1550 AD (0)
OK, we need transports and flight to make a decent landing now. We will need some kind of anti-air unit.
(I)The Sumerians land 2 tanks and an infantry next to Saratov.
1555 AD (1)
Knock the landing party down to 1 HP each and then we take them out.
(I)
1560 AD (2)
Not much except for worker stuff.
(I)
1565 AD (3)
Oops, forgot to make a steal last turn, we do it this turn and we only have Combustion as the choice. I gift Alex up to us in tech. I would like to get him flight as well, but that will have to wait. He has kicked the Sumerians off his main island though, that is good. I give him saltpeter and coal as well, I want him building the best units he can and as quickly as he can.
(I) The Sumerians take the coastal city back.
1570 AD (4)
Swap maps with the Greeks, they haven't started railing anything yet.
(I) Oh no, the Greeks lose another city. I am afraid it is the end of them.
1575 AD (5)
I was hoping the Greeks could hold out long enough for us to get there, it isn't looking good. Maybe we can take the Greek island and use it as a forward base. We need to be able to get AA on land to take care of the bombers.
(I) The Sumerians land 6 tanks next to New Nuremburg, which is guarded by a knight. The Greeks lose there fur city and we get hit with a riot, I scroll ahead to prevent more.
1580 AD (6)
We manage to kill one tank and ping the other 5. We steal Flight and gift it to the Greeks. They have lost 3 cities total on their island now. I swap Yakaterinburg to a transport and rush it.
(I) We only lose 1 infantry and all 5 tanks are left redlined.
1585 AD (7)
Load a transport of infantry and drop them off on the island. It costs us one of them but the 5 tanks are gone.
(I)
1590 AD (8)
I try another steal and our agent is caught. I replant another one but the money is gone. I won't get to do anothe rsteal this turn set.
(I) The Sumerians land 9 tanks and a Mech next to Saratov.
1595 AD (9)
I tcost us 5 units but we kill off the landing. That is about the worst RnG luck I have had in a while. I do get to take our new bomber for a spin though.
(I) WW must have hit, I get a riot. I scroll through and fix some more cities, but I still get two more riots. This I don't understand, unless I just missed them.
1600 AD (10)
Not much, just fix my mistakes and park some more workers. As the cities come up to speed, we should speed things up by merging in the native workers.
Microbe (On Deck)
RomeoTheMonk
Northern Pike
el_filet
Meldor
ChrTh (Playing)
We have the complete hit list:
Portugal - Gone
Germany - Gone
Aztecs - Gone
Sumeria - A tough nut
Korea - Gone
Ottoman - Gone
Greece - Just about out of it - I expect them to sue for peace