MLDR006 Attack of the PC Crowd

get leader recapturing Argos (whipped for inf)->army
Why is the word whipped here? I am not what you are getting at and what to make sure a game rule wasn't broken.

Signed up:
Meldor (on deck?)
ThERat
LKendter
el_filet
Northern Pike (currently playing)
 
El Filet, great work against Greece. :goodjob:

LK, I assume the "whipped for inf" thing is a reference to the Greek garrison of Argos, since we can't whip in democracy.

Got it.
 
LK, I assume the "whipped for inf" thing is a reference to the Greek garrison of Argos, since we can't whip in democracy.
that's what i meant, i changed the log for clarity.

it's time to pick our next target. we're already at war with japan, but mayans would be more tempting. we should capture giza before they got mot. transportation.
we hold most of the worlds oil, the one in giza we can get easily. we can sell some of it for some money, but i prefer not to face planes/tanks. in case somebody declares on rome, we should join and secure the last oil in veii before somebody else does.
 
I took a look at the game. San Fransico is still on PALACE even though the UN is available. NP - please swap to the UN.
In addition, the terrain in really screwed up by this city. There are NO more tiles to claim, but it is at +10 food. Please mines some tiles.
 
No worries--I've done all that. :) You're right about San Francisco; mining its irrigated tiles cut two turns off the UN's completion time. If there's one error I see consistently in games with excellent players, it's that once the railroads are built no one wants to think about the workers any more, and useless food surpluses accumulate everywhere.

The Maya sneak-attacked us a turn before we eliminated the Greeks, but it was a typically inept AI stab which cost us nothing, and our situation looks very good now.
 
Northern Pike said:
If there's one error I see consistently in games with excellent players, it's that once the railroads are built no one wants to think about the workers any more, and useless food surpluses accumulate everywhere.

That is exactly why I mentioned it when I saw it. It gets missed to much. I am starting to think the biggest human advantage is smart worker actions. The AI will simply rail a city with all plains, while the human know to mine a bunch of them.

I also hate cities at exact 45 of 90 shields toward infantry - 1 pollution and you are screwed. I prefer to overmine the city and lower the number of pollution stopped builds.
 
1600 (0): We successfully plant a spy in Japan.

I cut the research rate to zero, and we're up to 687 gpt. I'd rather have the money for tech thefts and rushes now.

Our new spy in Kyoto is captured! I don't think I've ever seen that before.


1605 (1): We take Knossos from its garrison of four infantry (4-0).

We redline and destroy a Greek inf outside Athens, though I lose an elite cav leader-fishing (5-1).

We land a tank army and an independent tank unit on the Greek island, finding Arabic inf already present.

By mining San Francisco's useless irrigated tiles I cut our completion time for the UN from nine turns to seven.

Thermopylae flips back to the Greeks--a completely predictable result, and we had no units in it.


1610 (2): We defeat one inf in Thermopylae, but don't re-take the city (6-1)

We take Marathon (on the island), held by two inf, for the loss of one tank (8-2).

We fail to plant a spy in Japan.

I start lumberjacking our corrupt cities in need of temples. With our highly efficient workers, this should work well.

With six turns to go on our UN build, I'm satisfied that no one can beat us to it. So, Fission and 37 gpt to the Arabs for Rocketry.

The Maya sneak-attack us. Fortunately it's a typically incompetent AI stab, and we lose nothing--not a city, not a unit. Four Mayan cav die attacking Dallas (12-2).

Knossos flips--again, no surprise, and we lose only an inf.

We get two palace expansions.


1615 (3): We re-take Thermopylae, held by an inf and a flak unit (14-2).

We re-take Knossos, held by two flak, losing a tank (16-3).

We defeat three Greek inf outside Delphi (19-3).

We take Delphi from its garrison of three inf (22-3).

We take Halicarnassus (on the island) from its garrison of two inf (24-3) and eliminate the "Glorious Greeks".

We plant a spy with the Maya. They have 116 infantry, but four cav and no tanks. This will be a slaughter.

We take Giza from its garrison of three inf (27-3), depriving the Maya of their only oil source and capturing an artillery unit.

We take Alexandria, held by two inf (29-3), capturing a Greek worker. I merge him into Athens.

We take Elephantine from its garrison of two inf and three cav (34-3), capturing two Mayan workers. I merge them into Alexandria (which has some Mayan population).

We take Thessalonica, the last Mayan city behind our lines, from its garrison of an inf, a rifleman, and a guerrilla, losing a cav (37-4).

We cut down two Mayan inf near Knossos (39-4).

We trap a Mayan SoD of 34 inf and two artillery outside Knossos.

We lose an empty transport to a Mayan destroyer (39-5).

The surrounded Mayan units show more spirit than I expected, destroying three of our inf in counterattacks while losing six of their own (45-8).

We get another three palace expansions.


1620 (4): The elegant solution would be just to let the Mayan units trapped around Knossos rot, but we don't have enough spare units to contain them. So we attack the smaller of the two stacks in the pocket, destroying 12 inf, capturing two artillery, and generating the GL Grant (57-8). Grant immediately forms an army.

We take Pi-Ramesses from its garrison of three inf and a cav, capturing an artillery--without loss, though a couple of grotesque RNG runs redline two of our armies (61-8).

We pick off two isolated inf (63-8).

Four Mayan inf and a guerrilla die attacking Dallas (68-8).


1625 (5): We bombard and destroy another 14 Mayan inf in the Knossos pocket, though we lose four tanks, all attacking redlined or 2-HP inf (82-12).

We overrun an inf and a guerrilla outside Dallas (84-12).

Apart from that, a healing turn for our armies.

The Arabs and the Japanese make peace.

One Mayan inf dies attacking Dallas (85-12).

Thebes gets a lumberjacked temple.


1630 (6): We finish off the last four Mayan inf in the Knossos pocket (89-12).

We destroy two riflemen manning fortifications on the road to Coba (91-12).

We break into the Mayan heartland by taking Coba, held by three inf and a cav (95-12). We capture an artillery.

We plant a spy in Japan and succeed in a careful steal of Amphibious Warfare.

The Japanese have 17 TOW, 36 inf, 7 artillery, 12 workers, a nuclear submarine, and a transport. That's it.

We rout five inf outside Dallas (100-12).

The Maya respond to the crisis they face by declaring war on the Romans. :lol:


1635 (7): We take Uaxactun, held by three inf, and sink a destroyer when we enter the town (104-12).

We take Cuello, held by three inf and a cav, and capture an artillery (108-12).

We take Quirigua, held by three inf, and capture three artillery (111-12).

We finish off the last Mayan inf around Dallas, and two near Coba (114-12).

Our cruiser in New York--our only unit with AA capability, I think--shoots down a Mayan bomber (115-12).

One Mayan cav dies attacking Quirigua, and two redline and retreat (116-12).

Memphis gets a lumberjacked temple.

We build the UN in San Francisco and enter our Golden Age.


1640 (8): We take Lazapa, held by three inf and a cav (120-12). Our first attack generates the GL MacArthur, who immediately forms our eleventh army.

We take Kaminaljuyu, held by two inf, and capture a worker (122-12). I merge him into Elephantine.

We take Palenque from its garrison of three inf (125-12).

We take Tikal, held by three inf, and destroy a bomber when we enter the city (129-12).

We take Copan, held by three inf (132-12).

We take Calakmul from its garrison of three inf and capture two artillery (135-12).

We almost liberate Baltimore using marines, defeating two inf in the city, but our final attack against a redlined inf fails (137-13).

Hmm, it appears that Mayan bombers sunk our cruiser (137-14). It's irritating when units just disappear like that.

Outside cities, we defeat two inf and two cav (141-14).

We get started against Chichen Itza, destroying an inf there (142-14).

Mycenae gets a lumberjacked temple.


1645 (9): Our second amphibious assault on Baltimore, now held by just one inf, succeeds. We sink a destroyer when we enter the city (144-14).

We take Dzibilchaltun (garrison of two inf), the Mayan one-tile island, with marines, sinking a destroyer when we enter the town (147-14).

We take Chichen Itza from its garrison of seven inf and a cav, taking control of the Pyramids, the Great Wall, and Bach (155-14). We gain the Great Leader Patton, who forms our twelfth army.

We take Piedras Negras, held by three inf and a cav, and capture one artillery (159-14).

We take Yaxchilan, held by three inf and a cav, and destroy a bomber when we enter the town (164-14).

The downside of having a spy planted with the enemy you're fighting is that you constantly check the F3 screen, and sooner or later get the well-loved F3 freeze-up. :rolleyes: I have to replay the last two city attacks.

Herakleia gets a lumberjacked temple, and numerous other Greek cities get rushed temples.

We get a palace expansion.


1650 (10): We take Bonampak, held by three inf and a guerrilla (168-14).

We take Tulum, the last Mayan island city, from its garrison of three inf and a guerrilla, sinking a destroyer when we enter the town (173-14).

We leader-fish unsuccessfully at the expense of an isolated Mayan inf (174-14).

We take Lagartero, held by four inf (178-14), and:
 
MLDR06-1650AD.JPG
 
We destroy two bombers and sink a destroyer when we enter Lagartero (181-14).

Not one Mayan city flipped on us while we were fighting them. Even though I'm pleased with the speed of our conquest, this was probably fairly lucky.

Thirty-four elite victories this round, two of them defensive, produced three Great Leaders.
 
Probably we should attack the Japanese next. Geography recommends it, and we're already at war with them. They have large cities and TOW units, but on the other hand their army isn't very impressive (22 TOW, 36 inf, 7 artillery, 1 transport, 2 destroyers, 2 bombers, and 12 workers).

Since Pi-Ramesses is a canal town, we should be able to move our transport fleet towards Japan fairly quickly. Even so, we should speed up the process by using our enormous Golden Age income to rush some naval units along the Mayan coast, after those cities come out of resistance.

Most of our reserves are in Pi-Ramesses, Coba, Cuello, and Lazapa, to bring those towns out of resistance quickly so we can rush there. An empty army and most of our artillery are next to San Francisco.

Thebes is about to produce a settler. If we really want to be humane, we should use it to found a city on the unimproved (except for rails) grassland tile between Lazapa and Lagartero, which would do a lot to keep those two cities and Copan out of starvation.

We should irrigate Lagartero's mined tiles next turn to end the food shortage there.

All our Greek cities except for the four most distant have temples now. None of our Mayan towns do.

Apart from temples and a couple of barracks, I'm not building any infrastructure. It's pointless now.

We were certainly right to wait this long to make our major military effort, whether the choice was entirely conscious or not. ;) Running wild with tank armies is so easy that none of our self-imposed restrictions on how we can make war really matter.

Meldor defined our goal for this game as a domination victory, which is why I rushed or lumberjacked quite a few temples. But does our premise really require a domination win? If not, we could stop building temples and easily achieve the more stylish conquest victory, as usual in this series.
 
We take Halicarnassus (on the island) from its garrison of two inf (24-3) and eliminate the "Glorious Greeks".
:dance:


We build the UN in San Francisco and enter our Golden Age.
I forget we never got this. This is the problem with playing America. Getting a GA is really tough. We must have captured some good wonders. :D


The downside of having a spy planted with the enemy you're fighting is that you constantly check the F3 screen, and sooner or later get the well-loved F3 freeze-up.
Actually it is the F key freeze-up. I have also gotten in F4 checking trade status. Most of the time I save before hitting them, but I have also lost part of a turn on this. :(


Meldor defined our goal for this game as a domination victory, which is why I rushed or lumber jacked quite a few temples. But does our premise really require a domination win?
Well since it is in the rules we should have that way. We may be pretty close at this point, and really want to push culture in all the Maya cities.


Signed up:
Meldor (currently playing)
ThERat (on deck)
LKendter
el_filet
Northern Pike
 
We now own 42% of the world. I agree we will have to invade, as I don't think border expansions will gain us 24% more of the world. However, I think we can cover a good part of this with border expansions. Keep those temples coming please.

I would be shock if my next round weren't my last. We need to continue the NP plan of heavy navy building and consolidate a fleet by Pi-Ramesses (canal city). I would even put Buffalo on transport duty. Once we land, there won't be much left to the game.
 
1650 AD (0)
Not much to do. Need lots of transports. I think my turns may be building towards the assualt.
(I) We quell lots of resistors. The Japanese start Seti.

1655 AD (1)
Rush some transports. Start moving the fleet towards Japan. Move hurt armies to cities with Rax to allow them to heal quickly. Put armies in resisting towns to quell resistance faster.
(I)

1660 AD (2)
Start gathering the fleets. Keep them out of range of the bombers. Japan doesn't have many but they are using them to try and sink any ships in ports near them. I load up the hurt transport up north and ship some re-inforcements to the two city island while it is still alive. A couple of tanks and a Tow should help in case of a landing.
(I) It is a good thing that I moved troops with the transport this turn. The Japanese sink it with bombers and then a transport shows up with escorts. I wish I had moved some arty over there now. The Arabs start the internet.

1665 AD (3)
STill gathering the fleet. Move the new troops on the island to the city closest to the coming landing.
(I) The Arabs want to redo a lux deal, I tie it to an alliance against the Japanese. The Japanese landing party decides to turn around.

1670 AD (4)
Load the 13th Tank army. We steal Computers from the Japanese, San Fran is swapped to Seti, due in 9 turns.
(I)

1675 AD (5)
Wonderful, we can now build the iron works in Herakleia. A town that is pulling 1 shield. I swap it to a courthouse.
(I) The Arabs take out the Romans.

1680 AD (6)
OK we have 4 Destroyers, 3 Cruisers and 13 transports. I will load them next turn and start for Japan. I want to get there before the Arabs take it all.
(I)

1685 AD (7)
Load up the armies and will in the transports. The 13 transports and their contents head for the mainland of Japan. Marines and arty are loaded into 3 other transports and head for Nagasaki. There is one last transport and other ships for next turn.
(I)

1690 AD (8)
The fleets are on the way. Both will arrive next turn.
(I) Our battleship is sunk but the transports survive.

1695 AD (9)
Only two of our marines are successful. The major landing happens between Izumo and Kagoshima. Plant a spy in Arabia and then steal Miniturization. Swap Atlanta to the Internet.
(I)

1700 AD (10)
Capture Izumo and Kagoshima. Almost capture Osaka but needed one more army. The other half of our forces are outside Tokyo. We should roll over the Japanese without problem. The only issue is my not getting enough marines ready for Nagasaki. I didn't think they would have 6+ units in the city.

The goal of Domination was because I thought this game would be tougher. If we end with Domination or Conquest, it doesn't matter at this point.

Signed up:
Meldor
ThERat (currently playing)
LKendter (on deck)
el_filet
Northern Pike
 
save before IT for win

Pre-Turn
wow WW is pretty bad, we better take japan out faster
we need more marines, change some builds, increase lux to 20% and rush some temples to prevent starvation


1. 1705AD
take Osaka and Tokyo
steal ecology from Arabs

IT Edo almost falls to Arabs

2.1710AD
take Edo, Kyoto is a tough nut but we take it

IT Kagoshima deposes us, we get Seti

[B3.1715AD[/B]
take it back

IT now Edo deposes, very funny

4 1720AD
take back Edo and Nagoya, talk about sparing the civilians, Edo is now size 6 due to incredible drafting by Japan
they had 4 units inside when we took it back
wait for more units to arraive at last mainland city Satsuma, but the Arabs are there already
steal synthetic fibers from Arabs, the last tech we really need I think
attack Nagasaki but one unit left standing

IT Arabs fail to take town
we build some F15, we need to to fight Arab bombers
we get quite a few border expansions and are now at 56% land

5 .1725AD
take Satsuma and Nagasaki
mel61725.jpg

we heal for a turn and then attack

IT get a few more expansions and we are at 60% now, Arabs start Manhatten

6.1730AD
ask Arabs to remove their forces and they declare
we autoraze Nara
block the choke with a lot of armies, capture one city and set up a funnel for them

IT we lose one transport

7.1735AD
can't really make any progress

8.1740AD
capture Pergamom with marines
capture some other towns now at the front

IT almost lose an army in a town to a MA

9.1745AD
simply push forward to achieve a domination win
capture 3 more towns, with border expansion that will be enough next turn
press enter and

IT quiet for a change

10.1050AD
mel61750.jpg


we win on domination, finally....with flip and all quite an achievement, we get no entry to HoF, what was edited here?

thanks team, but no more 'nice war' for me :lol:
 
:hmm: Well that was even faster then I thought.

I figured I had at least a partial turn left.
 
Meldor and Rat, a fine fast finish. :goodjob:

Congratulations to all. This sounded like a really difficult variant and we made it look easy. :king: I suppose our main piece of good luck was that there was never a runaway civ.
 
Northern Pike said:
I suppose our main piece of good luck was that there was never a runaway civ.
That and we didn't get resource screwed. Some of the LK series losses were in part due to screwed resource position.
 
Back
Top Bottom