives you a slightly slower start than Athens, as it takes a few more turns to get seafood up & running.
 
The only problem with Korinthos in my opinion is that it gives you a slightly slower start than Athens, as it takes a few more turns to get seafood up & running.

3 simple whips, just like Byzantion. You can whip with pop 2. But of course you will have traded for monarchy from the Babylonians to maintain happiness already...
 
3 simple whips, just like Byzantion. You can whip with pop 2. But of course you will have traded for monarchy from the Babylonians to maintain happiness already...
I should probably put a disclaimer in my signature that I don't actually own warlords or BTS… :D

I was referring to the five turns that it takes to get Korinthos' cultural boundaries out to the second ring, whereas athens has fish right on its doorstep. Not really a huge difference, which is probably offset by the fact that korinthos has three seafoods rather than two.
 
The American UP could spread immigrants' religion as well as culture to American cities. I'm too lazy to write the Python code, though I could probably do it if necessary.
 
Confirms my suspicion that Canusium (1E of pig) and Korinthos (on the marble) are much better capitals rather than Rome and Athens, since the former will be able to get 1 more usable sheep and the latter get 1 more fish, and maybe open more space for a city on Sardinia (2 fish, 1 sheep) and Crete (1 wine, 1 fish and 1 shared with Korinthos) later when it suits you when you want to improve the wine and sheep.
Also Carthage founded 1W (on the sheep) will pick up the wheat, and leave more space for Messina to use the wine at the tip of the boot if Rome was founded.

Canusium can't work Sardinia's sheeps though, and can't work Stone and the fish in the venetian laguna, which Rome can all work and for this reason I think is a much better city.... however I do found all of Roma, Canusium and Messana when playing the Romans, these 2 because they are early and productive enough cities to complete the buildings and easier to defend from barbs than dalmatian cities. In Rome I only build settlers and praetorians. Also in Messana I usually manage to build Moai Statues which makes it a quite good city.
 
Canusium can't work Sardinia's sheeps though, and can't work Stone and the fish in the venetian laguna,

because now Mediolanum becomes much more productive having access to these. :lol: And there's a fish you gain on the east side to balance out things. Canusium, if built without Messana and with the Moai Statues, is very productive, even if you found a city in the Balkans to get the copper.
 
Canusium, Messana (with Moai Statues) and Rome are far better in order to achieve the buildings condition. You don't even need to worry of barbarians.


Minor suggestion: Colosseum should require stone not marble. I haven't seen marble in the Colosseum ^^
 
Minor suggestion: Colosseum should require stone not marble. I haven't seen marble in the Colosseum ^^

It probably got stripped by the barbarians or the Romans (the ones still living in the city after the fall of the empire). To quote wikipedia:

The interior of the amphitheatre was extensively stripped of stone, which was reused elsewhere, or (in the case of the marble façade) was burned to make quicklime.[8] The bronze clamps which held the stonework together were pried or hacked out of the walls, leaving numerous pockmarks which still scar the building today.
 
ok, it was decorated with marble. Though it's made of stone...
 
Ancient Rome and Greece are sometimes described as white marble worlds.
 
Just like the Shwedagon Paya wasn't made completely of gold, but without gold it would probably not be as representative, so does marble represent the "classical" part of the Colosseum, Temple of Artemis, Leaning Tower, etc.

And no, marble was typically painted on in ancient times, but the color has worn off, and that's why we think of them as white.
 
yeah I agree AP (see also Ivory for Temple of Zeus) but in this case the reasoning is that in the classical period there are only the Great Wall and Pyramid of Kukulkan requiring stone, with a host of wonders requiring marble: Oracle, Parthenon, Great Library, Tower of Pisa, Mausoleum and Colosseum.
 
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