Minor Suggestions Thread

think the ai understands it is difficult to maintian large empires far from their capital and dosent settle there. there are often settlers in dutch cities who dont do anything. would be nice to see the dutch east indies

Come on, it's not that difficlt. They really should settle. I often see England or Netherlsnds with no colonial cities in 1800's.
 
i agree that they should settle i just think there should be less penalization for a large empire that is far from the nations capital. i just finished playing as turks and all i saw was one british colony in australia, and one portugese colony india, as to asia.
 
England/Britain/UK has had a representative government for several centuries now, including one of the world's longest-serving sovereign Parliaments. When I switch to Representation, it seems to imply I have ditched the King/Queen and declared a Protectorate or Commonwealth or something.

Can the name under Representation be changed to simply "(United) Kingdom of ...", or "British Empire", as it is under Hereditary Rule?
 
One game as the Romans, I founded Merida (Emerita Augustus) as an Iberian city (I wanted to see what it would be called on that square). Later, of course, it flipped to Spain, and then, was gone. This is because Lisbon is on an adjacent square, and when the Portuguese spawned, Merida was obliterated. Gordion, if it survives until then, suffers this same fate when the Ottomans spawn. Can this be changed, or is it hardcoded? I know there's always the chance for misuse, but a size 9 city shouldn't autoraze just because a new capital from another country is built near it. Maybe have the starting units move one spot over somewhere? Then the original city can flip instead of disappearing into the aether.
 
Is it technically possible to make Keshik (only this unit, but not the other Mongolian units) immune to the Russia's UP? Historically most conquest occurred during the winter time and went just fine unlike all the other winter wars in Russia. Temperatures in Gobi desert can fall bellow those in European Russia ;)
 
Virdrago: actually if you had kept Merida you would have been asked to give that city over to the Portuguese, but the AI can't do it, hence the obliteration. In the old versions, your solution will flip the Portuguese units outside of Iberia on their 2nd turn (because Merida is still Spanish and most likely they don't have OB with each other yet), and left Merida undefended when it does flip to the Portuguese. Rhye defeated this by artificially destroying any city there and making sure that the rising civ's units go back there the 2nd turn to found their capital.

I've seen something similar when either the British or Dutch found a city within the radius of Washington, or as you said, Gordion that is not a capital.

You can move your palace their to keep the city if you want. :lol:
 
On the iberia note- couldnt the mountian in the northern tip of morroco(one east of the sheep resource) be switched to a hill? Spain usually consructs melilla( spelled right?) i dont know if melilla is part of spanish morroco, or once was, but it interfeirs with french algieria and sometimes french morroco. removing the mountian and having spain construct tangier or ceuta would i think be more realistic.
 
On the iberia note- couldnt the mountian in the northern tip of morroco(one east of the sheep resource) be switched to a hill? Spain usually consructs melilla( spelled right?) i dont know if melilla is part of spanish morroco, or once was, but it interfeirs with french algieria and sometimes french morroco. removing the mountian and having spain construct tangier or ceuta would i think be more realistic.

Ceuta is already on top of the sheep resource. Melilla was a part of Spanish Morocco, and in fact it's still a Spanish city (much like Ceuta). It would be unreasonable to move Melilla any further west, either. Of course, the Europeans mostly lose rather than gain from colonizing north Africa (useless cities that will eventually respawn as Carthage), so it makes sense.


One suggestion to Rhye: Make North Africa part of Asia rather than Africa on the invisible continent lines. Realistically, North Africa has always had much, much closer ties with the Middle East and southern Europe than with sub-Saharan Africa. Removing the continent border at Sinai would also cause the Arabs to actively conquer and settle in North Africa by land. The line could be drawn in the middle of the Sahara so as not to split empires (and would be done like the Europe/Asia line in the Urals).
 
then what about making this unique for the 600 ad map, similar to milan being switched for venice. the main problem with melilla i think is its to far east and inerferes with french teritories, meanwhile achieveing little for spain.
on the africa thing i agree completely, it is annoying to see arabia turtled in the arabian peninsula taking no more than egypt and jerusalum.
 
Some minor renaming issues I'm noticing... Krakau should become Kraków when conquered by Russia; Istanbul (or Constantinople, whatever the name prior to conquest) should become Konstantinopl when Russian.
 
Istanbul (or Constantinople, whatever the name prior to conquest) should become Konstantinopl when Russian.

Konstantnitopl just sounds werid, so no.
 
Sorry Lonewolf, but Istanbul when playing as Russia doesn't cut it for me.

On another note, why when you found a city at the western point of Lake Superior is it named Winnepeg? That's the next lake along, even in RFC...

Cheers, Luke
 
Sorry Lonewolf, but Istanbul when playing as Russia doesn't cut it for me.

On another note, why when you found a city at the western point of Lake Superior is it named Winnepeg? That's the next lake along, even in RFC...

Cheers, Luke

Yeah, I've noticed Winnipeg and Regina are a bit too far east; Winnipeg sits on Lake Superior, while Regina sits where Winnipeg should be, at the bottom of the two one-tile lakes. The city at the end of Lake Superior should be Thunder Bay. (Duluth, International Falls and Kenora would also be acceptable.)
 
Konstantnitopl just sounds werid, so no.

Russians call Constantinopol Tzargrad. It may sound wierd but this is just the way they used to call it back in those old good days ;)
 
In 19th century, "Constantinople" and "Czargrad" in Russia were used pretty much on equal footing, perhaps with a slight preference to the former.
 
Ceuta is already on top of the sheep resource. Melilla was a part of Spanish Morocco, and in fact it's still a Spanish city (much like Ceuta). It would be unreasonable to move Melilla any further west, either. Of course, the Europeans mostly lose rather than gain from colonizing north Africa (useless cities that will eventually respawn as Carthage), so it makes sense.


One suggestion to Rhye: Make North Africa part of Asia rather than Africa on the invisible continent lines. Realistically, North Africa has always had much, much closer ties with the Middle East and southern Europe than with sub-Saharan Africa. Removing the continent border at Sinai would also cause the Arabs to actively conquer and settle in North Africa by land. The line could be drawn in the middle of the Sahara so as not to split empires (and would be done like the Europe/Asia line in the Urals).



This was a great suggestion. The results are excellent
 
Ah, so the reason for Ottomans not attacking Constantinople and the Arabs not attacking North Africa is the fact that AI thinks that these places are on different continents from their home ones.

That explains why I've seen the Turk AI build ships in Sogut, load them with units, drop them at the tile 1W of Constantinope and then attack. Makes sense only in case of the AI considering the land on which Constantinople is and the land on which Sogut is two different continents.
 
Ah, so the reason for Ottomans not attacking Constantinople and the Arabs not attacking North Africa is the fact that AI thinks that these places are on different continents from their home ones.

That explains why I've seen the Turk AI build ships in Sogut, load them with units, drop them at the tile 1W of Constantinope and then attack. Makes sense only in case of the AI considering the land on which Constantinople is and the land on which Sogut is two different continents.

then, if Byzantion is not owned by any civ, it would make sense to dinamically change the area to Asia sometime before the Turkish spawn.
 
Back
Top Bottom