(Note: F2V means "free to Veto")
Turn 0 -- 1050 AD
Hrm, looks like my turn may be uneventful ...
IT:
Sagres Temple -> Settler
Worker Pump Worker -> Worker
Nobody lands anything
Turn 1 -- 1060 AD
Kostroma built, set to Library(F2V)
IT:
Sumerians are bolting back to the homeland. Germans want to talk, I say NEIN!
Statue of Zeus produces an Ancient Cavalry!
Turn 2 -- 1070 AD
Nizhniy Novgorod built, set to Library(F2V)
IT:
Osman wants to veto our Lux deal ... I renegotiate. Hey, our forces outnumber the Ottomans, that's good!
Sumerians going a different way :?
Moscow Bank > Knight
Worker Pump keeps on Pumpin'
Turn 3 -- 1080 AD
IT:
Sagres Settler > Bank
Turn 4 -- 1090 AD
Suzdal' built, Library (F2V)
IT:
Krasnoyarsk University > Temple (so we can fire the taxman)
Greeks and Koreans are building Shakespeare's Theater
Worker Pump etc
Turn 5 -- 1100 AD
IT:
We get Metallurgy. While trying to trade with Alexander, I learn that we've lost trading ports with Korea and Alex won't accept anything in a per-turn (from us) for tech deal

I am able to get Econ + 10gpt + 25g + WM from Alex for Metallurgy, but I really wanted to get Physics :grr:
Osman has Military Tradition, and neither the Koreans (if they survive) nor Greeks do. Since the Greeks just got Metallurgy from us, I don't think they can research MT before us, so I choose that. Due in 8.
No more Ancient Cavalry!
Moscow Knight > Knight
Turn 6 -- 1110 AD
IT:
Sumerians come offering peace, I say, um "No-o!"
IntheBlacktown Bank > Granary (F2V) so I can start popping Settlers off of it
Novgorod Bank > Temple (so I can fire a taxman)
Worker Pump etc
Sumerians complete Shakes ... THEY HAVE RAILROADS?!?!
Turn 7 -- 1120 AD
I land a small invasion fleet on New Germany.
Magnitogorsk is built, ditto library (F2V)
DAMMIT! The Greeks were able to trade for MT, and they're in the Industrial Age now.
Koreans are also in the IA, but they don't have MT.
IT:
NPGrad builds Settler > Library (F2V)
Farawayfromportugal Caravel > Temple
Orenburg Bank > Temple
Turn 8 -- 1130 AD
Assault on Hannover! Kill 2 Spears with no losses. I install a new governor so we can have a landing port.
IT:
Moscow Knight > Knight
Palace gets some Trees!
Turn 9 -- 1140 AD
Get ready for assault on New Munich
Kill a Longbowman (3-0)
IT:
The woefully misnamed-at-this-point Push the Front Market > Granary (F2V)
Worker Pump, which somehow lost a turn (looks like it's in 20 workers every 41 turns mode), gives me a worker again.
Palace gets a West Wing!
Turn 10 -- 1150 AD
New Munich is mine! (5-0 + Worker)
Ok, we're still taking care of the Germans. Korea is down to 3 cities (this may be the shortest list we've ever dealt with in a NOW game), we're down to 3 turns to get MT. Hopefully, we'll win and be able to get Physics from them.
There are some settlers heading north, and some in the pipeline. At this point we may as well keep the German cities as we take them, and then throw all of our troops at the Sumerians so that we can have the island.