Minor Suggestions Thread

Yes, but it's kinda boring if Persia always 'rules' the Middle East by 600 AD in the 3000 BC start.

It's about not knowing how the world will look in 600 AD that speaks for the 3000 BC start and as I start as the Arabs for example I found a Super Persia 95% of the times.

The only real danger for them are the Ottomans, but even they get beaten by the Persians half of the time.
Not that I complain, I like to see someone kicking some Ottoman butt for a change too.
 
New suggestion:

Remove the spawn of banana and sugar in deserts in RAND!

It's unrealistic: These are wetland and rainforest crops, respectively.

Instead maybe allow more oasis.


EDIT: Also remove (most) dye from deserts, instead more incense and cotton in deserts. (although they don't necessarily have to be in deserts, like oasis)
 
On the same note, rice should be on floodplains once in a while (um, rice paddies)...just like the stone and marble which are critical to Egypt and Babylon's success (production AND food).
But we all know that floodplains aren't farmable in RFC. :lol:
 
On the same note, rice should be on floodplains once in a while (um, rice paddies)...just like the stone and marble which are critical to Egypt and Babylon's success (production AND food).
But we all know that floodplains aren't farmable in RFC. :lol:
you should be able to if there is a resource on the tile
 
It could by the way be great if we could have a "No, and please don't ask me again in this game"-option when you're being asked if "you wish to take permanent control of the Japanese (/etc.) civilization?" - or at least make "No" the default option, so that retards like myself don't have to reload an autosave, because they accidently click Yes :crazyeye:
 
I agree that most of the hassle would be solved by inverting options and making no the default so that if you hit enter you say no. Shouldn't even be hard to switch the options.
 
Is it possible to turn off autosave in the autoplay? Maybe I just don't find it in the options, but I never found anything to disable this. Turning it off would make the autoplay shorter. (Okay that is obvious. :rolleyes: )
I've only just tried this mod for the first time, and I immediately had the same thought.

I've just looked at the C++ code, and I'm pretty sure it's pretty easy to fix. There just needs to be something like 'if (!autoplay)' just before the autosave command at the bottom of the CvGame::doTurn() function. It could even be rigged up to make the 'initial' save be on the turn that you first get control, rather than the first turn of the entire world.

I haven't looked at the RFC code itself, but I imagine it just needs something like this:
Code:
// I don't know how the real RFC handles the autoplay period.. the 'number_of_turns_before_start' is just a guess, for illustrative purposes.
if (number_of_turns_before_start > 0)
{
  number_of_turns_before_start--; // countdown to when player has control
  if (number_of_turns_before_start == 0)
    gDLL->getEngineIFace()->AutoSave(true); // initial save
}
else
{
  gDLL->getEngineIFace()->AutoSave() // normal autosave
}
 
That feature is actually already done in RFC Epic/Marathon, which offers quite a heap of other speed tweaks as well.
 
Right. That sounds good. I'd just downloaded what appeared to be the latest version, from here, but by the sounds of things I should actually be using some other version; either epic/marathon as you mentioned (I don't know where that is), or I maybe RFC Fast (although I don't know if that includes these changes or not).
 
You can find RFC Epic/Marathon here.
 
RFC Fast is a mere shadow of what speed enhancements RFC:EM offers.
 
Do you think that RFC:EM will become the standard/official version? If the speed improvements have no side-effects, then that's obviously good for the standard version. So I suppose the only question is whether the extra modes (epic and marathon) are polished/balanced enough to be included.
 
RFC:EM is the latest version, but not a official version. And the latest official version is supposed to be the last one. So any development in the future would be based on RFC:EM, balanced or not.
 
However, if you play RFC E/M on normal speed, you get exactly the standard RFC, but with considerable speed increase. There's really no downside.
 
But isn't embryodead tweaking tech rates also for Normal speed? I of course realize this would only be an improvement, but still.
 
Not that I'm aware of ...
 
I don't know if this has been mentioned before, but...

1) Why the bloody hell are Rome and Carthage automatically at war with each other in 760 BC? The First Punic War didn't begin until 264 BC.

2) Where are Carthago Nova, Lisbon, and Gades in the 600AD scenario? Carthago Nova in particular was controlled by the Byzantines in 600 AD.

3) Rome was also nominally controlled by the Byzantines in 600 AD.

4) Why is Kiev in Russia's orange zone, despite the fact that Russian culture basically started there and it's in Russia's spawn zone? Shouldn't it be dark green?

5) Given that Germany and the Holy Roman Empire are different civilizations in BtS, why are they the same thing in the BtS version of RFC?
 
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