Munterpipe
Clums
0: Our troops are ready to attavk another Aztec city. I go for Teoti, since it's the Hindu holy city and probably not as heavily defended as the capital.
2: Printing press is done, pick up drama in 1 turn even with 0% research.
3: Drama comes in.
Proposed research next:
Replacable Parts (lumbermills in our forests, more importantly leads to...)
Rifling(obviously str 14 is better than strength 12)
Sci Meth (obsoletes Great library and two monastaries, but leads to...)
Physics (The free great scientist might make up for the above mentionedloss by itself)
These four techs together leads to...
Artillery
Start Replacable Parts.
4: Charge the Hindu Holy city. Suicide a cat which wasn't a very good idea since it barely does any damage at all.
Then follows the grens with 75 % and 86 % chance of success.
Bad luck strikes and they both die.
From there it's just mop up and we get 215 gold from the destruction of the city.
I figure it might be hard taking another of Montys cities now, at least without losing a lot of troops.
I would rather bring our army back home for upgrades and reinforcement, then put some pressure on catherine.
7: RP-> Rifling
Set research to 0% again to get money for upgrades.
9: Ironworks->Cannon ( I slip in a cannon here to fill up the incoming galleons)
10. Cannon->Heroic Epic
I MM the specialists in Beijing to get the HE done in two turns. we now have three engineers and one scientists.
I have upgraded most of the obsolete units, and the next player should be able to take St. Petersburg and Moscow without problems.
Slight weed when upgrading a sword to grenny without promoting it with city raider 1 first.
The save:
http://forums.civfanatics.com/attachment.php?attachmentid=130350&stc=1&d=1150733297
2: Printing press is done, pick up drama in 1 turn even with 0% research.
3: Drama comes in.
Proposed research next:
Replacable Parts (lumbermills in our forests, more importantly leads to...)
Rifling(obviously str 14 is better than strength 12)
Sci Meth (obsoletes Great library and two monastaries, but leads to...)
Physics (The free great scientist might make up for the above mentionedloss by itself)
These four techs together leads to...
Artillery
Start Replacable Parts.
4: Charge the Hindu Holy city. Suicide a cat which wasn't a very good idea since it barely does any damage at all.
Then follows the grens with 75 % and 86 % chance of success.
Bad luck strikes and they both die.
From there it's just mop up and we get 215 gold from the destruction of the city.
I figure it might be hard taking another of Montys cities now, at least without losing a lot of troops.
I would rather bring our army back home for upgrades and reinforcement, then put some pressure on catherine.
7: RP-> Rifling
Set research to 0% again to get money for upgrades.
9: Ironworks->Cannon ( I slip in a cannon here to fill up the incoming galleons)
10. Cannon->Heroic Epic
I MM the specialists in Beijing to get the HE done in two turns. we now have three engineers and one scientists.
I have upgraded most of the obsolete units, and the next player should be able to take St. Petersburg and Moscow without problems.
Slight weed when upgrading a sword to grenny without promoting it with city raider 1 first.
The save:
http://forums.civfanatics.com/attachment.php?attachmentid=130350&stc=1&d=1150733297