MLDR004 NOW and Again

Sorry for the delay, I was without comp. and IT acces in the last 48 hours, playing today
 
It was looking goog, but now....

Preturn: I guess Steve started the MA in Vienna to build additional armies when we have factories
and rails, but it seems we get enough leaders.
I realize that our current leader is in the south and we want the FP in our northern lands,
so I will form an additional army next turn.
I delay the prebuild in Vienna, we have now 17 turns. somewhat risky.
Russia would talk but our MAs prevent the possible peace treaty, on the other side all
Russia and the Arabs are already in Facism, good, this will slow the pace at least a bit.
Change 2 cities in the north to settlers

IT: Hmm, Russia and the Arabs sign peace, that leaves 2 turns with the French-alliance before
we can make peace.
The French land a stack near Sidon in the north, Persia attacks it with one Cav and kills a pike.

1210: Thanks to our extremly powerfull 18 HP-Hussar army (I love the names of these guys :lol: )
we take Tyendenaga without casualties, get a cannon and that was it for them,
we have stripped Persia from salpeter AND iron :D
In the north, we take Sardis just in time, I guess the next turn the French would have got it.

IT: The French cavs attack Persepolis, 1 dies, 1 retreats, the MDIs follow behind.
A Russian Frigatte sinks by attacking on of our Caravels.
The Russians land a Cossack at the island, near Goigouen.

1220: Antioch is defended by 4 muskets and a longbow but 2 of the southern armies take the city.
Bombard 2 Persian units Mödling and kill them.
Kill the Cossack on the island with NP's reinforcement Hussar

IT: The French MDIs approach Persepolis.
A Russian Frigatte bombards Villach.

1230: MA agaisnt Russia ends so I make peace and get Magnetism for 1285 gold.
Hmm, according to the diplomatic advisor they lack iron, but they have a connected source
inside their boaders. And the French run around with Cav, but they don't have salpeter
and nobody (except us) has an additional source.
On the bright side, France and Russia (MA with Persia) are still at war.

After I reinforce the northern army with a Hussar I start the attack on Persepolis.
At the cost of one Hussar we take the city and get 2 new cannons but more important
one of our elite victories produces GL Melas, it's FP-time guys :D
I prepare for the attack on Pasargadae andHamadan next turn.

IT: The Arabs want to regenotiate our resource deal (Furs for incense, dyes and horses)
I sell the Physics for Furs instead.
The Persians kill the last French Cav.
The Russians start Shakespeare

1240: I rush the FP in Weiz, seems to be the best spot because we already started with
infrastructure in the north. (It will take time to replace all the Persian cities
and we really cann't wait any longer)
An eventful turn on the military front, half of the Persian empire falls
We take Pasargadae and get 2 new workers and LEO :D ...must...keep...it
The city gets us a 6th lux, Gems as a bonus.
In the north, we take Gordium without casulaties and in the central region Hamadan, and
all without a single casualty, thanks to our 4 armies.
We have enough money to steal ToG, we are finally in the indutrial age.
Nobody has Medicine and the French lack Steam Power.

IT: We complete the FP in Weiz, I check F11 and get this

MfG production: 177 -> 184
GNP income: 560 -> 553

This cann't be, I have a patched game, can someone please load the save and check these numbers
The FP seem to be still broken, this is really frustrating.

SAVE
 
IIRC, the patch does not fix corruption for already existing cities, only new cities that you grab. As our empire expands, it should improve.

BTW, we had a major "Production is down" event last night, and I'm still working it (currently restoring the Operating System)...I hope to be able to get to this game by Sunday, but if whoever follows me wants to swap, they can.
 
I heard somewhere that some of the 1.12 fixes don't work until a new game. I am not sure if the FP is one of those.
 
(0) Inherited turn
We have a problem here. The last Persian city is on a one-tile island, and we will have no way of destroying it until we can build Marines. I will therefore declare on the French once the three cities on our landmass are destroyed.
I'd like to see France get Steam Power, so that I can steal it from them before declaring. Since the AI is hopeless at naval landings, I will not be putting a high priority on getting Nationalism.
Among other things, there is a Palace being built in Graz, and a Military Academy being built in Vienna. There is no mention of either of these buildings being a prebuild for anything, so I'm really not too sure what to make of the Palace. Universal Sufferage would be useless to us in Monarchy, and we're nowhere near getting Scientific Method. The Military Academy on the other hand would be useful, but why on earth are there THREE taxmen in Vienna??

So... Switch around the shields in Vienna, bringing the Military Academy build down to 7 turns (from 14). Bleed off some shields from the Palace in Graz by switching to a Colloseum, it is now due in a more manageable 52 turns.

Belisar has left me with lots of units to move.

So I start with a healthy army in Hamadan, and kill two defending muskets in Sidon. Two additional hussars are brought in to finish off the remaining musket and spearman, and we raze Sidon.
Hartberg is founded next to a river by a wandering settler.
I use a musket and a 2/4 hussar to capture us another five slaves.

IBT:
A Persian longbow disposes of a French MDI. And France begins Shakespeare's.

(1) 1255AD
I start by founding Dornbirn and Spital. Both are started on temples. I also want to build a city near the unclaimed iron near Steyr, but there's a volcano next to it. So I move a few tiles North, with the intention of building a second city on the marshland next to the iron.
Persia did us a favor and must've popped a worker from Samaria last turn, taking the city from size 7 to size 6. I send an army in, which kills three muskets, and I decide to keep the city, as it is well placed.
We have a number of hussars in range of Kahnawake. I attack the first musketman there with an elite and get my first Conquests Great Leader, Beaulieu. He goes to Parsagdae and forms an army. Three more hussars attack Kahnawake, defeating two muskets with one retreat. We raze the city and the Persians are expunged from our continent.
With the last remaining Persian city on a one-tile island, I go ahead and declare on the French. I kill two swordsmen and an MDI, clearing the surrendering scumbags from our continent. I noticed that the Vikings are at war with Persia. Hopefully their bezerks will finish them off.
I change many cities to settlers, so that I can get the continent covered with our cities.

IBT:
Scandinavia and Arabia sign a peace treaty. Watch out Xerxes, Viking bezerks are heading your way now!
Persia lands a cavalry next to Goigouen.
Arabia starts Shakespeare's.

(2) 1260AD
I load two veteran and two leader-producing elite hussars into the new army.
Zwettle founded.
Steam Power has come in, so I check the purchase/steal costs. We should have enough cash for a careful steal in four turns.

IBT:
France appears with a devastating attack force - one caraval guarded by five frigates. It it had been the other way round I might have had something to worry about, then I remember this is the AI we're dealing with. Their equivalent of the Normandy landing consists of one musketeer and an MDI :lol:

(3) 1265AD
Kill the French landing party.

IBT:
Three settlers complete, and more are ordered.

(4) 1270AD

IBT:
Arabia begins Universal Suffrage :(
The French actually do a bit better this time, landing two rifles and three MDI.

(5) 1275AD
We nail the two rifles and an MDI with one army. Two elite hussars finish off the remaining two MDI.

(6) 1280AD
Of all the weird things. We disperse a barbarian camp.
Neunkirchen founded.

IBT:
Arabia stops the wines for dyes deal. Since they want three luxuries for their wines, I decide against renewing.
We complete the Military Academy in Vienna. It switches to army production.

(7) 1285AD
Gold is at 2390, so I'm looking for a careful tech steal next turn.

IBT:
Russia starts Universal Suffrage.

(8) 1290AD
With Russia in Fascism and Arabia in Republic, it looks like the best place to steal from would be Arabia. I call in our diplomat and...
We're at war with Arabia. I never have any luck with tech steals.
We need to get some tech fast, so I buy Steam Power from Russia for 4 luxuries, 202 gold and 120 gold/turn. It's ugly, but our workers need something to do.
We have one source of coal, in former Iroquois territory.

IBT:
France starts Shakespeare's.

(9) 1295AD
The marshland is cleared and Imst is founded, claiming another iron source.
Ybbs founded.
Clobber three French cavalry with hussars. A second source of coal is revealed when a hussar moves. It's just outside the borders of Neunkirchen. A settler is immediately moved into place.
We have our first galleon floating around. For some strange reason I'm unable to upgrade our caravals and galleys. Is this intended, or is it a bug in the game?

IBT:
OMG this is pitiful. The Persians manage to land a longbow. The french do a little better with one musketeer. I'm sure I saw two of them land, but there's only one there. No sign of the Arabs yet.

(10) 1300AD
Invading units are quickly dealt with.
Aspang founded, and the second coal source is ours.


Well I left you with three wars going. Persia is a non-entity, but cannot be destroyed until we have amphibious units. France isn't landing more than a couple of units each turn, and Arabia... no sign of them yet.
We are horribly behind in tech, to the point that we may lose the TOE (Electricity has been researched, a lot quicker than I thought it would be). We should have enough shields on the palace to be safe for TOE, unless someone gets a scientific great leader.

Not much land left to fill in now...

MLDR04-1300.jpg


And here is the save...
 
Steve, I mentioned in my post that I tried to delay the prebuild in Vienna, I just should have clarified myself, sorry.
And the unmoved units: I didn't move a single unit in that turn, I saw that the FP didn't work and wanted someone with an US version to check the game.
 
I did check the FP, and tried messing around with the Govenor as someone has suggested in the forums. One of the Firaxians did say that the patch is compatible, however, it takes a few turns before ccrruption is recalculated, apparently.

The logical time to recalculate corruption would be when a new city is founded. I did plenty of that on my turn :D
 
Hey guys, our Production environment is still not up, and I'm on my 22nd hour of working (which was preceded by 5 hours of fitful--i.e. interrupted by calls from work--sleep, and a 20 hour day prior to that) ... in any case, I think it's Tuesday, but maybe it's Wednesday? Anyway, I don't know if I'm going to be able to grab the game any time soon ... you may just want to skip me.

Ooh, the butterflies ...
 
So with both Meldor and ChrTh asking for a skip that would put NP up, if he can take in before Tuesday.

With the French now as the logical target (I'm all for ignoring that last Persian city, this is a technical problem and we should just go on by staying at war with them) we have to prepare for an invasion the moment we get infantry/art.
Until then ToE and infra is most important.
And don't forget the Hoover prebuild, timing may be critical.
 
1300 (0): A little MM brings us up to 239 gpt.

As Belisar says, the timing of the Hoover prebuild (in Vienna, necessarily) is going to be tricky. We'd have to be very lucky to steal our way up to Scientific Method in less than thirty turns, since the gold isn't accumulating quickly, so I won't start the prebuild yet.

I start moving our navy, such as it is, towards France. This will be a port-to-port creep with combat carefully avoided, of course.

IT: ____, the Russians land a settler three squares SW of Dornbirn, where there's enough room for them to found a city.


1305 (1): We build railroads.

IT: The French land three riflemen and an MDI next to Neunkirchen.

The Russians found Kazan SW of Dornbirn.

Innsbruck temple --> musketman.


1310 (2): We destroy the French stack of four, without loss.

IT: Here come the Arabs! They land eight cavalry on the mountains next to Imst.


1315 (3): We destroy the Arab stack of eight cav with Hussar armies, without loss.

IT: The Vikings almost do us a great service, attacking Persia's single-tile-island capital with three Berserkers, and (as best I can determine) coming within one hit point on the last Persian musketman of taking it.

Hamadan flips back to the Persians--no great surprise, and we lose only a pikeman.

Ganogeh harbour --> temple.


1320 (4): We re-take Hamadan, without loss, and this time we raze it.

We redline several French ships with cannon.

IT: The Vikings attack Zohak (the Persian capital) with what looks like their last available Berserker, and fail.

Dariush Kabir courthouse --> marketplace.


1325 (5): Railroad construction.

IT: Nothing much.


1330 (6): We make peace with the Arabs, receiving a token payment of 60 gold.

IT: Gewauga harbour --> aqueduct.

The French are building Shakespeare.


1335 (7): We found Spielberg next to the ruins of Hamadan.

IT: The Russians complete Shakespeare.


1340 (8): Our furs deal with the Vikings expires. Our cities seem happy enough without furs, so I don't renew the arrangement.

A situation has arisen in which it's hard to know whether the best play is legitimate, so I'll stop here. Please see below.
 
The Russians have just become the first civ to discover Medicine. The idea of stealing it from them (we can afford a careful steal), and then trading it to the Arabs for whatever we can get, is obviously appealing. The problem is that we're obliged to send the Russians 120 gpt and four luxuries for another ten turns, so if the steal fails and they declare war on us (which is almost certain, since they're furious), we'll get out of our commitments and save a lot of money--in short, we'll profit whether the steal works or not. So, gentlemen, and Meldor in particular, is a steal of this kind legitimate or exploitative?

I still haven't started the Hoover prebuild in Vienna, but this question should be reassessed as soon as we get our next tech.

The Forbidden Palace still isn't working, and it begins to look unlikely that it ever will.

The AC three squares NE of Dornbirn is sitting on a tile far enough from our towns that the AI civs might try to found a city there.

Linz should get a mine on one of its railroaded tiles next turn, to bring it up to 20 spt.

There's a Persian caravel somewhere off Pasargadae, so be careful with our galleon in that city.
 
Recent minor developments:

MLDR04-1340AD.JPG
 
ChrTh, can you step in now?
It would be ideal if I could finish "epic" RBC3c
If we have absolutely no prebuild options and the $@%!&@ FP isn't working we could aband. the city and use it as a first prebuild, we really need a good timing.
 
Originally posted by Belisar
ChrTh, can you step in now?
It would be ideal if I could finish "epic" RBC3c
If we have absolutely no prebuild options and the $@%!&@ FP isn't working we could aband. the city and use it as a first prebuild, we really need a good timing.

Barring any crises at work tomorrow, I'll be able to go tomorrow night (East Coast US Time)
 
Just to clarify, our prebuild options are the palace (presently being built in Graz) and then an army (necessarily in Vienna, where we have the Military Academy, but not under construction at the moment).
 
Due to the bad weather up here I won't have my household goods until the 8th and it might delay getting home access up. As of right now I am still not able to play (the cd is on the truck, somewhere). I will keep you informed.

Looks like you guys are doing well without me...time to get back at the French. As for the last Persian city, just stay at war with them and then pound them as soon as we can. Maybe the Vikes will build some more Zerks to take care of them.
 
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