MLDR006 Attack of the PC Crowd

1150 AD (0)
Neither the Greeks nor the Mayans have RP yet. I buy Electricity from the Arabs for 237gpt. That goes to the Mayans for Sanitation , Free Artistry a 6g. No one has SciMeth, so I switch our 50 turn run to RP and will try and build up the cash needed to steal SciMeth when it comes in. I would like to hit the Greeks before they can get RP as well.
(I)Arabia declares on the Japanese. Greece declares on the Arabs.

1160 AD (1)
Move some troops around and get prepared to attack the Greeks. I would like to see them drop the MPP with Japan first.
(I) Watch the Mayans and Greeks fight.

1170 AD (2)
We can get iron if we take lux to 0%. I will have to decide next turn.
(I)Watch more units die.

1180 AD (3)
I can't wait any longer and I don't want to fight Greece and Japan at the same time. I buy iron from Greece for 1140g and 65gpt. Every thing but Aqueducts are swapped to factories. Our two farthest cities don't get them either, 100+ turns is a little long.
(I) We are still moving along.

1210 AD (6)
We get our first factories and start on some hospitals.

1250 AD (10)
Spent the rest railing and building factories. We will have to slow donw US We should be able to start on pure military soon. The good news is the the Mayans and Greek continue to kill each other off and waste tons of shields.
 

Attachments

ok, got it, I assume you meant we need to slow US since it is a ToE prebuild, am I right?
 
save

Pre-turn
scientific method is known already, but we got no money and thats gonna last for 10 more turns, well 237gpt for a tech is too much IMHO
a lot of cities run with clowns, needs to be fixed
raise lux to 10% fire many clowns and get to +2gpt
how on earth did philadephia become our capital? I can't find that mentioning in the turnlogs

1.1255AD
whereever factories are built swap if possible to banks, we need more money
MM

IT the Incan iron town got razed and we got no settler

2.1260AD
rush settler but it will be a bit difficult to get to that site

3.1265AD
still no access, we can trade furs for electricity with Rome
that allows us to lower lux to 0% and we make 38gpt with no clowns

IT by blocking mountains they start shifting the war into our land but free a passage for our settler :dance:

4.1270AD
shift settler towards iron spot
2 Civ's have scientific method now
our prebuild is almost done, wonder whether we can get the tech
well they would be insulted

5.1275AD
closing the choke helped units move off the iron for us to connect
Dallas founded

6.1280AD
feeling a little uneasy about all the troops moving through our land, better open the choke

7.1285AD
zzz, we still can't get scientific methods

8.1290AD
no tech for us

IT Arab and Japan sign peace
oh no Arabs start to build ToE

9.1295AD
tech is still doubtful

IT blocking one choke worked, now they are back fighting around the iron, it's good to let them waste tons of shields

10.1575AD
we get a ton of money back and now surely can trade, we make 322gpt
next player can trade scientific methods for 195gpt from Arabs, wonder prebuilt is ready
go for AT and electronics, since nobody has it
Atlanta has a prebuild for Hoover, we built some coal plant, sell them once we have Hoover
we should try and get stock markets as well

our new iron town
meldor61300.jpg



IMPORTANT, LK, CHANGE OUR RESEARCH TO ATOMIC THEORY BEFORE THE IT
 
ThERat said:
how on earth did philadephia become our capital?

Ugh. I haven't looked at the last two saves, but apparently the palace pre-build in Philadelphia was allowed to complete.

Great work seizing the iron. :goodjob:
 
Signed up:
Meldor
ThERat
LKendter (currently playing)
el_filet (on deck)
Northern Pike
 
The previous turn log stated that the capital was being built in Philly. It really was a better spot for it and I had wanted to move it earlier so I allow it to finish. This raised on total shields by a good number.

The 237gpt was for 3 tech and not one. Although I would have prefered to steal, it gave us all but SciMeth and no one had it (at the start of my turns). Once we have ToE we should be able to get tech parity and with the moved capital, we could even stand a chance of going after the Greeks or Mayans without the cities flipping faster than we can capture them.

Unfortunately, it seems the Greeks got RP befor ewe could hit them again, so we might well have to await tanks to take them out. One thing we should be mindful of is that we are going to most likely want to take the Greeks and Mayans completely out and we will want to do so as quickly as possible. Maybe less than 30 turns each. If we want to be able to not have flips too bad.
 
it won't be that easy, judging by the amount of units they threw at each other every single round, and Greek have quite a few infantry running about, while Maya still 'only' have rifles.

It won't be a stroll, maybe with some armies it might
 
meldor said:
The previous turn log stated that the capital was being built in Philly. It really was a better spot for it and I had wanted to move it earlier so I allow it to finish. This raised on total shields by a good number.

Oh, OK. :goodjob: Since we're at the point in the game where ToE becomes important I just assumed it was a pre-build.
 
I somehow must have missed that log about the capital shift. It's not bad anyway. I was just wondering when I looked at Washington and it was heavily corrupted :lol:

By the way, something seemed odd during my turns and I can't really find an explanation. Once we hooked up iron, in the city view we still had only 1 iron though we still had that deal to get another iron. Any explanation?
 
http://www.civfanatics.net/uploads9/MLDR06-1350AD.zip

1300 AD
I ship the Arabs $194/turn for Scientific Method. I prefer to keep some cash on hand. I swap to ToE wasting 116 shields.
I send Greece Scientific Method and $35/turn for The Corporation.

Washington has limited growth potential due to happy problems. I swap to Church to build that before the hospital. New York already has a clown, and it goes to Church.
I hate wasting any shields, but I swap Abydos to courthouse. It is suffering from heavy corruption, and the factory won't be that useful. It also badly needs happy help.
(IT) Japan and Rome sign peace.
ToE completes and we take the typical Atomic Theory and Electronics.


1300 AD
I ship Japan Atomic Theory for Replaceable Parts, Refining and $2705.
That former Egypt city of Asyut has rubber. :dance:
We also have 2 sources of oil. :dance:

With all that excess cash I will start upgrading muskets to rifles.
We pay the rip-off price and give Rome The Corporation, Scientific Method and Replaceable Parts for Nationalism.
I ship the Arabs Atomic Theory and spices for Communism, Espionage, WM and $10.

Atlanta swaps to Hoover Dam due in 8 turns.


1305 AD
(IT) Even I have a limit what I will give up in a demand. Japan comes alone demanding Electronics. I tell him to bite me. We are at war with Japan.


1335 AD
(IT) Japan declares war on Arabia.

Well my worst fear comes true. Greece and Japan ally against us.
The Greeks steal Miami as a lone cavalry kills an Infantry. :mad:
The needed infrastructure push comes to a grinding halt. All cities will start swapping to military as builds complete.


1340 AD
Miami is recovered.
I general hate signing a RoP. However, in this case I want all the Mayan help I can get.
(IT) Well I report some good news. We have completed Hoover Dam.


1345 AD
We lose the cavalry army to a 2 HP infantry in Rhodes. :mad:
(IT) Greece and Arabia sign peace. Greece declares war on Arabia. :crazyeye:
The Mayan RoP pays as they at least kill a few cavalry inside our borders.
The Arabs complete Universal Suffrage.


1350 AD
I give Japan $145 and sign a peace treaty. If the brought in the Maya it would be a disaster.
I ship Japan Electronics for Steel, Gems, WM and $4605.
All the Gems do is offset the lost war happiness from Japan. :(

==========================

Summary:
Important: The Maya go before the Greeks. The Maya may very well kill many of the injured units for us.

CRITICAL: Greece and Japan have an MPP. Make sure we don't attack any Greek troops inside their borders.
This war is useless to us with our current military, and I simply want to sign peace with Greece ASAP.

This war really sucks, as we don't have the artillery or the troops to effectively deal with infantry.


Signed up:
Meldor
ThERat
LKendter
el_filet (currently playing)
Northern Pike (on deck)
 
to palace jump: i wanted to give US a shot, with us staying in demo for the rest of the game (altough without US we probably won't). glad to hear it wasn't a complete waste.

LKendter said:
I give Japan $145 and sign a peace treaty. If the brought in the Maya it would be a disaster.
I ship Japan Electronics for Steel, Gems, WM and $4605.
not caving was certainly the right decision

agree we should get out of the greek war.

i don't see me playing this one within a reasonable timeframe. skip please.
 
el_filet said:
not caving was certainly the right decision
Well I didn't feel I had a choice as there was NO way I was going to risk losing Hoover.



Signed up:
Meldor (on deck)
ThERat
LKendter
el_filet
Northern Pike (currently playing)
 
It's in the queue, as Meldor would say. I'm wrestling with a monster turn in SGOTM6, but I'll try to fit this in before I finish that.
 
1350 (0): I micromanage a little. We're building infantry in a town at 44 spt, among other things. I suspect fluctuations in Love status are responsible.

I risk cav attacks on two redlined Greek inf, and both succeed (2-0).


1355 (1): We bombard and destroy two Greek cav landed next to Washington, and a roaming inf (5-0).

The Japanese have Combustion.


1360 (2): We bombard and destroy three Greek inf and a cav, losing one cav (9-1).

Philadelphia HEROIC EPIC --> stock exchange, Avaris aqueduct --> barracks.


1365 (3): We have to renew our furs deal with the Romans, so I send them Steel for furs, Ironclads, 10 gpt, 30 gold, and their WM.

We destroy three more Greek cav (12-1), after which Alex will talk. We give him 100 gold for peace.

The Maya take Elephantine from the Greeks in a bloody battle. They also finish off several Greek units redlined in mountains, which we bombarded but didn't care to attack.

Boston police station --> worker (full food box).


1370 (4): Atlanta MILITARY ACADEMY --> stock exchange, Byblos stock exchange --> infantry, Asyut marketplace --> bank, Avaris barracks --> infantry.


1375 (5): Washington stock exchange --> artillery, Philadelphia SE --> Wall Street pre-build, Denver aqueduct --> marketplace.


1380 (6): The Maya and the Romans form an MPP. The Romans were already at war with the Greeks, of course. The Romans then declare war on the Japanese.


1385 (7): The Arabs have Combustion. Since no twofer involving anything we want is or will be available (given how the tech chart works), I'll wait to see if the price falls.

New York SE --> infantry, Atlanta SE --> army.


1390 (8): San Francisco factory --> hospital, Asyut bank --> SE.


1395 (9): The Maya take Thessalonica, and then the Greeks take it back.


1400 (10): Three elite victories this turn didn't produce a Great Leader.
 
We can get Combustion from the Arabs whenever we want for 238 gpt and oil (valued at a rather stingy 70 gpt). It's just a question of how long we choose to wait in hope that the Romans will discover it too and reduce the price. As I've noted, no twofer involving Combustion and anything except Fascism is possible.

We can send the Greeks Steel or Electronics for incense, if we want. As on a previous round, my decision was not to help the Greeks when we don't much need the extra lux.

The Greeks and the Maya are still battering each other violently.

All the eligible tiles in the city radii of St. Louis and Miami have been lumberjacked. So have all Chicago's tiles, except for the three farthest to the southeast.

Philadelphia will complete Wall Street as soon as Enter is hit. It should then probably build the Intelligence Agency (unless we want this as a pre-build?).

Well, we're slowly building up our position. With no runaway civ out there, I imagine we'll win.
 
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