MLDR004 NOW and Again

Meldor will just do fine, after all, he has to get his part of the fun :D

I'm offline until 25th evening or maybe 26th, so have a nice X-mas team
 
1030 AD (0)
I open up the game and can not find the promised Hussars anywhere! What, we don't have MilTrad? OK, I do an immediate steal (who care if they declare) from Russia and succede! I grab the tech we want and start upgrading knights only to have the game crash...hmm, I thought I had replaced the Pediaicons.txt. I do it again and repeat the above steps...crash again. Error message says that the following is missing: ANIMNAME_PRTO_Hussa. Open the file and add the following lines to the "Unit animations" section.

#ANIMNAME_PRTO_Hussar
Hussar

Rinse and repeat...This time I get...success. Ok, back to game. Upgrade all knights that I can and should to Hussars. Upgrade all outdated bombard units to cannon. Rush Rax in Salamanca. Swap to muskets and rush them up north.

Dial up X-man and let him know the fecal matter has impacted the proverbial air circulation device. Dial up Cathy and she won't budge on taking our side vs Xeres so I declare on her. I then Dial up Joanie and get trade her Military Tradition for Navigation, WM and alliance vs. Russia. That should keep Cathy busy. Ivory and 5gpt gets the Arabs in on our side against Persia. Should should keep them out of our hair. While we are at it I send them inscense for 20gpt. Dial up the Vikes and get them in against Russia for Saltpeter. It shouldn't matter which of those two win. I send the horses, and two lux for their lux. Might as well make it painful for them to back out and give them enough to fight with.

Since I don't have enough troops to cover everything up north and I am not in position to go on the offensive in the south, I will sit back and see where the Persians want to play.
(I) Persia declares on the Vikes. Knights come out of everywhere. We get hit by eight knights at Salamnca. I did see a GL retreat to Grand River after they knocked off one of our knights. They must want the Pyrimids bad. Another 10 Knights appera out of the south headed that way. Only one knight attack in the south at Neusiedl and it retreats redlined. I see lots of units moving north. Salmanca Rax->Musket. Niagra Falls Musket->Rax. Feldkirk Musket->Rax. Wiez Musket->Rax. Gmuend Musket->Rax.

1040 AD (1)
I kill off the 1 hp knight in the south. Find Dariush Kabir protected by only spears and move some troops in to capture it or at least attract attention away form the north. Our cannon move out with cover and pound the first stack of 6 knights coming out of the heart of Persia. Our knight army wakes and then takes out 3 of them. Hussars take out the other 3. We lose one AC and leave one knight standing, but we take out all but one Persian knight around Salamanca. Instead of attacking with the three knights we have left, I upgrade them. Hussars kill the 3 knights in the second stack coming north and an MDI makes the 10 and last one retreat. Not a bad start, we have lost 1 AC and two knights so far, they have lost 16 knights and one worker.
(I) My, we lose the one exposed AC at Salamanca but it gets their knight off the hill. We also lose the exposed MDI. They lose 4 knights trying to take our fort with a pike and two Hussars in it (I had moved the musket to cover cannon). We get two elite Hussars out of it. The distraction in the south works as at least 8 units (mostly slow ones) are seen headed for Darish Kabir. There are 6 knights, an immortal, a musket and a longbow in the gap. Bischofshofen Cannon->Rax. Innsbruck Musket->Musket. Krems wroker->worker.

1050 AD (2)
It looks as if X-man was forced to spend some cash upgrading the spears at Dariush Kabir. We take the city without loss but lose our first Hussar while killing off a knight , 2muskets and 2 immortals in the area. I then move the cannon into the fortress and move support units in there. The army takes out 2 knights and a musket. Hussars that aren't healing take out a knight, immortal and longbow leaving 2 1 hp knights that could retreat. I attack with a musket and pike winning both. We take the last knight out up north and then I try to take out Grand River to get the GL. Havign only two units to get to it. The first wins but the second loses leave Grand Rivers with a 1 hp musket on top. The only thing to attack up there with are two 1 hp AC. I decline. I rush 3 Hussars in the south, but I need troops up north.
(I) Hmmm. The Arabs declare on the Vikes. We lose the exposed pike but he takes a knight with him. The musket is also killed. One immortal and 3 Knights are the only units showing in the gap, can they be gassed so soon, or are all the units now headed south? The Russians land one MDI near Ganogeh. Vienna, Linz, and Klagenfurt Hussar->Hussar, Salzburg Bank->Hussar. Wiener Musket->Musket.

1060 AD (3)
Ganogeh is guarded by an elite MDI, I wake him and he takes out the Russian MDI. We kill off all of the units in the gap. Three AC (one loss, 2 retreat) fail to take out the musket at Grand River. A hussar takes out the freash spear. It again has a 1 hp musket on top and the only unit that can atttack is a 1 hp Hussar. Lots of movement and worker stuff down south. Get a musket into Dariush Kabir. The units there will be healed and are joined by 3 new Hussars. Ok, I can't stand the idea of that GL getting away. I atttack with the 1 hp Hussar and Grand Rivers is ours! We sink a caravel in port! I hope the GL was on it.
(I) The Russians land a night on the island in the south. The Persians move a musket in the south to pillage and I only see 1 knight and 1 immortal move up north. Salamanca Musket->Musket. Krems worker->Worker.

1070 AD (4)
I get a couple of MDI into Grand River and move the injured units to Salamanca to heal. The only unit I can get to in the gap is a reg Knight who get pounded with cannon and offed by an elite Hussar. The knight army move north to help capture the rest of those cities. Just to probethe defenses a Hussar takes out the top reg Musket at Tonawanda and reveals another reg musket under it. Hopefully, Xeres will now rush anoterh musket there for us to take out. We take out a musket trying to pillage our extra saltpeter but it cost a Hussar. Sink a Caravel that was trying to run the blockaid at Zohak. We then move a SoD of 9 Hussars outside of Hattusas in the south. They are in a forest across the river so counters shouldn't be bad. We will of course move across the river before attacking next turn. Wake up elite MDI on the island and make the knight retreat. I then wake up an elite longbow to take him out and get a GL! I then have to releive the blockaid of Zohak to send a couple of caravels over to pick him up. I spy that the Russians now have rail.
(I) A Persian Longbow takes out an exposed Hussar, I guess I deserved that one. Ugarit Musket->Hussar, Oka Cannon->Musket.

1080 AD (5)
Knight army takes out longbow and one reg Musket. It can attack again but is down to 4HP. I bring up an elite Hussar who takes out the second musket, exposing yet a third. Move some Hussars up from the south. We lose one Hussar but kill 3 Muskets and raze the city of Hattusas, it was size 12. We pick up 8 workers. Start a settler in that direction to take its spot. It looks like the Russians are taking out the Vikes. I dial up the Arabs and have them backstab the Russians for 360g. Now everyone over there is fighting everyone else. That should slow the tech pace down.
(I) A cossack come out of nowhere and kills our GL producing Longbow! Persia does nothing. Krems worker->worker. Gonageh Spear->Temple.

1090 AD (6)
A Hussar attack Tonawanda and takes out the last musket, we now own the Great Lighthouse. Did I mention I went ahead and made an army out of the GL? Well I did and now we get another while clearing out a stray Persian knight in the south. Pick the army off the island so it doesn't get killed. One MDI retreats the Cossack, the other takes him out. Take out 2 rifles and a Cossack and the city of Bryansk is ours without loss. We capture 443 gold with it meaning the Russian are swimming in money. Funny thing is that there are two French swords next to the city, what did Joan think she was going to do with them? The northern area is now completely secure. We own all the cities.
(I) All Persia has left is immortals. One makes our GL producing Hussar retreat, another gives us an elite musket. Three more appear in the gap.

1100 AD (7)
We piund the immortals and then use two elite horse and 1 elite Hussar to take them out. In the south we create another army and then attack and liberate the town of Ghulaman losing one Hussar to do so. An AC takes out the offending immortal in the south.
(I) The Persians have a Cav! They move it and a knight into the gap. Linz Hussar->Hussar, Innsbruck Musket->Hussar, Wiener Hussar->Musket, Krems worker->worker.

1110 AD (8)
Kill off the Cav and immortal up north. The knight is too far out of range to take. MDI dies trying to take out the second Cossack on the island. The units are healing and things have slowed way down. I do take out one musket in the south trying to pillage.
(I) The Knight in the north moves too far for its safety. A musket appears in the north to pillage. Salzburg and Klagenfurt Hussar->Hussar, Villach Temple->Market, Gewanuga Spear->harbor, Goigouen Muslet->Hussar.

1120 AD (9)
The replacement city of Baden is built. We steal Physics. We are next to last in tech.
(I) Russai and Scandanavia make peace, the back stabbers. We lose an AC to a counter and a pike I had sent to pillage. Krems worker->settler, Lnadeck Hussar->Hussar.

1130 AD (10)
Units advance on Samaria in the south. I clean up the musket and Cav in the north. We have a Hussar Army and one empty army. You have enough healed units in the north to maybe even think about going on the offensive up there. Save up enough money to steal tech. We need to get to steam at least. This is very important at this point.

http://www.civfanatics.net/uploads6/MLDR04-1130AD.zip

Official hitlist:
Hittite - gone.
Iroquois - gone.
Persia - Gassed and going fast.
France - Next!
Russia
Arabs
Scandinavia

Arizona_Steve
Meldor
Northern Pike (Up)
Belisar (On deck)
ChrTh (Let us know if Santa was good to you! Maybe NP might let you get in before him...)
Coffee (Are you ready?)
 
@meldor: keep me after Belisar; it's going to take a couple days for me to catch up :)

Also, since you had an issue, can you repost what the procedure is for playing as Austria? What do I need to change? I don't want to screw it up...

(Of course all of this is moot if :santa: fails me :cry: ... not that I won't go buy it on Friday if he does :D )
 
Originally posted by ChrTh
@meldor: keep me after Belisar; it's going to take a couple days for me to catch up :)

Also, since you had an issue, can you repost what the procedure is for playing as Austria? What do I need to change? I don't want to screw it up...

(Of course all of this is moot if :santa: fails me :cry: ... not that I won't go buy it on Friday if he does :D )

In your Conquests directory you will find a Text folder.
Inside that directory you will find Pediaicons.txt.
Rename it Pediaicons.old.
Download the Pediaicons.txt below
Put it in the Text Folder

http://www.civfanatics.net/uploads6/PediaIcons.txt
 
I think we should, I think that it won't impact this game as much but it should be better from here on out. It will mean an FP in the Persian capital!
 
Got it. Great start against Persia, Meldor. :goodjob:
 
No thanks Meldor. I'll have to play this one from the sidelines. I'm wiening myself off Civ you might say. Good luck. You should consider patching and completing in AW mode. That would be a challenge on Demi-God.
 
:goodjob: Meldor and Steve, we are on our way.

Sorry if there is a line missing in the Pedia file, I had more than one version and might have uploaded an uncomplete one.
 
Not a problem Belisar, it wasn't that hard to fix, once I realized that I did have the updated file. It wasn't a show stopper. Now if we had been playing a generated map and it crashed and we could go on....that would have been bad. This, nothing.

NP, you will be light on trops as I finished the infrastructure push since Persia seemed a lamb instead of the Lion we expected.

[EDIT] You may want to Rush the Hussar on the island to counter the Cossack.
 
Just to keep everyone informed, I just won my first Conquests game :D ... yeah, it was a diplomatic win, but I didn't feel like spending the time to research space ship or conquer the world ...
I'm going to load the save tonight just to make sure my pediaicons.txt work.

EDIT: Save works :)
 
Glad to have you on board again ChrTh :)
 
I will be out of pocket for the next week and a half. I don't know if it will get around to me by then but just in case skip me until you hear from me again. I should be back no later than the 5th or 6th.
 
Technical: I apply Meldor's fix for the Hussar problem, and the 1.12 patch.


1130 (0): I cover two exposed Hussars with musketmen, and get some reinforcements (a musketman and a longbowman) headed towards Goigouen.

IT: The Persians have enough cavalry for four counterattacks. We lose a musketman and the Hussar it was covering; they lose two cav, one to our pikeman outside Bischofshofen.

The Russians move an elite Cossack next to Goigouen, and land a mixed force of four units next to Dariush Kabir.

Neusiedl completes its courthouse.


1140 (1): We destroy the Russian force outside Dariush Kabir (one rifleman, one Cossack, two longbowmen) without loss. I have to pull units away from the Samaria front to do this, but I don't much regret it; as a size-eight city on a hill, Samaria is not an appealing next objective.

Our third attack on the Russian stack produces the Great Leader Wurmser. Our cities in the Oka-Bischofshofen area aren't corrupt enough, and also aren't good enough, to justify placing the Forbidden Palace there; so I employ Wurmser to rush the Pentagon in Neusiedl.

We bombard and destroy two Persian cav on the Istakhr front, without loss.

IT: A Persian cav commits suicide against Kufstein (a walled hill town).

The elite Cossack redlines against Goigouen, but defeats our defending musketman.

Baden and Goigouen get rushed walls.

Neusiedl PENTAGON --> cannon, Gandasetaigon temple --> harbour, Bischofshofen barracks --> courthouse.


1150 (2): Mack's Army disconnects the Persian saltpetre near Istakhr.

We concentrate units in Bischofshofen for the assault on Bactra.

IT: Another Persian cav commits suicide against the walls of Kufstein.


1160 (3): We take Bactra from its garrison of two musketmen, losing one Hussar, and the Persians are down to one source of iron.

IT: One Persian cav attacks our barricade south of Bruck, and retreats.

We see the Arabs land cavalry next to Ergili, so it's a good thing we're in position to take it next turn. A moment later the Persians declare war on the French, repeat the French.


1170 (4): We pick off the redlined Persian cav next to our barricade.

We take Ergili from its garrison of two musketmen and two cannon, without loss, and the Persians have no hooked-up saltpetre.

IT: Another Persian cav dies attacking Kufstein.


1180 (5): We destroy the elite Cossack which has been tormenting us on Goigouen Island, with a longbowman.

We bombard Istakhr with eight cannon, getting six hits against the garrison and two misses, so this aspect of the game has certainly changed (as Coffee, I believe, has already pointed out). This redlines the garrison of three musketmen, and we take the town without loss, razing it for a total haul of seven workers (counting captures).

We abandon Bactra, after holding it briefly as a tactical convenience.

IT: Persian cav attacks destroy two of our musketmen used to cover Hussars after last turn's advances.


1190 (6): A five-cannon bombardment of Tyre produces two hits against the garrison and three misses. We then raze the town (held by three musketmen) without loss, with the Army of Vienna making all three attacks.

We found Moedling adjacent to the ruins of Bactra.

We destroy two Persian cav around Ergili, without loss.

IT: Two more Persian cav counterattack us, one dying and one retreating.

Kufstein aqueduct --> courthouse.


1200 (7): We found Melk on the ruins of Istakhr.

We pick off an Immortal outside Tyendenaga, and another near Moedling.

We destroy the Persian cav which retreated from Moedling last turn with an elite Hussar, and generate the Great Leader Quasdanovich.

We found Steyr on the ruins of Tyre.

I'll stop here, in part to allow discussion of the location of our Forbidden Palace and of our tech options, in part because I'm out of time anyway.

Austrians 29, enemies 6 this round.

Nine elite victories produced two Great Leaders.
 
Quasdanovich is waiting in Oka. I think we should use him to rush the Forbidden Palace in Moedling next turn. Moedling isn't as far forward in the former Persian lands as would be ideal, but it's more than good enough, and the time has come to get the FP built.

We have 2062 gold accumulated with which to improve our tech position. Right now we could attempt to steal Magnetism safely from the French for 1635 gold, or just buy it from them for 1534 gold. I think the latter course is far better, although I haven't made the purchase yet in case anyone objects violently to our enriching our next opponent.

In the north, we're set up to take Sardis next. The idea is that after the workers in our stack next to Melk build a road, our cannon in Melk will be able to move adjacent to Sardis, all in one turn. However, you may decide that we don't have enough defensive units in the area (basically three, the army and two musketmen) to cover the cannon, the workers, and Melk, in which case we'll have to proceed more slowly.

In the south, our next objective is Tyendenaga, which has Persia's last iron. Note that we can get cannon onto the hill adjacent to Tyendenaga next turn, via the mountain road.

We have a caravel approaching Goigouen, with a reinforcement of one Hussar.

The food shortage in Wiener Neustadt is intentional, to get the town to 20 spt. Just keep an eye on the situation.

I don't know whether the Military Academy in Vienna is a prebuild or not. Perhaps whoever started it could clarify matters. ;)

To repeat, we're now playing the PATCHED version of Conquests.
 
The Persian sandwich:

MLDR04-1200AD.JPG
 
Looking good NP, I see we are next to finishing the resource-denial plan
Will patch and use our nice Hussars :D
 
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