mm18: Incan Warlords AWM

init turn:
move some units around
cusco does not need to work that many times as it's proudcing too much hammers. Remove production from 2 mines and we are at food +2 (was +1) and have another specialist
attack axe and catapult by cesars city and lose chariot to axe at 90% odds, but crossbow kills catapult and axe finishes axe
move workers to safety
also move trim to secure our waterways

1220AD (1):
craps pillaged, cusco will creates trim that moves to secure crabs again
kill 2 elephant by Hangzau with 2 pikes
also kill longbow with maceman (68% odds), it just annoys me that AI parks units by city and does nothing with them
kill 3 units by chicago only chriot left from that surprise stack
then kill archer and catapult (but lose mace at 90% first)
i just realised that we don't have a single catapult or trabuchet anywhere? Where are they?
machu pichu set to built boat to replace pillaged clams

1230AD (2):
fedualism finished, guilts was preset to go next, so just leave it
cusco finishes mace, trabuchet next
chop woods by chicago (terrace in 12)
moved some units off-hill by hangzhou in previous turn and china moves 2 swords and chariot there.
Kill all 3 (but our crossbow dies to sword at 95%, it seems bad RPG every turn)
kill remaining chariot by chicago

1240AD (3):
kill pillaging trimmerie just in time as machu pichu finishes workboat
chriot kills lone american axe by hangzaou
mao is sending a lot of elephants our way
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we'll have to find his source and pillage it
do some more MM in cuzco for more gold (units still produced in 1 turn)
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pasturize cows by chicago (we need couple more workers)

1250AD (4):
mao attacks our stack by ravenna with 2 cats and 2 chariots (that die) and elephant kills our axe

1260AD (5):
more attacks on our stack by ravenna
final result, AI losses:
2 catapults, 1 elephant, 2 praetorians and 1 archer
but we lost some too: mace, crossbow and axe. Remaining catapult and axe retreat from the city
kill elephant by hangzou and move couple units to remove chinese city nearby
also move some units to take (and keep) city where rome used to be

1270AD (6):
MM cuzco to get mace in 1 turn (we can do this every 4 or 5 turns to maximize commerce there)
kill lone catapult that moved to hill next to hangzou (other 5 units stayed in jungle). What's AI's rationale behind this?
take Arpinum (no losses) and notice there is american city to the right
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there is small american stack heading that direction (either to reinforce that city or attack ours)
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unlucky lone elephant happened to be parked in jungle on the way of our small stack that happened to be accompanied by pike.
Our soldier is happy to report that elephant is no more and its head will be brought home.

1280AD (7):
catapult from the american stack attacks our retreating axe and catapults and our axe dies, but catapult is not attacked (even thou there is 6 other units there)
americans also build city in there
s4_5.jpg


all our cities finish building something:
cusco: mace -> mace
machu: trabuchet -> trabuchet
tiwanaku: worker -> longbow (to leave is protection for new cities)
chicgo: terrace -> court
hangz: mace -> mace

chinese shandong is burnt to the ground
s4_6.jpg


scientist born in cuzco will give us philosophy or i just noticed we have artist in cuzco so we can have great age (i parked them both in cuzco so we can discuss what to do)

we are losting 15 gold at 50%, so do some MM and we are at -6 and we have 130 in bank.

1290AD (8):
kill american axe and catapult by arpinum
move xbow towards that hidden american city and discover only 2 spears there

1300AD (9):
arpinum comes from revolt and we're losting 21 gpt
crossbow kills spear in seattle (only 1 spear remaining)
move units moving towards ravenna
s4_7.jpg


1310AD (10):
my log shows I played 10 turns, but year is odd
guilds in, set research next for banking (in 5) for mecantilism (since we can't have foreign trade routes anyways), but we didn't put any beakers into it yet

how nice of americans to move galley and trimerie to seattle just as we're about to demolish it
s4_8.jpg


we have quite a few units by ravenna (which I think is last cesars city), and defenses are down to 0% and only 8 archers inside, our trabuchets (there are 2 right by) should easily take care of that
there is that annoying stack of 5 units on jungle by hangzau that hasn't moved at all so once we take down ravenna, it will remove the praetorian and we can take it down.

here is what military advisors tell us we have:
s4_9.jpg


we're spending a lot of money one military:
s4_10.jpg


btw, we met peter, which is first (don't know when, must have missed the announcement)
s4_11.jpg

s4_12.jpg

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looking at the wonders info, he's got most of the wonders. we might go to get caravels soon, as he might start taking down our trims

also, this might be nice city site with 2 water resources and horses
s4_14.jpg
 
hmm, what to do with these GPs. I'll wait till we have some discussion, I am not sure we are large enough for a golden age to be worth it, and culture bombs are nice to get some quick defence up and impede enemy movement when we take a strategic city. My gut feeling is to make an academy or super specialist with the scientist, go attack the AIs now that we have the military tech edge we needed (I don't think we were ever going to get anywhere with just sword level crap against China anyway), and use the artist for a bomb later.
 
I would just save them. Once we take over our continent they it will be nice to have several GA's.
 
Also, I set research to banking for mercantilism. I think that plus reprenentation would give us quite a bit of beakers even at 10 or 20% science.
A bank at cusco would also give us a lot of gold.
 
ok, first off

I add scientist to the capital as a super specialist so we can continue to research well at low %, and we get an additional Hammer to go through all our bonuses there. I don't think we should wait for a golden age.

I also can't resist this:



1320 AD (1) - Kill units in Ravenna. Order up another worker and settler, we don't have enough workers

1330 AD (2) - Kill more units in Ravenna. Roosevelt sent some units there to help

1340 AD (3) - We build Hanging Gardens. Cuzco back to 1 turn maces. We have guilds but why can't we train knights? A couple of these would be nice to round out our stacks and they can reinforce threatened areas quickly. Aha, we didn't research horseback riding.



Take out Ravenna for the loss of 1 mace but it was only a CR2 one. There is no way we can hold this city because our communication lines are screwed up by all the enemy troops camping in jungle, I haven't even been able to reinforce our initial stack yet because of it. Raze the city. Rome is eliminated. I'm also trying to run another small stack down the East side to attack the Americans, will be easier if we focus our offensive operations on one civ at a time.

Going to try and do something about the very annoying jungle at Hangzhou.

1350 AD (4) - The AI now has feudalism. I use a couple of workers with escort to clear one of the jungle tiles at Hangzhou. Since the praetorian got disbanded, our maces can attack into the jungle at good odds and kill the camped out spears there. Mao loses some more units attempting to attack the escorted workers, then retreats.

1360 AD (5) - one of our triremes is sunk by a Russian caravel. Banking is in, get HBR due in 1 turn. Take the revolt to mercantilism first as it's a no brainer civic to be in.

1370 AD (6) - lose another trireme to the same caravel, that's not good. Kill more attacking AI units at or near Hangzhou, and we get another +2 xp great general in Cuzco

1380 AD (7) - HBR -> Compass. Mao retreats his units, maybe he's planning some sort of galley drop now that the Russians cleared the way. We need to get optics to put a stop to this. I will found a new city to fill the gap between our core and Hangzhou at a nice cottagable site and it will give us some visibility in that area. I'm also stocking up on Trebs.

1390 AD (8) - Roosevelt founds a city in the exact same place we razed Ravenna (sigh). Ignore it for now, I'd rather go after his core cities. That annoying Russian caravel kills ANOTHER trireme and lives with 0.0/3 health left...

1400 AD (9) - Build new trireme, sink that damn caravel. Begin a monastery in Tiwanaku to get our religion to newly founded/conquered cities. Take, and keep, San Francisco since it is a nice site. I have put together an extremely nasty SoD now even before the knights arrive, which should be sufficient to destroy America. Have fun with it.



I advise ignoring the red circle for now (Mao would just refound it anyway) and just go take out the American core cities. I moved our Great Artist to Hangzhou in case we need to culture bomb anywhere.

Stop here to even out the year numbers since I took an extra turn in a previous set by accident. Notice that the jungle tiles south of Hangzhou are finally cleared out. Mao's troops that retreated earlier are on the way back.

Science is stabilized at 30% (although we have some recently founded cities dragging our overall rate down.) We need to build more cottages and find some room to put up cash buildings in Cuzco at some point. It's almost like we're playing OCC. Since it's best if we kill one civ at a time to avoid too much WW, maybe now would be a decent time to get some economic stuff done since I think we have enough troops to wipe out the Americans.
 
Mark
werdna
uberfish
XtreamRockstar-UP
Qwack-On Deck
ThERat

Xtream if you are going to play please leave a pick up note in the next 12-24hrs. Also let us know if you plan to continue. I think you've played 1 turn and skipped about 6 in the 2 games you've been in with me and if you can't get into this one or don't have the time it is probably best to drop.
 
Checked save, everything looks good, but shouldnt we put a grocer/market/bank in cuzco now or soon? Its pumping out alot of gold... and market + grocer will help in the happiness and health department as well.
 
Qwack said:
Checked save, everything looks good, but shouldnt we put a grocer/market/bank in cuzco now or soon? Its pumping out alot of gold... and market + grocer will help in the happiness and health department as well.

it's the problem with cusco, it's a great city that does everything.
If we put bank/gorcer/market (probably 10-12 turns), during that time we could produce 12 maceman, which could take another 4-5 cities from AI.
 
If we put all our GP in Cuzco, we should only produce military there and develop other cities as cash cows...
 
It's just hard to build a grocer when you can build hanging gardens in 3 turns giving all your cities an extra population, and 15 xp knights in 1 turn. That city is too much fun to play with...

There will be time to round out Cuzco's infrastructure when our continent is cleaned out.
 
okay since my cpu with accsess to civ 4 aint connecting to the internet i wont be able to post untill 4:00
 
rockstar, where is the report, it's about time :scan:
 
OK skip/drop Xtreme

Mark
werdna
uberfish
Qwack-UP
ThERat-On Deck
 
Played 10 turns. We find out that we are third most advanced civilization, which isnt unexpected at this point. However good thing is that the civ we havent met isnt as advanced as Peter.



Compass also comes in first turn, set research on optiks immedietely for caravels. Optiks comes in 1440. During this time, easily pick off Mao's 6 unit stack and individual units. I started moving our offensive party towards washington's other cities.

Also, I fail to notice 2 catupults near chicago and washington manages to grab the city. Apologize for this, I remeber we had a crossbow up there. Took the city back 2 turns later but this lost all our hammers in the courthouse. Once again, completely my fault for not noticing.

Mao brings 2 trireme stack from south, I set Cuzco to build a caravel. In 1460, capture New York with 2 trebechuts lost. I decided to keep it because we will probably get rid of washington soon anyways, and the wine will be useful for happiness.



It will also pay for itself once we push back some borders. Mao stupidly sends a settler/spearman/war elephant stack near our main army.. sigh :rolleyes: Steal the free worker.

Other than that, just continue pushing out army/courthouses/terraces all over the place. We have war weariness 1 right now, not sure if this came into play in my turnset or is from before, but built market in cuzco in 2 turns to take care of unhappiness.

We now have enough units near new york to seperate the stack into offensive/defense at NY. I havent moved it yet as ill let TheRat decide which way to go and which units to use :) .



Ive sent one caravel out to explore so we can find out where other island is. Research wise, after optiks went towards gunpowder. Im thinking we can go gunpowder -> Chemistry and than pick up astronomy after that. Im not sure whether liberalism is researched already, but I highly doubt we can get it first if it h asnt been, since Peter is up paper/philsophy on us.

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