I have a few notes/observations for the mod. This is based on a recent
Let's Play that's available on YouTube:
1. Hill Giants from Pact of Nilhorn - AI loves to send them to take a look at Acheron city. End result - Hill Giants get roasted by fireballs.
2. Early AI rushes with Shock warriors are quite disparaging. Immortal+ (where the AI gets 6+ free XP points for units), denser maps, incredibly hard to pull a good game. Big maps with lots of space, not a big deal, but not everyone plays like that. Needs to be balanced somehow.
3. Later in the game the AI loves to promote troops with City Raider and more or less stops taking the op Shock and Cover promotions. Makes it easier to kill their stacks, that can't even reach the cities to make use of those City Raider promotions. In this situation they better have most of their troops with Combat and a few with City Raider.
4. AI clearing goblin forts early and aggressively removes the aspect of early rushing with Goblin fort troops as a Barbarian leader by a Human player. So one fun strategy is removed from the game. Consider tweaking the AI to ignore goblin forts unless inside their culture borders.
5. Civilopedia models: Correct thumbnails for units in the tech tree and Civilopedia, that's great. But in many cases the 3d models are generic and don't correspond to the thumbnails. As a player: I want to have a cool-looking dude running around from a research, but if the dude looks standard in the Pedia, I'm not sure if I need it. Also Civilopedia states the Clan can upgrade chariots to Knights, but that's not possible, because the Clan has no Knights.