How far back do you want to go? These are post-May 2020:
And these are pre-May 2020:
lfgr / more-naval-ai-git / Downloads — Bitbucket
bitbucket.org
Thanks. I was thinking of old Tholal patches, actually, before he changed diplomacy and made the AI more ready to declare war early on.
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Been years since I played. Tried a few games. Went for a religious victory one time, lots of work: all AIs (pleased and friendly) closed borders when I reached close to 70% influence. Trying to make the AI have a human like behaviour may be interesting for a programmer, but, I guess, it is easy to forget about providing a fun experience. You're supposed to be able to have a diplomatic victory. This is a a kind of RPG, after all. I guess I just have to park my zealots in every city and spread the religion in just one turn everywhere at the same time? And win a religious vic next turn with everybody closing borders... Because an "auto close" is surely hard coded once a percentage is reached.
Btw, in another game, immortal, large, normal speed, the Hippus rolled over 2 civs early on and got 21 cities in the middle game. I participated and got a few as well. Wanted to build up to the late game fun. It seemed likely; after the early wars, people calmed down a little (hope). Well, the Hippus decided to declare on the chairman of the Overcouncil. Fun. Fun? Got declared by 4 other civs, me and the Mercurians included, my allies just online, as well (I actually said No to the resolution forcing to declare war...). Result in 18 turns: 21 cities captured by a few of my golems with fireballs, horses and wandering angels. Why? Because playing like a human is not necessarily the best strat for the AI. Cutting corners like a human and only having warriors and some swords defending cities leads to fast defeats, even while having such a big production base. His offensive stack lead by a War elephant (cute) had only a few swords: mostly mages. What kind of stack is that for an AI? Sure, it uses all spells now, but... Come on... A human can do that, not the AI. Not like that, at least. In the last city, it finally produced a couple of longbowmen: too late. The AI has humongous bonuses (that are bigger than in BTS, I believe, if the AI is now really much better, the bonuses that Kael gave originally could be changed a little actually...) - it should take advantage of them and build archer units in every city.
I also do not see any catapults early on. Mostly warrior spam: the big flaw of the game, imho. At least it is, if the AI does not allow a roleplay, but forces early war. Wars are supposed to be mostly about good and evil stuff in the middle game. I doubt that the AI should be trying to win the game early on. You can do that, sure, but it is no longer a RPG. A matter of opinion and taste. And I'm a unit spammer myself many times! In another game on diety, I had 48 Sons of Asena on turn 112 (yes, you can do that). But this is meh... It is more fun to build up and role play.
I really apreciate the AI being more efficient in many things. It is great. Wonderful work. Turn game speed seems great as well in the late game. But... Anyway, I guess the AI has been warrior and adept spamming for a while now. It means you guys like it. And it means these words are pointless. It's a matter of opinion, maybe.