BurnEmDown
Emperor
- Joined
- Jul 18, 2008
- Messages
- 1,718
fireclaw if that UHV is to be of any challenge then it's finish date should be really early.
Spawn with the rise of Tokugawa (say 1540) and have you basically start out wit Edo (Later Tokyo) and have to conquer all of Japan.
The Japan UP doesn't really make alot of sense to me...A defensive UP for a civ that (in my eyes) should be isolationist and offensive...
That is a pretty pointless post you know. Not only are maps like that easily available to everyone with google but it isn't even that relevant. For resource placement you need to focus on gameplay and which resources were historically significant and having the USSR and the USA without Uranium and Rome without Iron might lead to a couple of historical inaccuracies.
Not only that, but the map isn't even very good. Australia has about 1/4 of the worlds uranium resources, yet only one spot on that map...
Another idea I had is to simulate the Minoan Civilization by spawning an independent city (Knossos?) on Crete sometime in the 2000s BC. I wonder how it would impact game play.
I think that was in the mod in some early versions. It was taken out I think because of something with the Greeks.
No, it was a greek city that had too much cultural impact on Egypt? Or was it that it was too deterministic and the Greeks were better of with another city than the not so well place and watery Knossos?
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Why do mediterranean pirates spawn as triremes? It's very frustrating because there isn't any counter to a trireme except having another trireme and hoping that the pirates attack your trireme instead of pillaging your fishing boats. Or you can attack at terrible odds and sometimes lose 2 or 3 of your own to take out one of theirs. Either way it isn't very realistic or fun.
c. limit the ability of early ships to circumnavigate