Minor Suggestions Thread

About historical accuracy: I've noticed Rhye changing things to increase historical accuracy (like the founding of the USA around 1775), so I don't really agree with you on that.

I'm a bit confused about what you're disagreeing with. Weren't we talking about the historical accuracy of the UHV's in particular? As a civ mod RFC comes closest to historical accuracy. No discussion there...

Also, from my study of history at the University of Leiden I'm well aware of the lack of spelling standardization of the Dutch language. But that's not really my point: a name like "Aernhem's Landt" (Arnhem Country) makes little sense when you can just use Aernhem/Arnhem. And I'm well aware of the fact that the Dutch did capture cities in Asia (Jakarta/Batavia, Sinagpore, the isles of Ceylon/Sri Lanka and Formosa/Taiwan). But their main interest was in the Indonesian spice islands. When it comes to founding colonies South Africa just seems like a better candidate, as I tried to explain. My problem with being the first to settle in Australia is mainly that it's too easy (I usually fail with the 7-spices-at-1775 UHV).

"Aernhem's Landt" is what it was named, although it was not just one settlement, but a region. It's still used today in Australia as a name of 1 of the 5 regions in the Northern Territory. The spelling has changed though to "Arnhem Land".

I agree that settling in South-Africa as a Dutch UHV condition would be more true to history, but that might be too easy (easier than Australia) from the game point of view (too close by in tiles). That's what I meant with flexibility. The game challenge is prioritized over historical accuracy when concerning the UHV's.
 
My minor suggestion would be to replace names including "Regio" or "Land(t)" by proper city names.

As for the Dutch UHV: changing one of these to settling 3 colonies in South Africa (the English need 3 on every continent) doesn't really make it easier as the Dutch would then be competing with the English (as they actually did). The 7-spice UHV makes it more or less necessary to have a colony or two in Indonesia/New Guinea anyway.

How about having one set of UHVs for 3000BC start and another for 600AD?

I like this idea: it would allow for great flexibility of the mod as a whole!;)
 
How about First colony founded in SA and never lose it till XXXXAD?
 
The Dutch were the first Europeans to visit Australia. While they didn't found a settlement on any sort of par with Batavia in the Dutch East Indies, they did actually have several shipwrecked settlements on various islands of the coast of Western Australia which survived for many years through the 1600s.

I do not think that the 3rd UHV goal for the Dutch is historically inaccurate.
 
What I like about the dutch uhv is that i think its accurate in controlling the spice trade. for instance France, Portugal, and the Netherlands set up many of their colonies for resources alone. Therefore, i think its inaccurate to require these nations to build colonies in certain areas and instead require a certain amount of a resource(s) to be controlled.
 
Good point.

The Dutch were the first Europeans to visit Australia. While they didn't found a settlement on any sort of par with Batavia in the Dutch East Indies, they did actually have several shipwrecked settlements on various islands of the coast of Western Australia which survived for many years through the 1600s.

Indeed. They survived there because the Dutch were so uninterested in Australia they didn't bother with any thorough survey of the continent after the initial discovery. (Tasmania - named after Abel Tasman - and New Zealand - named after a Dutch province - were also discovered and another part of Australia was named New Holland. But since the main drive was for trade and no profitable resources were known to be in existence, the Dutch didn't bother with any future expeditions, focusing instead on the hugely profitable Asian trade goods. In fact, Australia was the last continent to be colonized and even this resulted from the initial penal colonies settled there by the British.)
 
Some of the dynamic names for Chinese vassals could be given more flavorful names along the lines of "Tributary Daqin State" for Rome.

Spoiler :
Egypt: Tributary Haixi State; it was called this in the Book of the Later Han)
Greece: Tributary Lijian State (an old name that may have referred to the remenants of Alexander's Emprie) or Tributary Xila State (the modern name for Greece)
India: Good.
Babylonia: In modern times, the Chinese word for Babylon is Babilun.
Persia: Good.
Rome: Good.
Carthage: In modern times, the Chinese word is Jiataiji.
Japan: Very good.
Ethiopia: In modern times, Aisaiebiya.
Maya: Actually, that is how it's written in pinyin.
Viking: Beiou (literally Northern Europe) refers to Scandinavia.
Arab: Tributary Dashi State; the Caliphate and the Tang Dynasty fought a battle in the 8th century, and the Chinese called the Arabs Dashi.
Khmer: Gaomian is both the modern and ancient name for Cambodia and Khmer.
Spain: Xibanya
France: Faguo
England: Yingguo (England) or Buliedian (Britain).
Germany: Deguo (for France, England, and Germany, "guo" simply means "state," so possibly Just Tributary Fa (etc.) State?)
Russia: Eluosi
Netherlands: Heshu'an
Mali: Just Mali (not Malinese.)
Portugal: Putaoya
Inca: Sigediqu (Four Regions)
Mongolia: Good
Aztecs: Asitiekutule (Aztecatl, from which the modern word Aztec is derived).
Turkey: Good
America: Meiguo (or Tributary Mei State.)
 
I would love for you to do with Australia what you did for North Africa. North Africa is brilliant; I have 5 civs controlling parts of it in my recent game and no more Independant Carthage until the end.

For Australia though it is mostly barren with maybe the English founding 1 or 2 cities. Interestingly enough, after the Americans spawn AI England seems to tone down exploration and expansion whereas you would think it would renew efforts after losing the colonies. Maybe after a certain time make Australia more attractive to other civs (say France or Netherlands) if England won't settle all of it?
 
Interestingly enough, after the Americans spawn AI England seems to tone down exploration and expansion whereas you would think it would renew efforts after losing the colonies.

Maybe AI England declaring a pointless war on flip had something to do with it.
 
May be unpopular here as many people want to keep every civ alive for as long as possible but I think Babylon may be surviving too long. This was a civ that historically by 500BC was already conquered. I've had several games where they make it to the Turkish spawn and outlive the Romans, Greeks, Carthage, India...

I'm not sure what the solution is, it's a shame that if AI Persia doesn't take Babylon initially it pretty much turtles up in central Asia. Perhaps more barb/indy pressure early on pre-Persia to represent the Hittites? I think one decent barb challenge during the ancient era/first 70 turns of the game might be in order.

I also think that a respawned Babylon in the later game should be called "Iraq" similar to what happens for a respawned Persia in the late game.
 
initial forces for Persia are insufficient for the AI most of the times. A couple of swordsmen might help, and maybe stronger barbarians in Hattusas.
 
onedreamer said:
initial forces for Persia are insufficient for the AI most of the times. A couple of swordsmen might help, and maybe stronger barbarians in Hattusas.

They should add Assyria in as barbs to take Babylon. In real life the Persians conquered the Assyrians not the Babylonians. If Babylon had to defend against a horde of chariots and a few axes(say 4 chariots and 2 axes) then it would make it alot easier as persia to take babylon regardless of whether the Assyrians won or not.
 
star15389 你住在哪儿?
 
I have noticed often when the AI declares war in RFC they do not attack with any forces. But in regular BTS if they declare war they always attack with a large stack 8-30 depend on which time in the game it is. Is it so that RFC still uses the old AI from Vanilla Civ instead of the improved AI in BTS?
 
我住在美国;学习中文在我的高中。我说汉语得不流利,有时需要看汉英词典。终于我要用汉语的 Civ,但是这不来得不久。 :-( 你住在缅甸,为什么你正在写中文?

Edit: Oh, Bruma, not Burma. Heh.

My experience is also that even AIs you have a border with often don't send over a real attack force. I assume because they often don't have enough units. Persia, Arabia, and Mongolia in particular don't have enough starting units, especially considering they have no siege and little early production.
 
Wo shi meiguoren ye. that easier? I live in the California, And I'm learning Mandarin at my high school too :p I cheat too, when I'm lazy, I use google translator :D copy and paste, no need to look it up in the dictionary, besides you need the pinyin for that
 
My experience is also that even AIs you have a border with often don't send over a real attack force.

And plague can be a cause of that, too.
 
Also Rhye has reduced the amount of units a civ can have to speed up the game.
 
I know it would be hard and slow down the game, but I'd love to see more interesting Independents. As they are right now, they're not much more than cannon fodder, and I don't like that I invade Korea and find myself at war with the remnants of Ethiopia. I'd like to see at least several more Independent nations, maybe 1 per continent and one or two for former colonies, and possibly diplomacy with them.

I'd also like to see civil wars actually happening, with the remnants of a former country actually fighting each other. Maybe if one wins the country could pop back, with some civics changes and a different leader maybe.
 
I know it would be hard and slow down the game, but I'd love to see more interesting Independents. As they are right now, they're not much more than cannon fodder, and I don't like that I invade Korea and find myself at war with the remnants of Ethiopia. I'd like to see at least several more Independent nations, maybe 1 per continent and one or two for former colonies, and possibly diplomacy with them.

I'd also like to see civil wars actually happening, with the remnants of a former country actually fighting each other. Maybe if one wins the country could pop back, with some civics changes and a different leader maybe.
That's not exactly a minor suggestion. :p
 
Back
Top Bottom