1030 AD (0)
I open up the game and can not find the promised Hussars anywhere! What, we don't have MilTrad? OK, I do an immediate steal (who care if they declare) from Russia and succede! I grab the tech we want and start upgrading knights only to have the game crash...hmm, I thought I had replaced the Pediaicons.txt. I do it again and repeat the above steps...crash again. Error message says that the following is missing: ANIMNAME_PRTO_Hussa. Open the file and add the following lines to the "Unit animations" section.
#ANIMNAME_PRTO_Hussar
Hussar
Rinse and repeat...This time I get...success. Ok, back to game. Upgrade all knights that I can and should to Hussars. Upgrade all outdated bombard units to cannon. Rush Rax in Salamanca. Swap to muskets and rush them up north.
Dial up X-man and let him know the fecal matter has impacted the proverbial air circulation device. Dial up Cathy and she won't budge on taking our side vs Xeres so I declare on her. I then Dial up Joanie and get trade her Military Tradition for Navigation, WM and alliance vs. Russia. That should keep Cathy busy. Ivory and 5gpt gets the Arabs in on our side against Persia. Should should keep them out of our hair. While we are at it I send them inscense for 20gpt. Dial up the Vikes and get them in against Russia for Saltpeter. It shouldn't matter which of those two win. I send the horses, and two lux for their lux. Might as well make it painful for them to back out and give them enough to fight with.
Since I don't have enough troops to cover everything up north and I am not in position to go on the offensive in the south, I will sit back and see where the Persians want to play.
(I) Persia declares on the Vikes. Knights come out of everywhere. We get hit by eight knights at Salamnca. I did see a GL retreat to Grand River after they knocked off one of our knights. They must want the Pyrimids bad. Another 10 Knights appera out of the south headed that way. Only one knight attack in the south at Neusiedl and it retreats redlined. I see lots of units moving north. Salmanca Rax->Musket. Niagra Falls Musket->Rax. Feldkirk Musket->Rax. Wiez Musket->Rax. Gmuend Musket->Rax.
1040 AD (1)
I kill off the 1 hp knight in the south. Find Dariush Kabir protected by only spears and move some troops in to capture it or at least attract attention away form the north. Our cannon move out with cover and pound the first stack of 6 knights coming out of the heart of Persia. Our knight army wakes and then takes out 3 of them. Hussars take out the other 3. We lose one AC and leave one knight standing, but we take out all but one Persian knight around Salamanca. Instead of attacking with the three knights we have left, I upgrade them. Hussars kill the 3 knights in the second stack coming north and an MDI makes the 10 and last one retreat. Not a bad start, we have lost 1 AC and two knights so far, they have lost 16 knights and one worker.
(I) My, we lose the one exposed AC at Salamanca but it gets their knight off the hill. We also lose the exposed MDI. They lose 4 knights trying to take our fort with a pike and two Hussars in it (I had moved the musket to cover cannon). We get two elite Hussars out of it. The distraction in the south works as at least 8 units (mostly slow ones) are seen headed for Darish Kabir. There are 6 knights, an immortal, a musket and a longbow in the gap. Bischofshofen Cannon->Rax. Innsbruck Musket->Musket. Krems wroker->worker.
1050 AD (2)
It looks as if X-man was forced to spend some cash upgrading the spears at Dariush Kabir. We take the city without loss but lose our first Hussar while killing off a knight , 2muskets and 2 immortals in the area. I then move the cannon into the fortress and move support units in there. The army takes out 2 knights and a musket. Hussars that aren't healing take out a knight, immortal and longbow leaving 2 1 hp knights that could retreat. I attack with a musket and pike winning both. We take the last knight out up north and then I try to take out Grand River to get the GL. Havign only two units to get to it. The first wins but the second loses leave Grand Rivers with a 1 hp musket on top. The only thing to attack up there with are two 1 hp AC. I decline. I rush 3 Hussars in the south, but I need troops up north.
(I) Hmmm. The Arabs declare on the Vikes. We lose the exposed pike but he takes a knight with him. The musket is also killed. One immortal and 3 Knights are the only units showing in the gap, can they be gassed so soon, or are all the units now headed south? The Russians land one MDI near Ganogeh. Vienna, Linz, and Klagenfurt Hussar->Hussar, Salzburg Bank->Hussar. Wiener Musket->Musket.
1060 AD (3)
Ganogeh is guarded by an elite MDI, I wake him and he takes out the Russian MDI. We kill off all of the units in the gap. Three AC (one loss, 2 retreat) fail to take out the musket at Grand River. A hussar takes out the freash spear. It again has a 1 hp musket on top and the only unit that can atttack is a 1 hp Hussar. Lots of movement and worker stuff down south. Get a musket into Dariush Kabir. The units there will be healed and are joined by 3 new Hussars. Ok, I can't stand the idea of that GL getting away. I atttack with the 1 hp Hussar and Grand Rivers is ours! We sink a caravel in port! I hope the GL was on it.
(I) The Russians land a night on the island in the south. The Persians move a musket in the south to pillage and I only see 1 knight and 1 immortal move up north. Salamanca Musket->Musket. Krems worker->Worker.
1070 AD (4)
I get a couple of MDI into Grand River and move the injured units to Salamanca to heal. The only unit I can get to in the gap is a reg Knight who get pounded with cannon and offed by an elite Hussar. The knight army move north to help capture the rest of those cities. Just to probethe defenses a Hussar takes out the top reg Musket at Tonawanda and reveals another reg musket under it. Hopefully, Xeres will now rush anoterh musket there for us to take out. We take out a musket trying to pillage our extra saltpeter but it cost a Hussar. Sink a Caravel that was trying to run the blockaid at Zohak. We then move a SoD of 9 Hussars outside of Hattusas in the south. They are in a forest across the river so counters shouldn't be bad. We will of course move across the river before attacking next turn. Wake up elite MDI on the island and make the knight retreat. I then wake up an elite longbow to take him out and get a GL! I then have to releive the blockaid of Zohak to send a couple of caravels over to pick him up. I spy that the Russians now have rail.
(I) A Persian Longbow takes out an exposed Hussar, I guess I deserved that one. Ugarit Musket->Hussar, Oka Cannon->Musket.
1080 AD (5)
Knight army takes out longbow and one reg Musket. It can attack again but is down to 4HP. I bring up an elite Hussar who takes out the second musket, exposing yet a third. Move some Hussars up from the south. We lose one Hussar but kill 3 Muskets and raze the city of Hattusas, it was size 12. We pick up 8 workers. Start a settler in that direction to take its spot. It looks like the Russians are taking out the Vikes. I dial up the Arabs and have them backstab the Russians for 360g. Now everyone over there is fighting everyone else. That should slow the tech pace down.
(I) A cossack come out of nowhere and kills our GL producing Longbow! Persia does nothing. Krems worker->worker. Gonageh Spear->Temple.
1090 AD (6)
A Hussar attack Tonawanda and takes out the last musket, we now own the Great Lighthouse. Did I mention I went ahead and made an army out of the GL? Well I did and now we get another while clearing out a stray Persian knight in the south. Pick the army off the island so it doesn't get killed. One MDI retreats the Cossack, the other takes him out. Take out 2 rifles and a Cossack and the city of Bryansk is ours without loss. We capture 443 gold with it meaning the Russian are swimming in money. Funny thing is that there are two French swords next to the city, what did Joan think she was going to do with them? The northern area is now completely secure. We own all the cities.
(I) All Persia has left is immortals. One makes our GL producing Hussar retreat, another gives us an elite musket. Three more appear in the gap.
1100 AD (7)
We piund the immortals and then use two elite horse and 1 elite Hussar to take them out. In the south we create another army and then attack and liberate the town of Ghulaman losing one Hussar to do so. An AC takes out the offending immortal in the south.
(I) The Persians have a Cav! They move it and a knight into the gap. Linz Hussar->Hussar, Innsbruck Musket->Hussar, Wiener Hussar->Musket, Krems worker->worker.
1110 AD (8)
Kill off the Cav and immortal up north. The knight is too far out of range to take. MDI dies trying to take out the second Cossack on the island. The units are healing and things have slowed way down. I do take out one musket in the south trying to pillage.
(I) The Knight in the north moves too far for its safety. A musket appears in the north to pillage. Salzburg and Klagenfurt Hussar->Hussar, Villach Temple->Market, Gewanuga Spear->harbor, Goigouen Muslet->Hussar.
1120 AD (9)
The replacement city of Baden is built. We steal Physics. We are next to last in tech.
(I) Russai and Scandanavia make peace, the back stabbers. We lose an AC to a counter and a pike I had sent to pillage. Krems worker->settler, Lnadeck Hussar->Hussar.
1130 AD (10)
Units advance on Samaria in the south. I clean up the musket and Cav in the north. We have a Hussar Army and one empty army. You have enough healed units in the north to maybe even think about going on the offensive up there. Save up enough money to steal tech. We need to get to steam at least. This is very important at this point.
http://www.civfanatics.net/uploads6/MLDR04-1130AD.zip
Official hitlist:
Hittite - gone.
Iroquois - gone.
Persia - Gassed and going fast.
France - Next!
Russia
Arabs
Scandinavia
Arizona_Steve
Meldor
Northern Pike (Up)
Belisar (On deck)
ChrTh (Let us know if Santa was good to you! Maybe NP might let you get in before him...)
Coffee (Are you ready?)