MM7: Slicing Samuri

1150: I notice that Kahn is pretty well defended and that city Turfan gives us nithing and it will take many turns to get troops ready to take it. OTOH Machu Pichu has wines and is weakly defended. I will take peace with Kahn when I can and switch to Huayna who is not very friendly with us anyway.

710000.JPG


1160: Tear up some fishing nets

1170: Move troops. Take peace with Kahn for nothing through a misclick.

1180:zzz

1190: Kyoto WE->lighthouse. Edo WE-> Harbor. Kagoshima->lighthouse. We have enough of an army so back to infra.

1200: Guilds->paper for PP and Edu. Osaka cat-> forge

1210: Cancel open boarders with Huayna and declare.

1220: Moving on Machu Pichu

1230: Bombard Machu Pichu from 65% to 26%. No counter.

1240: Paper-> printing press. Paper to our friend Liz for optics straight up. And on the war front 3 more bombards reduce city defenses to 0. Send in 2 suicide cats and we are able to take the city defended by 2 LBs, 1 maceman, and 1 spear losing 1 WE in the process.

machu0000.JPG



1250: Consolidate and heal.

I would press the war on the Incans. We would need some more cats but we can also take them down or out almost with what we have for actual troops. Or we could stop and consolidate at some point. Kahn will be a tougher nut but I’m hoping our friend Liz can be eventually made friendly enough to declare on him. This would be nice as he would be sandwiched.
 
Mark1031- Just played (out till the 28th)
madviking-Skip
Formula51-UP
Meteor Punch - On Deck
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played an extra turn somehow.

1250 Trade with Mansa for Banking.
1260 I'm really confused. Why do we have a galley with a warrior and catapult on board...in English territory?
1270
1280
1290 Islam founded...somewhere. Open Borders with Napoleon.
1300
1310 capture Huamanga. Lost 2 catapults. Make peace with Inca for all I can get.
MP_MM7_05.jpg

1320
1330 Start on Replacable Parts.
1340
1350
1360 Kublai declares war on Elizabeth! falling right into our (Marks) plans...the AI sucks at killing each other, but at least they'll start hating each other before we ally England vs. Mongolia.

- Next player: redeclare war on the Inca when the peace treaty expires (1410, I think).
- our military production isn't so great for quickly conquering at the moment. For that we need a decent number of city attackers (Samurai would be best, but we have mostly elephants) and catapults.
Important: I played in version 1.09, I assume everyone is going to be upgrading.
 
I think the troop galley in English waters was on its way to Mongolia, but got pushed to England when peace broke out.

Any issues switching to 1.09? I haven't tried opening an old save.
 
scroll around, all looks fine. bump up research to get RP in 7T vs 8T, but lose about 13gpt
MM Nara for growth

Turn 197 (1370 AD)
Huamanga begins: Library
Huamanga begins: Taoist Monastery

The resistance in Huamanga ends, set to Taoist Monastery to get some quick culture. City is starving
chop the forest next to New Sarai to aid finishing the Grocer
Not much to do. All cities are still building the old stuff :)
Osaka grows: 11
Osaka finishes: Samurai
Tokyo grows: 10
Kagoshima grows: 6
Nara grows: 3


Turn 198 (1380 AD)
Osaka begins: Samurai
I upgrade a promoted warrior to a pike for 160g
Turn down research, RP still due in 5T @ +7gpt
Kyoto finishes: Knight
Machu Picchu's borders expand


Turn 199 (1390 AD)
Kyoto begins: Knight
Satsuma grows: 12
Satsuma finishes: Grocer


Turn 200 (1400 AD)
Tech learned: Divine Right
Satsuma begins: Courthouse

There were 2 trades on the IBT:
1st: England offers Divine Right and 20g for PP
2nd: Mongols cancel Open Borders agreement
Upgrade 2 Axeman to Samurai's.
verify that our peace deal can be canceled in 1T. Also note that the Mongal are tight with Capac, so we do risk getting involved in a 2 front war.
Tokyo's borders expand
Machu Picchu finishes: Granary


Turn 201 (1410 AD)
Machu Picchu begins: Barracks
I move a Samurai and Elephant out of Machu Picchu. Our largest force is going to go for Corihu, and then swing N.
Kyoto finishes: Knight

Turn 202 (1420 AD)
Kyoto begins: Knight
DoW on the Inca
Samurai promoted: Cover
Catapult promoted: Barrage I
Catapult promoted: Barrage I
Catapult promoted: Barrage I

Our attack force heading for Corihuayrachina
Knight promoted: Flanking I
Tech learned: Replaceable Parts
Tokyo finishes: Knight
New Sarai finishes: Grocer


Turn 203 (1430 AD)
Research begun: Gunpowder
Research begun: Rifling
Tokyo begins: Samurai
New Sarai begins: Work Boat

Ok, after RP, I go for Rifling, which requires Gunpowder 1st. Guns in 7T, Rifling 13T after that.
No counters from the Inca
Samurai promoted: City Raider I
Pick up 30g pillaging a tile with a knight
Osaka finishes: Samurai
Edo grows: 10
Huamanga finishes: Taoist Monastery


Turn 204 (1440 AD)
Osaka begins: Samurai
Huamanga begins: Library
Galley defeats: Incan Galley.

Cori has some LB's, a chariot, and a spear. Should be pretty easy with this force :hammer:
Sink a galley that had a horse archer and a chariot
Samurai promoted: Combat II
Kyoto finishes: Knight
Satsuma grows: 13
New Sarai finishes: Work Boat
Machu Picchu finishes: Barracks


Turn 205 (1450 AD)
Kyoto begins: Knight
New Sarai begins: Market
Machu Picchu begins: Buddhist Monastery

Inca's borders expand, and a chariot moves up, but nothing else.
Ok, looks like Cori now has a cat, which puts the stack in jeapordy. Our cats drop the defences down to 34%, but I decide to send in the units anyways, as we should be able to take this important town and keep the front to our N from now on.
Samurai loses to: Incan Longbowman.
Samurai loses to: Incan Longbowman.
Samurai defeats: Incan Longbowman.
Knight defeats: Incan Spearman.
War Elephant defeats: Incan Longbowman.
War Elephant defeats: Incan Catapult.

We capture the town, costing us 2 Samurai's, but now we can focus our strength in 1 direction.
Taoism has spread: Corihuayrachina
Galley promoted: Drill I
Knight promoted: Combat I
Knight defeats: Incan Chariot.
Satsuma finishes: Courthouse
Kagoshima finishes: Forge


Turn 206 (1460 AD)
Satsuma begins: Pikeman
Kagoshima begins: Library

Whoops, sorry, I hit enter by accident. Builds in Kagoshima and Satsuma can be switched.

Looks like we're not going to get much resistance from the Inca. Suggest we roll over them while building up for the bigger showdown with the Mongols. We could use a few more courts, especially in our far-flung towns.

MM7-1450AD.jpg




Crap, can't upload the save. Will try again later (or tomorrow morning)
 
Since no one said otherwise, I've got it. Should have time to play either late tonight or during the day tomorrow (not that this game is on any kind of breakneck pace :))
 
The save

Spoiler detailed log with pictures :

Turn 206 (1460 AD)
Satsuma begins: Harbor -- switch to Harbor since it's at max healthiness and doesn't have a barracks (was building pikeman)
Knight promoted: Sentry -- I like having at least one unit with sentry as a scout

Turn 207 (1470 AD)
Knight pillages a hamlet for 11g
Pillage a village for 19g and then the hamlet it becomes for another 21g
Upgrade archer in New Sarai to LB, since there is an Incan Horse Archer about
MM Kyoto to get above 30hpt threshhold -- knights in 3 turns
Since Osaka is at max health, I MM to 0 growth for more hammers and gold
Great Engineer coming in a couple of turns -- Versailles would be a nice thing to get with him
I hire a scientist in Edo, as it is quite wealthy and there is no need to hurry for the Grocer
Kyoto finishes: Knight

Turn 208 (1480 AD)
Kyoto begins: Knight
Knight promoted: Combat I
Couple of Incan HA's invade our territory -- not a threat to do anything but pillage, but I see no reason to allow even that
Knight defeats (10.00/10): Incan Horse Archer outside New Sarai
Spearman defeats (2.08/4): Incan Horse Archer outside Huamanga
Promote spear to pike after killing HA
11g from cottage
Our troops are amassed outside Cuzco
8g from cottage
Osaka finishes: Samurai
Zhang Heng (Great Engineer) born in Tokyo

Turn 209 (1490 AD)
Osaka begins: Courthouse -- thought I'd sneak this in to improve finances
Vicky wants us to go to war with KK, but I turn her down. I do trade her cows for 5gpt
Knight defeats (4.40/10): Incan Catapult -- Incan cat does collateral damage to our stack outside Cuzco (6 units) and retreats
Planning to build Versailles in New Sarai -- but maybe an Incan city would be better...
Cats take Cuzco's defense from 85% to 34%
5g from farm
Tech learned: Gunpowder
Knight loses to: Incan Horse Archer (2.94/6)

Turn 210 (1500 AD)
Trade dyes to Napoleon for 3gpt
Pikeman promoted: Combat II
Pikeman defeats (5.16/6): Incan Horse Archer -- revenge is ours! (for the knight from last turn)
LB from Huamanga sent to cover pike since a mace is nearby
3 cats reduce Cuzco to 0% defense. Fourth sent in as fodder
Catapult loses to: Incan Longbowman (4.56/6)
Knight promoted: Combat II
Promote knight to CombatII and send in against LB in Cuzco
Knight defeats (1.00/10): Incan Maceman
Make that a mace -- anyway we win
I think I'll wait to soften up some more with cats before I send in the rest
3g from farm
5g from farm
New Sarai begins: Versailles
Kyoto finishes: Knight
Machu Picchu finishes: Buddhist Monastery
Samurai defeats (6.96/8): Incan Catapult -- another minor collateral damage attack
Suicide cat results not great:
mm7-shot017.jpg

Knight vs maceman:
mm7-shot018.jpg

Victory:
mm7-shot019.jpg

Turn 211 (1505 AD)
Kyoto begins: Courthouse
Machu Picchu begins: Samurai
Samurai promoted: Shock
Samurai loses to: Incan Maceman (0.40/8)
Samurai promoted: Shock
Samurai defeats (7.36/8): Incan Maceman
Those Samurai were taking down the mace guarding the Incan iron source outside Tiwanaku
I'm not sure we have enough to take Cuzco but reinforcements could take a while -- guess I'll pillage for now
Osaka finishes: Courthouse

Turn 212 (1510 AD)
Osaka begins: Musketman
Corihuayrachina comes online and begins: Barracks
Bismark comes asking to trade deer for ivory. I tell him only if he throws in 2gpt, which he does
6g from farm
Shelling of Tiwanaku begins
Pillage Incan iron mine for 18g
8g from windwill
7g from fishing boats
Kyoto finishes: Courthouse
Kyoto begins: Longbowman
Tokyo finishes: Samurai
Satsuma finishes: Harbor
Kagoshima finishes: Library
Galley guarding a water resource outside Satsuma loses to: Incan Caravel (1.98/3)
Guess Liz would have left us holding the bag:
mm7-shot020.jpg


Turn 213 (1515 AD)
Tokyo begins: Knight
Satsuma begins: Caravel
Kagoshima begins: Caravel
Need better aquatic defense
HC is not willing to give us a tech for peace -- if so, I would take one
Pikeman defeats (5.16/6): Incan Horse Archer
23g from village
WW is starting to rear its head
Edo finishes: Grocer
Nara finishes: Granary

Turn 214 (1520 AD)
Edo begins: Caravel
Nara begins: Buddhist Monastery
7g from hamlet then 5g from cottage
35g from village
14g from hamlet
Kyoto finishes: Longbowman
Kyoto begins: Knight
New Sarai finishes: Versailles
Samurai defeats (5.92/8): Incan Catapult -- more collateral damage, nothing major

Turn 215 (1525 AD)
1g from farm
Pikeman defeats (3.66/6): Incan Horse Archer -- pillaging HA dead
5g from farm
11g from cottage
25g from town
Versailles comes in -- helps with finances (+21gpt at 70% science)
Nara grows: 5
Corihuayrachina finishes: Barracks

Turn 216 (1530 AD)
Corihuayrachina begins: Musketman
Catapult promoted: Barrage I -- retreats
Catapult promoted: Barrage I
Catapult loses to: Incan Longbowman (3.60/6)
11g from village
Knight promoted: Combat I
Knight defeats (10.00/10): Incan Spearman
13g from hamlet
Knight promoted: Combat I
Knight defeats (7.20/10): Incan Longbowman
Samurai promoted: City Raider I
Samurai defeats (8.00/8): Incan Longbowman
Samurai promoted: City Raider I
Samurai defeats (8.00/8): Incan Longbowman
Captured Tiwanaku (Huayna Capac)
5g from pasture
The battle of Tiwanaku:
mm7-shot021.jpg

After collateral damage dealt:
mm7-shot022.jpg



Summary: I did a lot of pillaging and took Tiwanaku. Used a Great Engineer to hurry Versailles in New Sarai. Now might be a good time to ask for peace. I didn't check what HC was willing to give this last turn, but even some gold would be worth it for a bit of a break. HC did manage to pillage a few tiles near our mutual border, but I think he won't be doing much more of that since he is losing his cities and his resources -- only the boats are a threat now, which is why I started some Caravels.
 
well, I'm still for taking him out :) lets us focus on the Mongols next.

However, you are recommending peace, any particular reason(s)? Sorry, but didn't see any real indication in your write-up that stated that we needed peace. WW becoming a problem? too many towns atm? Can we just rebuild a few more units and then regroup for the final 2 towns within 10 turns?
 
I have it...
 
My thinking on peace was that our offensive is running out of gas. Cuzco is heavily defended and reinforcements are still far away. In 10 turns we could be poised to take both remining Incan cities and we might as well get something out of HC while we wait. But if Mark can take both cities with what I left him, I'd be as happy as everyone else.
 
Well I screwed up the autologger and I don’t feel like pouring through the details of the in game log.

Key Tech Trades: 1535: RP+220gp->Mansu for Nationalism. RP->Liz for Edu +200gp.
1540: Nationalism -> Khan for Astronomy. 1555: Gunpowder->Mansu for Econ. 1590: Chemistry->Mansu for Constitution. Also picked up corporation in there somewhere. We are now working on steam heading for assembly line (Infantry:D ).

Key Military: We take Olantamanbu first without difficulty, it had only 3 defenders used only 1 suicide cat as we were short on them. Healed and brought up some reinforcements to take out Cuzco by 1585. It had like 7 LBs and 2 cats. It did not use the cats to weaken our stacks which I kept on 2 tiles. It did require 2 rounds of attaching with everything we had and 3 suicide cats. We lost maybe 3 troops besides the cats in the whole affair. One thing that irritates me in this game is that it is almost impossible to pound techs out of the AI. We were crushing the Incans and they would never part with philo to stop the attack. This is just stupid on their part. Anyway by the time we make peace he has nothing to give and still won’t part with philo.

Government Change: After the war I revolt to Representation, caste system, and free market.

Thoughts: I think we are in a good government for awhile and next player should optimize cities and hire some specialists. I would take a breather for some infra and head for infantry and cannon. We can pump rifles and upgrade. I whored around some of our military techs to gets us some econ techs but we should probably keep techs to ourselves at least with our own continent. Khan is up next then Liz. If opportunities present themselves Mansu is a good trading partner on the other continent and small but a lead researcher who is willing to trade.

BTW I played to 1600 to even things out.

PS: We should have a GA comming up with the completion of the Taj.

PPS: On another note it might be a good idea not to pillage tiles in cities that we plan to keep. Esp towns which take a while to build up.

incan_demise.JPG
 
Mark1031
madviking-> UP
Formula51-> On Deck
Meteor Punch
grahamiam
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