Minor Suggestions Thread

I agree with moving the Netherlands to the 1500s, but Germany to the 1700s is a bad idea. They basically represent the Holy Roman Empire during their medieval times, and we can't possibly lose that.
 
I think the Idea was to have France represent the Franks
 
If English place a city in Vladivostok area, it should be called Port May (English name of the Vladivostok harbor, which was given to it before Russia established itself in the area - while that territory was still formally Chinese, there were some English plans of establishing a "northern Hong Kong" in the area). Human players may settle that location when chasing the UHV.

A French/Spanish city on Falklands (though I don't know why would anyone found anything here, but just in case) should be called Port St. Louis/Puerto Soledad.
 
I agree with moving the Netherlands to the 1500s, but Germany to the 1700s is a bad idea. They basically represent the Holy Roman Empire during their medieval times, and we can't possibly lose that.
I once posted a proposal to fix the Germany =|= HRE problem here (funny, now I realise it was my first post here), which I think would be a flavourful addition that doesn't rely on new graphics or changes the flow of the game significantly.
It does require another civ to be added to the game though, which isn't very likely to happen ;)

I second the idea for the Netherlands' spawn in ~1500, for historical reasons. The deadlines for their UHV would have to be reworked then.

The Dutch are broken anyway, they are always 3 techs ahead of everyone when they spawn (and have more points than various bigger European powers).
Their second starting settler also annoys me, because they always use it to found a city in Denmark, which should be settling place for the Vikings or at least Germany. That their city name map reads "Groningen" at the area of Holstein is also ridiculous.

I know that settler is supposed to help the human player to settle Africa or Indonesia, but the AI can't handle it properly. Maybe we should try and make it spawn on a Galley, or scripted when they research Astronomy. But a second Dutch city in Europe is just wrong, given the scale of the map.
A later spawn would of course also solve this problem ;)
 
@Leoreth

Why not just take Denmark off their settler map? Make it so the only places they can settle in Europe are Amsterdam plus the 8 squares surrounding it. Easy solution. That means their other settler will have to be used to colonize, but it will also give the human player a choice of where to settle initially.
 
speaking of denmark, the ones who should found cities there are vikings, but i see them there so rarely
and what's with the name, should be København as in modern danish
 
The Chinese City Names in.... CHINESE! with Pinyin following it so people can tell the difference
 
Why not just take Denmark off their settler map? Make it so the only places they can settle in Europe are Amsterdam plus the 8 squares surrounding it. Easy solution. That means their other settler will have to be used to colonize, but it will also give the human player a choice of where to settle initially.
I'm not sure how the settler maps work. If a value of 0 prohibits them from building a city in 100% of all cases, it really would be an easy solution.

Regarding Denmark: We had a couple of threads about that topic. According to most posters (including me), having one of the Vinkings' settlers spawn at the Copenhagen tile would be the best solution. The city's early name should be Roskilde then, though.
 
Roskilde is pointless city that has never been a capital of anything. Don't you see China doesn't start with Ji (蓟), it starts with Beijing; Japan doesn't start with Heian-kyo, it starts with Kyoto; Spain starts with Madrid, not Toledo, the list can continue ;)
 
Ok, some suggestions:

-improve the way the AI build his cities(no more cities to one spot of the capital!).

-Correct this damn bug who make the bizantines builds notre-dame in 90% of my 600ad games!

-Change the french unique power who is not historically accurate.

-Make the mongol finally able to invade china?

-Reduce barbarian pressure on mali

-Make the roman...stronger(when playing by the computer), i mean, they should be able to invade at least gaul, carthage and greece.

-increase the chance of old civ coming back in late game

-One or two more independant cities

-Finally an america who become a real big power in late game?(The improvement of the way the AI build his cities would help a lot!)
 
Change the french unique power who is not historically accurate.
Why? And to which power should it change?
 
As you know by following the history lessons(you did it uh?), france was most of the time at war with ALL the others europeans nations,we hate united states even if they save us during WW2, we don't like spanish, italianish, german, english, in fact the only european nations that we appreciate today are the scottish, the irish and the russian... so the actual UP of french is a little bit...unhistorical no?

In an other thread, some guys invented the "power of revolution", a power who would give two or three units to the french at each anarchy, i was efraid that the power would be too powerful but they said me that the malus by enter in anarchy was enough bad to allow this unique power.
In all case, this is more historically correct, in fact we don't like our government, we cut the kings heads and more than half of french want to kill sarkozy(don't think that we prefer other european president, a lot of french was horrified when angela was came to paris to "celebrate" the german defeat in WW1, and berlusconi is just disgusting us, he's just a pig pig).
 
I like the way you say "we, we, we, us, us" and associate that with such ideas; makes me proud of being French.

End of irony.

Anyway, I'm not defending the vision of Rhye or anything, just saying. I like the UP myself, adds some diversity. And if it is indeed un-historical, it's not the only one: Japanese are better at defending their cities? Pardon me? I'm not even sure about others, like the Ethiopian one.
 
I have two ideas for a different, hopefully more accurate French UHV:

Power of Revolution: No instability for entering anarchy. This power could reflect the numerous times that the French government has toppled and all the political strife it has undergone in its history and yet it still is a powerful nation.

Or

Power of Resistance: No stability penalty for lost cities. This power could represent the fact that France has been invaded and occupied over its history but has been able to remain a national and cultural force. The power might also include a greater chance of revolution in cities with predominantly French culture.

These powers may not help the player out so much, but I feel that would help a computer France be able to stay afloat even during the hardest times.
 
Back
Top Bottom