Leader | Ability | Agenda |
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Amina
Economic,
Militaristic | Warrior-Queen of Zazzau: Increased Resource Capacity in Cities. Increased Gold per Age for each Resource assigned to Cities. Increased Combat Strength for all Units on Plains and Desert tiles. | Desert of the Warrior Queen: If the player has more Settlements on Plains or Desert tiles than Amina, Decrease Relationship by a Medium Amount. If the player has no Settlements on Plains or Desert tiles, Increase Relationship by a Small Amount. |
Ashoka, World Renouncer
Diplomatic,
Expansionist | Dhammaraja: Adds Food in Cities for excess Happiness beyond a set amount. Increased Food in all Settlements during a Celebration. All Buildings gain a Happiness adjacency for all Improvements. | Without Sorrow: Increase Relationship by a Medium Amount with the player with the highest Happiness yield. Decrease Relationship by a Medium Amount with the player that has the lowest Happiness yield. |
Ashoka, World Conqueror*
Diplomatic,
Militaristic | Devaraja: Increased Production in Cities for excess Happiness beyond a set amount. Increased Production in Settlements not founded by you. Declaring a Formal War grants a Celebration. Large increase to Combat Strength against Fortified Districts for all Units during a Celebration. | Without Regret: Decrease Relationship by a Medium Amount with the Leader whose lands cover the most tiles and Increase Relationship by a Medium Amount for the one with the least. |
Augustus
Cultural, Expansionist | Imperium Maius: Adds Production in the Capital for every Town. Increased Gold towards purchasing Buildings in Towns. Can purchase Culture Buildings in Towns. | Restitutor Orbis: Decrease Relationship by a Medium Amount for each Town in other players' empires. Increase Relationship by a Medium Amount for each City (excluding Capital) in other players' empires. |
Benjamin Franklin
Diplomatic,
Scientific | The First American: Increased Science per Age on Production Buildings in Cities. Increased Production towards constructing Production Buildings. Increased Science per Age from active Endeavors you started or supported. Can have multiple Endeavors of the same type active at a time. | Civic Virtue: Increase Relationship gains with players that share a Government with him. Decrease Relationship with players that don't share a Government with him. |
Charlemagne
Militaristic,
Scientific | Father of Europe: Military and Science Buildings receive a Happiness adjacency for Quarters. Gain a set number of free Cavalry Units, once unlocked, when entering a Celebration. Increased Combat Strength for Cavalry Units during a Celebration. | The Golden Shepherd: Increase Relationship by Medium Amount with whichever player has triggered the most Celebrations. If there is a tie, Increase Relationship by Small Amount to tieholders. Decrease Relationship by a Medium Amount with whoever has triggered the fewest Celebrations. If there's a tie, Decrease Relationship by Small Amount to tieholders. |
Confucius
Expansionist,
Scientific | Keju: Increased Growth Rate in Cities. Increased Science from Specialists. | Guanxi: Increase Relationship by a Medium Amount for having the most Specialists in an empire. Decrease Relationship by a Small Amount for the leader with the least amount of Specialists in an empire. Only triggers if Confucius has at least one Specialist. |
Harriet Tubman
Diplomatic,
Militaristic | Combahee Raid: Increased Influence towards initiating Espionage Actions. Gain a set amount of War Support on all wars declared against you. Units ignore Movement penalties from Vegetated tiles. | Veracity: Increase Relationship by a Medium Amount once for each formal war the player declared. Decrease Relationship by a Medium Amount once for each surprise war the player declared. |
Hatshepsut
Cultural,
Economic | God's Wife of Amun: Adds Culture for every imported Resource. Increased Production towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers. | Wonders of Iteru: Decrease Relationship by a Small Amount if you have more Wonders than Hatshepsut. Increase Relationship by a Medium Amount if you have less Wonders. |
Himiko | ??? | ??? |
Ibn Battuta
Wildcard | The Marvels of Traveling: Gains multiple Attribute points after the first Civic in every Age. Increased Sight for all Units. Gain a Unique Endeavor called Trade Maps that lets you gradually see other Leaders' explored areas. | Far and Wide: Increase Relationship by a Large Amount with the player who has uncovered the most Fog of War tiles. If there is a tie, Increase Relationship by a Medium Amount to tieholders. Decrease Relationship by a Small Amount with the player who has uncovered the fewest Fog of War tiles. |
Isabella
Economic,
Expansionist | Seven Cities of Gold: Gain Gold every time you discover a Natural Wonder, increased if the Natural Wonder is in Distant Lands. Receive additional tile yields from Natural Wonders, additional Gold towards purchasing Naval Units, and reduced Gold maintenance costs for Naval Units. | Wonderlust: Decrease Relationship by a Large Amount per Natural Wonder in the player's borders. If no Natural Wonders are possessed by the player, Increase Relationship by a Small Amount. |
Machiavelli
Diplomatic,
Economic | Il Principe: Gain additional Influence per Age. Gain a set amount of Gold per Age when your Diplomatic Action proposals are accepted, or even more Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can Levy Military Units from City-States you are not Suzerain of. | The Spider: If not at war with Machiavelli, increase Relationship by Medium Amount for each other war. |
Napoleon Bonaparte, Emperor*
Economic,
Militaristic | Empereur des Français: Gain a unique Diplomatic Action that reduces the Trade Route capacity for a target civilization and causes massive Grievances. Bonus Gold per Age for every leader Napoleon is Unfriendly or Hostile with. | ??? |
Napoleon Bonaparte, Revolutionary*
Cultural,
Militaristic | La Grande Armée: All army commanders gain extra movement. Gain Culture each time you defeat an enemy unit. | ??? |
Pachacuti
Economic,
Expansionist | Earth Shaker: All Buildings gain a Food adjacency for Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance. | Mountain King: Increase Relationship by a Medium Amount for the player with the least Mountains in their territory. Decrease Relationship by a Medium Amount for the player with the most Mountains in their territory. |
Tecumseh*
Diplomatic, Economic | Nicaakiyakoolaakwe: Increased Food and Production per Age in Settlements for every City-State you are Suzerain of. Increased Combat Strength for all your Units for every City-State you are Suzerain of. | Suzerain of the World: Decrease Relationship by a Large Amount when a player disperses an Independent, and Increase Relationship by a Small Amount if player does not have an active "Befriend Independent" Project active. |
Trung Trac
Militaristic,
Scientific | Hai Bà Trưng: Gain a set number of free Promotions on your first Commander. Your Commanders gain additional experience. Gain increased Science in Cities on Tropical tiles; this bonus is increased during any Formal War you declare. | Van Minh: Decrease Relationship by Medium Amount with the player who has the greatest amount of Promotions across all Commanders. If tied, Decrease Relationship a Small Amount with tie holders. Increase Relationship by Medium Amount with the player who has the least amount of Promotions across all Commanders. If tied, Increase Relationship a Small Amount with tie holders. |
Xerxes, King of Kings
Economic,
Militaristic | Crusher of Rebellions: Increased Combat Strength for Units that are attacking in neutral or enemy territory. Gain Culture and Gold per Age upon capturing a Settlement for the first time. Gain increased Gold in all Settlements, increased even further in Settlements not founded by you. Increased Settlement limit per Age. | Lord of Fire: Decrease Relationship by a Medium Amount when a player is not at war. Increase Relationship by a Small Amount when a player is at war. |
Xerxes, The Achaemenid*
Cultural,
Economic | Silk Road: Increased Trade Route limit with all other leaders. Creating a Trade Route or Road with a Merchant provides Culture and Gold per Age. Increased Culture and Gold per Age on Unique Buildings and Unique Improvements. | Lord of Coin: Decrease Relationship by a Medium Amount if player has a greater or equal number of Trade Routes compared to Xerxes. Increase Relationship by a Small Amount if player has fewer Trade Routes than Xerxes. |