init turn:
move some units around
cusco does not need to work that many times as it's proudcing too much hammers. Remove production from 2 mines and we are at food +2 (was +1) and have another specialist
attack axe and catapult by cesars city and lose chariot to axe at 90% odds, but crossbow kills catapult and axe finishes axe
move workers to safety
also move trim to secure our waterways
1220AD (1):
craps pillaged, cusco will creates trim that moves to secure crabs again
kill 2 elephant by Hangzau with 2 pikes
also kill longbow with maceman (68% odds), it just annoys me that AI parks units by city and does nothing with them
kill 3 units by chicago only chriot left from that surprise stack
then kill archer and catapult (but lose mace at 90% first)
i just realised that we don't have a single catapult or trabuchet anywhere? Where are they?
machu pichu set to built boat to replace pillaged clams
1230AD (2):
fedualism finished, guilts was preset to go next, so just leave it
cusco finishes mace, trabuchet next
chop woods by chicago (terrace in 12)
moved some units off-hill by hangzhou in previous turn and china moves 2 swords and chariot there.
Kill all 3 (but our crossbow dies to sword at 95%, it seems bad RPG every turn)
kill remaining chariot by chicago
1240AD (3):
kill pillaging trimmerie just in time as machu pichu finishes workboat
chriot kills lone american axe by hangzaou
mao is sending a lot of elephants our way
we'll have to find his source and pillage it
do some more MM in cuzco for more gold (units still produced in 1 turn)
pasturize cows by chicago (we need couple more workers)
1250AD (4):
mao attacks our stack by ravenna with 2 cats and 2 chariots (that die) and elephant kills our axe
1260AD (5):
more attacks on our stack by ravenna
final result, AI losses:
2 catapults, 1 elephant, 2 praetorians and 1 archer
but we lost some too: mace, crossbow and axe. Remaining catapult and axe retreat from the city
kill elephant by hangzou and move couple units to remove chinese city nearby
also move some units to take (and keep) city where rome used to be
1270AD (6):
MM cuzco to get mace in 1 turn (we can do this every 4 or 5 turns to maximize commerce there)
kill lone catapult that moved to hill next to hangzou (other 5 units stayed in jungle). What's AI's rationale behind this?
take Arpinum (no losses) and notice there is american city to the right
there is small american stack heading that direction (either to reinforce that city or attack ours)
unlucky lone elephant happened to be parked in jungle on the way of our small stack that happened to be accompanied by pike.
Our soldier is happy to report that elephant is no more and its head will be brought home.
1280AD (7):
catapult from the american stack attacks our retreating axe and catapults and our axe dies, but catapult is not attacked (even thou there is 6 other units there)
americans also build city in there
all our cities finish building something:
cusco: mace -> mace
machu: trabuchet -> trabuchet
tiwanaku: worker -> longbow (to leave is protection for new cities)
chicgo: terrace -> court
hangz: mace -> mace
chinese shandong is burnt to the ground
scientist born in cuzco will give us philosophy or i just noticed we have artist in cuzco so we can have great age (i parked them both in cuzco so we can discuss what to do)
we are losting 15 gold at 50%, so do some MM and we are at -6 and we have 130 in bank.
1290AD (8):
kill american axe and catapult by arpinum
move xbow towards that hidden american city and discover only 2 spears there
1300AD (9):
arpinum comes from revolt and we're losting 21 gpt
crossbow kills spear in seattle (only 1 spear remaining)
move units moving towards ravenna
1310AD (10):
my log shows I played 10 turns, but year is odd
guilds in, set research next for banking (in 5) for mecantilism (since we can't have foreign trade routes anyways), but we didn't put any beakers into it yet
how nice of americans to move galley and trimerie to seattle just as we're about to demolish it
we have quite a few units by ravenna (which I think is last cesars city), and defenses are down to 0% and only 8 archers inside, our trabuchets (there are 2 right by) should easily take care of that
there is that annoying stack of 5 units on jungle by hangzau that hasn't moved at all so once we take down ravenna, it will remove the praetorian and we can take it down.
here is what military advisors tell us we have:
we're spending a lot of money one military:
btw, we met peter, which is first (don't know when, must have missed the announcement)
looking at the wonders info, he's got most of the wonders. we might go to get caravels soon, as he might start taking down our trims
also, this might be nice city site with 2 water resources and horses
move some units around
cusco does not need to work that many times as it's proudcing too much hammers. Remove production from 2 mines and we are at food +2 (was +1) and have another specialist
attack axe and catapult by cesars city and lose chariot to axe at 90% odds, but crossbow kills catapult and axe finishes axe
move workers to safety
also move trim to secure our waterways
1220AD (1):
craps pillaged, cusco will creates trim that moves to secure crabs again
kill 2 elephant by Hangzau with 2 pikes
also kill longbow with maceman (68% odds), it just annoys me that AI parks units by city and does nothing with them
kill 3 units by chicago only chriot left from that surprise stack
then kill archer and catapult (but lose mace at 90% first)
i just realised that we don't have a single catapult or trabuchet anywhere? Where are they?
machu pichu set to built boat to replace pillaged clams
1230AD (2):
fedualism finished, guilts was preset to go next, so just leave it
cusco finishes mace, trabuchet next
chop woods by chicago (terrace in 12)
moved some units off-hill by hangzhou in previous turn and china moves 2 swords and chariot there.
Kill all 3 (but our crossbow dies to sword at 95%, it seems bad RPG every turn)
kill remaining chariot by chicago
1240AD (3):
kill pillaging trimmerie just in time as machu pichu finishes workboat
chriot kills lone american axe by hangzaou
mao is sending a lot of elephants our way
we'll have to find his source and pillage it
do some more MM in cuzco for more gold (units still produced in 1 turn)
pasturize cows by chicago (we need couple more workers)
1250AD (4):
mao attacks our stack by ravenna with 2 cats and 2 chariots (that die) and elephant kills our axe
1260AD (5):
more attacks on our stack by ravenna
final result, AI losses:
2 catapults, 1 elephant, 2 praetorians and 1 archer
but we lost some too: mace, crossbow and axe. Remaining catapult and axe retreat from the city
kill elephant by hangzou and move couple units to remove chinese city nearby
also move some units to take (and keep) city where rome used to be
1270AD (6):
MM cuzco to get mace in 1 turn (we can do this every 4 or 5 turns to maximize commerce there)
kill lone catapult that moved to hill next to hangzou (other 5 units stayed in jungle). What's AI's rationale behind this?
take Arpinum (no losses) and notice there is american city to the right
there is small american stack heading that direction (either to reinforce that city or attack ours)
unlucky lone elephant happened to be parked in jungle on the way of our small stack that happened to be accompanied by pike.
Our soldier is happy to report that elephant is no more and its head will be brought home.
1280AD (7):
catapult from the american stack attacks our retreating axe and catapults and our axe dies, but catapult is not attacked (even thou there is 6 other units there)
americans also build city in there
all our cities finish building something:
cusco: mace -> mace
machu: trabuchet -> trabuchet
tiwanaku: worker -> longbow (to leave is protection for new cities)
chicgo: terrace -> court
hangz: mace -> mace
chinese shandong is burnt to the ground
scientist born in cuzco will give us philosophy or i just noticed we have artist in cuzco so we can have great age (i parked them both in cuzco so we can discuss what to do)
we are losting 15 gold at 50%, so do some MM and we are at -6 and we have 130 in bank.
1290AD (8):
kill american axe and catapult by arpinum
move xbow towards that hidden american city and discover only 2 spears there
1300AD (9):
arpinum comes from revolt and we're losting 21 gpt
crossbow kills spear in seattle (only 1 spear remaining)
move units moving towards ravenna
1310AD (10):
my log shows I played 10 turns, but year is odd
guilds in, set research next for banking (in 5) for mecantilism (since we can't have foreign trade routes anyways), but we didn't put any beakers into it yet
how nice of americans to move galley and trimerie to seattle just as we're about to demolish it
we have quite a few units by ravenna (which I think is last cesars city), and defenses are down to 0% and only 8 archers inside, our trabuchets (there are 2 right by) should easily take care of that
there is that annoying stack of 5 units on jungle by hangzau that hasn't moved at all so once we take down ravenna, it will remove the praetorian and we can take it down.
here is what military advisors tell us we have:
we're spending a lot of money one military:
btw, we met peter, which is first (don't know when, must have missed the announcement)
looking at the wonders info, he's got most of the wonders. we might go to get caravels soon, as he might start taking down our trims
also, this might be nice city site with 2 water resources and horses





Steal the free worker.
. 