Minor Suggestions Thread

Rhye was worried about the speed of his mod, and took measures to make the number of AI units less. Of course, of you have a sufficiently high-tech machine, it doesn't matter, and if you haven't, RFC will run slow anyway.

Why not make the player's units slow too, so that there is fewer troops and whatnot? I'd just like to see variable speeds of some sort, but I'd like Monarch to be more fair to the AI. Because stomping them as Germany/Turkey (so much production!) is just too easy.
 
I'd like to request some 'yellow' spots on the map around Sur/Jerusalem for European countries given their involvement in the Crusades (a major historical event I have never seen duplicated in the game) At least give appropriate name changes for if a European civ takes those cities.

European involvement in the Levant from the Crusades was pathetically unsuccessful. They certainly don't deserve stability there, but regardless stability map colors have don't affect the AI's tendency to build/conquer in a region, that is controlled by the settler maps.

Even with settler map based incentives, I don't think its remotely likely that anything like the Crusades would occur in the overwhelming majority of games.

If you want some decent crusades, check out RFCEurope, the alpha came out just a week ago.
 
European involvement in the Levant from the Crusades was pathetically unsuccessful. They certainly don't deserve stability there, but regardless stability map colors have don't affect the AI's tendency to build/conquer in a region, that is controlled by the settler maps.

Even with settler map based incentives, I don't think its remotely likely that anything like the Crusades would occur in the overwhelming majority of games.

If you want some decent crusades, check out RFCEurope, the alpha came out just a week ago.

I'm playing it right now, actually got the idea from it. While maybe not stability I think some of the European AI should want to fight for control of the region. I notice they stop right at the continent markers, wish could program them to keep going.
 
I think maybe some celtic cities should also appear in Spain and Britain,a few turns after the French ones appear.

If that happens give Germany some too.

Ever sense the extra cities started spawning in Gaul France has dominated most of the games I play. They start with 3 settlers and usually 2-3 cities making them twice as strong as the rest of European civs just get 3 settlers.

I've taken out the Milan, Bordeaux, and Paris spawns and given Rome an extra settler in my own fixes and Rome seems to do just as well without France dominating nearly as often as before. Rome spreads out fairly evenly with 2 for France, 1 in Austria and sometime 1 in Spain. I've never seen them go to Britain though :/
 
I'd slightly extend the number of turns in the end. Might be just my personal preference, though.
 
Gems in Afghanistan, Lapis Lazuli anyone?
 
If that happens give Germany some too.

Ever sense the extra cities started spawning in Gaul France has dominated most of the games I play. They start with 3 settlers and usually 2-3 cities making them twice as strong as the rest of European civs just get 3 settlers.

I've taken out the Milan, Bordeaux, and Paris spawns and given Rome an extra settler in my own fixes and Rome seems to do just as well without France dominating nearly as often as before. Rome spreads out fairly evenly with 2 for France, 1 in Austria and sometime 1 in Spain. I've never seen them go to Britain though :/

Personally I gave the Celts one more city in Germany and removed Luetia (since it doesn't flip on French spawn). Gave Rome acouple of extra settlers too, and Carthage another settler. Net result is more cities that eventually flip to Spain (usually 2 are founded (most common Barcelona and Cadiz), and Germany (Usually 2 flip sometimes 3, most commonly Vienna, Frankfurt).
 
Some indies in the South East Asia or Australia. :D

I almost feel like overall, there should just be more indies in the game. How many regions of the world actually required colonization by a major power? I know the Native Americans had no real concept of cities, similiar to most steppe tribes, so in those cases, the area would be vacant (save for Barbs).

I don't want every region to turn into Mesopotamia, but there should be some sort of pre-spawn, where a civ already has citys in place, and they just come together (which is how Germany should work IMO)
 
Will this final patch have the added leaderheads that there was so much talking about a few months ago?
 
hey, just wanted to tell you I'm reading the pages that have been written since last summer, and collecting interesting suggestions for quick tweaks to add to a hopefully final patch.

You mean, we're Important :mischief:?

OH YEAH!

All joking aside, what is the plan for the next update anyway? The UU update was pretty significant. Something to help the beleagured techers at Empereror seems to be the biggest complaint.
 
hey, just wanted to tell you I'm reading the pages that have been written since last summer, and collecting interesting suggestions for quick tweaks to add to a hopefully final patch.

I could do some translation into German, if you need some help!

In order to be final, no significant changes

:rolleyes:
  • would be nice to add the Inquisitor unit. That would make the Arabia UHV easier to achieve or beef Spain (for history's sake)...
  • more independent cities (Australia 19th century, colonization in 600AD start, ...)
  • change the Arabia UP free cathedral to monastery in every city with state religion (not only on conquest)
  • a start for each civ (historically correct) or at least a ~1450AD start
  • ...and so many more minor changes I've in mind :scan:
Rhye, I hope you don't mind...was getting a little bit overzealous :lol:
 
What do you mean?

I see many complaints by Emperor players that UHV's that require tech are mostly random to complete because of the tech pace. Lowering the AI's emperor tech should be a minor change methinks, but I play monarch.
 
Spoiler :
I could do some translation into German, if you need some help!

:rolleyes:
  • would be nice to add the Inquisitor unit. That would make the Arabia UHV easier to achieve or beef Spain (for history's sake)...
  • more independent cities (Australia 19th century, colonization in 600AD start, ...)
  • change the Arabia UP free cathedral to monastery in every city with state religion (not only on conquest)
  • a start for each civ (historically correct) or at least a ~1450AD start
  • ...and so many more minor changes I've in mind :scan:
Rhye, I hope you don't mind...was getting a little bit overzealous :lol:

1)I Second the Inquisitor idea
2)I agree, to a point(In some places yes, I agree, but I don't think that in most places need an Independent City as some might think)
3)Don't agree here, because the Cathedral adds happiness(but then Arabia can't build any Mosques because it is over it's limit, unless Rhye could take of the limit on the amount on Mosques Arabia can build)
4)If you mean changing some of the Civs starts(like Germany from 900's to about 1700's; and Dutch from 1000's to 1500's), I would like that.
 


1)I Second the Inquisitor idea
2)I agree, to a point(In some places yes, I agree, but I don't think that in most places need an Independent City as some might think)
3)Don't agree here, because the Cathedral adds happiness(but then Arabia can't build any Mosques because it is over it's limit, unless Rhye could take of the limit on the amount on Mosques Arabia can build)
4)If you mean changing some of the Civs starts(like Germany from 900's to about 1700's; and Dutch from 1000's to 1500's), I would like that.

On the late Germany spawn: There will have to be some strongish independents there, in order to prevent France or Spain from just rolling across Central Europe. Maybe not Rome strong, but decent enough. It wasn't until Napoleon that Germany was completely dominated.
 
So that the Netherlands appear earlier than Germany, and for most part of its history Germany is going to be ruled by France? WTH am i reading
 
Back
Top Bottom