init turns:
everything looks good, our empire is great
1832AD (1): we had a wounded rifleman sitting byitself that got attacked and killed
economics in, go for corporation (in 2) for wallstreet
kill the cavarlery that killed our rifleman (after losing one rifle at 90%) and move our wounded stack there. It's outside of bounds of alex so they will heal faster.
move our galleons back to mainland for more reinforcements.
1834AD (2): our stack on enemy contient needs couple turns to heal. send 2 more galleons with units.
it looks like egypt and russia keep a lot ofunits in their cities, but don't move them to our stack. perheps our frigates scare them to leave those cities?
1836AD (3): economics done, debate between railroad and assembly line, and go for railroad.
not much happens, few economic builds are done and our gold goes to +125pt, so up research to 60% (still +25)
set Tiwanaku for iron works (our second biggest shield production city, will complete in 17)
Hungzau is unhappy, so switch it to theater
1838AD (4):
state of liberty complete. sink peter's empty galleon with frigate (99% odds, but only 0.2 life left taht will take 10 turns to heal, ouch)
also sink egyps gally with settler and longbow
our stack heals, so i move it, but with only 1 trabuchet will take forever to take city
1840AD (5):
nothing interesting happened
spot alex's capital, protected by only 5 units. where is his army?
1842AD (6):
again nothing interesting
1844AD (7):
nothing
1846AD (8):
railroad finished, assembly line next
some of our units land on alexland, more units on the way
our workers start railroad projects
1848AD (9):
alex is sending settler probably to settle at his old city site
1850AD (10):
alex cavalery attacks our stack by his capital and does 0 damage.
wow, that was the only attack i've seen from him.
there is Peters frigate at the south of our continent.
a lot of our units are almost reaching the continent:
there is some unhappiness in several cities. maybe we can up the culture to 10%?
Beijing is almost done with bank, and would be probably be good candidate for wall street.
Overall it was a really boring turnset. Maybe we can setup galleon chain to move units faster?
I think we also lack any strategy of what to do next. Do we just keep sending units? Who do we take on and what cities do we keep and how many?
I don't have much experience at this age, as I usually finish my games before 1500 and if drags to this age, I just give up as it's really tedious at times.