mm21-The Art of War-Always

btw, deluxe and standard are non compatible, I hope we all have the standard version of the game.
 
Just took a look at the save and had a few thoughts...
  • In four turns we earn our first policy and though it appears we all agree on adopting 'Honor', I just wanted to be absolutely clear that everyone was in agreement.
  • We currently have three extra happiness, so our worker (who is complete in two turns), I was considering improving the cow prior to the sugar. The cow grants us an additional :hammer: compared to the :food: from the wheat (which speeds us up to unhappiness). I honestly think we could improve both the cow and the wheat before becoming unhappy, but I'm not sure how warfare affects happiness.
  • After looking at the save and hearing Ozbenno's and our hosts comments I tend to agree that it would be best to research Writing next for our UB.
  • I'm probably going to go with a warrior next and possibly an archer after that. Or should that be warrior -> settler?
  • I didn't take a close look at possible city sites, so I have no opinion on that.

I plan on playing in the morning, so somewhere between eight to eleven hours from now, so any thoughts on the above?

Edit: I have the standard version.
 
but I'm not sure how warfare affects happiness
Not at all, there is no WW in civ 5, a big plus

As for the rest, I agree with delaying some growth for added production. Rapid expansion will simply slow us anyway once we gain some AI cities.

Barbarians are pretty frequent in Civ5 thus additional units are a plus in my mind
 
I also have standard. If we all have standard, at least we can play.

Social policy -- honor, definitely. With all our combat, it's a must.

I love love love ranged units, so I would go warrior -> archer -> settler myself. We can't really afford many casualties at all and ranged units are the way to limit those. Since we have archery, I'd take advantage of it.

Tech-path, I fully concur on Writing before Iron Working. Depending on the horse situation, we might even want HBR before IW. Though horses are kinda fragile. Spears, at least, hold up pretty well between ranged units and the opponent(s).

Cows give food, not production, unfortunately. Since the wheat is on plains, it has a hammer, so I'd probably do it first, myself, to make sure the stupid governor keeps working it. Though the river and speed might take priority. Lots for the worker to do, at least.

Exploring....city-states vs. more foes. I don't know. Let's just not lose our capital, OK? :p

Arathorn
 
First off, I have to apologize due to not having any screenshots. I haven't figured out how to take them yet. I have a Macbook Pro and use a Windows partition to play. My keyboard doesn't have a PrntScr button and I tried using the Apple key commands, but that didn't work either. I'll have to talk to some other Mac users to see how they do it. Its probably something simple.

Upon hitting 'end turn' a wounded Indian archer showed up across the river, so our healing warrior was sent to remove him from

existence. Our warrior earned a promotion, which I've left unchosen.

3120 BC Liz comes along and desires peace, which I refuse.

3080 BC Worker completed and moves to cow and begins pasture. Production is started on a warrior. In the process of our warrior

returning we see a barb headed our way.

3040 BC The barb turns north while our wounded warrior enters our territory and begins healing. A wounded English scout shows up

to the south.

Grr, I wish I could take screenshots. We get the popup regarding the 'Worlds busiest people', we're tied for last with 5, while

the leader has 8. Elizabeth is at 7 and Gandhi is at 8. We also have a barb from the south heading our way.

3000 BC We have an English scout within bombardment range and it brings him down to the red. We have a barb three tiles away, so I

ignore the scout and reposition our warrior. The worker completes the pasture, but we're still three turns away from finishing

Calendar. Due to the scout being next to the wheat, I instead move the worker to the grass tile between the cow and lux and start

on a farm. I also adopt the 'Honor' policy.

2960 BC On the interturn the barb attacked us and did significant damage to both us and itself. The barb was extremely wounded

where I could have killed it by bombarding, but I wanted the XP, so our now very wounded warrior finished him off. The English

scout has moved out of sight.

2880 BC Calendar completed, start research on Writing (9 turns).

2760 BC Warrior -> Archer. Warrior moves to hill NE of capitol.

2720 BC We grow 1 pop and the worker completes the farm and moves to the sugar. The worker should have been completed last turn,

except for a misclick by me, which cost one turn.

Liz offers 100 gold plus 5 gpt for peace, which I refuse.

2640 BC A barb comes within range. It's showing a minor victory so I bombarb it and then put both warriors on the opposite side of

the river.

The barb ignores us and instead moves south.

2600 BC I bombard again and then use our experienced warrior to kill the barb.

I'm currently on turn 36, but Writing just completed and I'm unsure about what we've decided on next. We have horse one tile outside of our borders, but there's only two, so not sure that's worth researching HBR for. There's a second horse resource (also two) that's three tiles to the east, so still within our three ring radius. Mining is a strong possibility, but it'll require us to purchase the plains hill (100 gp, we have 193, earing 10 gpt). I'm more inclined to get Mining next for the additional production.a

Our archer is due in six turns, pop growth in nine turns (currently at size 5).
 

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I do have the standard version of the game as well.

I have the save in my possession so consider this a got it. Will probably have a look at the save later tonight and post some comments in the morning to play tomorrow.

HBR will be good eventually but I think Mining is better now for production purposes and leads towards iron working.

More thoughts tomorrow after I have a look at the save.
 
lurker's comment: Methos, I don't know whether ordinary keyboard remappers would work on cross-platform builds but it might be easier to force a key to think it is printscreen, with a program like that, than wait for firaxis to figure it out. I'd give that a shot, just google key mapping.

Btw I had a mild case of civsomnia last night and played this, fun map!
 
Some notes from looking at the save...

Mining (6 turns) and then Bronze Working seem the best options for tech at the moment, given we have Writing already.

We are 6 turns from producing an archer, options after that could be warrior (7), settler (9) or paper maker (14), given we have 2 units only at the moment (and one in production) I think a warrior.

I would like to send one of our units exploring to the east to see what we have out there, leaves one at home and the archer in a few turns, seems protection enough.

Have your say, I will be playing in about 8 hours or so.
 
Plan sounds good to me.

If we have iron, the strategy to build warriors and upgrade to swords is powerful btw.
 
I played until turn 48 as we have achoice or two to make and it seemed a good handing over spot.

Started off by setting the research to Mining and moving one of our warriors to explore the south east.



He found three things of interest, first a barbarian encampment, which he later destroyed but maybe of more importance, the edge of the world, we have one flank with little to worry about. Also the Rock of Gibraltar was found.



Also of note, we have the need, the need for incense...



When our archer completed, I started building another warrior and set the already built second warrior off to the north east, where he found a city state.



We finished Bronze Working and have the choice here I see between Wheel and Iron Working. The warrior finished same turn as BW and the city grew to size 6 at the same time.

We could go for more warriors or (better I think) a settler for an Iron city. I forgot to take the turns required for IW and a settler sorry :blush:.

Elizabeth has gone city crazy and now has 3 pushing towards us, our swords will feast mightily :scan:

I assumed we were saving money for sword upgrades so haven't done anything about Dublin at all.

Arathorn is UP I believe!!
 

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I agree with IW

In my opinion, a combination of good melee units together with some ranged staff is far better than those horses/knights/cavalry. To me it seems that the latter is too fragile and often picked out by spears pikes etc.

So, let's research iron and get some swords up. Upgrading of warriors is a great idea as it is much cheaper than building swords from the start.
 
and since it hasn't been posted for a while

Roster
Mark1031
Methos
Ozbenno
Arathorn - up
ThERat - on deck
 
Personally I'm not interested in Dublin. In my SP games I tend to get a unit every 17 turns. I'd rather save the money for upgrading units, or maritime and/or cultural city states. Dublin does have gold though, so the happiness from it may be worth the :gold:, depending how things turn out.
 
Got it. Hope to play in the airport today, but I make no guarantees as today is rather ... crazy. If not today, tomorrow.

IW during warrior/settler seems to make the most sense to me. The settler is to claim iron, so we have swords to go take England's cities. Two swords and two archers will probably be enough, with good tactics.

Arathorn
 
My apologies for the turns. I overestimated our strength and underestimated England's.

Anyway, good news (relatively) came in 3000 BC, when Boethius ranked the most literate players (most techs). We were last, naturally, but we have 8 techs, as do two others. The rest, including Gandhi and Elizabeth, only have 9 techs.

I moved toward England, trying to establish a position away from our front, and maybe even take a city. I took out a couple warriors and captured a worker, but I overextended a bit and lost our archer. :( That's just ... poor play. They had another warrior hidden in the background and he came off the roads and took out our archer. I had moved him a bit forward to finish off another warrior, but I exposed him needlessly. Units are very precious. Sorry.

Barbs came in from the south, which was a problem since I had sent our troops north to deal with England. Nothing pillaged and no units lost to barbs, but i had to dance our workers around some. And weaken the English area a bit.

Elizabeth came begging for peace, early on. It was an even peace offer, so she apparently felt our militaries were semi-equivalent. A turn later, Gandhi offered 100 gold and 3gpt for peace. That would be nice, in some games. Out of place in this one, but a couple hundred gold for very little is something to keep in mind for other games.



That gap let the English build up some forces. A couple archers and city defense. They were becoming a bit of a problem. Many cities producing leads to that. They'd already damaged a number of units, so it was a bit dicey.

This picture also shows that wonders were starting to fall. This turn, both Stonehenge and the Colossus were completed. A couple others completed earlier. I'm just noting that fact. I don't think we want to worry at all about wonders. Except those that we capture. :satan:

I took care of an archer (couple other warriors) earlier, too. But that exposed a warrior. :(



I fear he will die in the interturn. He might well be worth healing completely, though, just to keep him alive. He does have a promotion available. Up to the next player.

We should probably build another archer. And our settler is up for discussion.

Roster
Mark1031 - on deck
Methos
Ozbenno
Arathorn
ThERat - up

Arathorn
 

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Got it,

A few questions before I play. Are we planning to expand or simply take over enemy cities? We could theoretically rush a settler with the cash we have?

Maybe wait til IW is done and then decide where to settle. I guess that makes most sense. Remember that city location is not that critical anymore.
 
Had a look at the save, we get a settler in 2 anyway. I would use the money we currently have to buy our great UB. The UB is a no brainer, giving 4gpt and 2science/citizen for a mere 1gpt. This building can never go wrong. With it we can also add 2 scientists.
 
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