Missing Civilopedia Image Textures

TPQ

Cogito Ergo Civ
Joined
Oct 1, 2010
Messages
587
Location
UK
Hi,

I have been experiening missing textures for several game elements since G&Ks, but this thread is for the image textures for Civilopedia entries. Lots of these appear to be missing.

missing_CivPedia_Texture.jpg


I recently completely uninstalled Civ5 and all it's additional content and freshly installed it again and doing so did not fix this issue.

Steam file integrity fine. Drivers up to date.
 
That also happens in my game. Sometimes the icon appears, sometimes not. It have been bugged since the release of G&K.

Does anyone know how to fix it?
 
That also happens in my game. Sometimes the icon appears, sometimes not. It have been bugged since the release of G&K.

Does anyone know how to fix it?
I imagine it's a bug, as I have all my settings the same after G&Ks as before and I didn't have this problem before.

I tried installing Civ5 to a separate partition on a separate HDD from my OS HDD, in the hopes that it was just some kind of lag in delivering the image to screen from the HDD, but it made no difference.

Civ5 is at the very beginning of the physical drive and the the partition and has been defragged after a fresh install and still no joy.

I don't know what's wrong, but it is annoying.
 
i have a similar problem. when i meet a new civ i get the voice but the graphic is a yellow/red checkerboard pattern. often no images when i make great people, too.
i did a clean install as well.
any ideas?
stratjim
 
You should better take a look at the thread which is about your problem (this) :).
Thanks for the link, but it sends me to the thread about the red and white checker-boarding? Are the two issue related? I sped-read through the thread's two pages, but the only suggestions for the checker-boarding problem (not the problem in this thread, unless they are related) were:

Update drivers: (All up to date).
Check hardware cooling: (Temps are fine).
Graphics card is too weak: (Mine exceeds the recommended by ~40%).
HDD errors: (Checked all HDDs before re-installing).
RAM errors: (Haven't run Memtest86 yet, but I'll burn a boot CD and try it).

So, I will run Memtest86 for a few hours and see how the RAM holds up. It should be fine as it has been running within spec (not overclocked) since I got it, but it doesn't hurt to check I guess.
 
I wasn't talking to you ;).

@problem: If you already tried reinstalling, then I guess the validation of the files should not do anything. Else I'd say it might be a memory problem, but with 4 GB...no, don't think so. -> no idea :dunno: :sad:.
Ha ha, sorry, I didn't see a quote and just assumed you were talking to me. Ughh, I've been awake for 15 hours or so, so my brain is not quite up to par. Should of realised you were replying to stratjim :blush: .

Well, I ran Memtest86 for 2 hours, which equates to 3 passes, or 30 tests and my RAM appears to be fine. Not sure what the issue is, so I guess there's some kind of bug with the Civ code when interacting with some specific element of my PC.

I'm considering upgrading to Win7 within the next few months, so that might solve the problem, but I shouldn't have to upgrade my OS to run a game properly, espesially when XP is listed as compatible.

Oh well :sad:
 
I experienced this problem as well with Brave New World and updated to the latest patch, right here and now on September 2013 and on Windows 7 SP1.

This is basically down to severe memory leaks with the poorly optimized Civ5, which is why people tend to notice it the most after a number of hours of gameplay and/or with larger maps, despite those who reported it meeting or exceeding the game's recommended specs and having all their drivers up-to-date. It's really shameful that Firaxis haven't fixed something as wildly reported as this after all this time and all the patches.

I seem to have managed to circumvent the issue with the good old Windows /3GB parameter (Civ4 players who used lots of mods and giant maps might remember this), which essentially tells your OS to use up available RAM in a more efficient way in 32-bit systems. I have now been playing for a few days without seeing that ugly grey square where the civilopedia graphics should be.


To enable it on Windows XP:

Edit your OS boot.ini and add "/3GB" (without the comment marks, obviously) to the end of the line which includes "/fastdetect", e.g.
multi(0)disk(0)rdisk(0)partition(2)\WINDOWS="Microsoft Windows XP Professional" /fastdetect /3GB


To enable it on Windows 7:

Run a command prompt window (with full admin privileges) and enter:
Code:
bcdedit /set IncreaseUserVa 3072

If you need to disable it later, enter:
Code:
bcdedit /deletevalue IncreaseUserVa


Note that you'll need to restart your system after any of these modifications to apply them.

Please post confirmation here if this fixes the problem for you, since this issue persists to this day and thus other players might benefit from this.
 
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