Deaf Metal
Warlord
- Joined
- Oct 5, 2015
- Messages
- 128
The event offer to buy a map to a dungeon triggered on a city tile, which made it impossible to purchase.
How is settler cost determined in FFH/MNAI? In the XML, cost is listed as 120 hammers, but in game settlers cost 220 hammers. Changing the cost to 100 hammers in the XML changes the cost of settlers in game to 200. Where is the extra hammer cost coming from? Also note that settler cost is not shown in the civlopedia.
Ok. I just feel that it should be reported and if would be an interesting change to the game.What's the problem? You think it's too cheap?
I didn't change it from vanilla FfH, just added the help text.
As Deaf Metal said, you should have been able to vote "NEVER". That is supposed to do what you want.
Yes. I just wanted to suggest something that I believe would better the mod's gameplay. Thank you for your answers guys.Votes force all members to do what the result is. The thing more like what you were describing is defy resolution.
bool CvUnitAI::AI_exploreLair(int iRange)
{
if (GET_TEAM(getTeam()).isBarbarianAlly())
{
return false;
}
//Set Code Begin. Makes AI not try to explore lairs unless a unit is level 3
if (getLevel() < 3)
{
return false;
}
//Set Code End
if (GET_PLAYER(getOwnerINLINE()).getNumCities() == 0)
{
return false;
}
I cannot either. I'd need a full dump produced with a debug DLL.I got another unexplained crash with a dump file I cannot make much sense of.
I just got my first crash after switching to the debug dll and opted for a full dump.I cannot either. I'd need a full dump produced with a debug DLL.
You mean this? https://github.com/civ4-mp/pbmodany chance of merging PBmod into this/EMM for ease of pitboss multiplayer gaming? Dunno if there's an existing history or anything I just started bashing my head against this myself lol
Opening it with Visual Studio will give you a snapshot of the BtS process when it crashed. If the crash happened in the DLL code, the (immediate) problem should be easy to spot. Otherwise, it's in the exe, but the stack trace may reveal something.I still don't know how to make sense of it.
yeah all that stuff, I don't understand the nuts and bolts of it myself just that some functionality seems to be necessary to allow for pitboss style games in the modern day lolYou mean this? https://github.com/civ4-mp/pbmod
I can put it on the list, but no promises.
Opening it with Visual Studio will give you a snapshot of the BtS process when it crashed. If the crash happened in the DLL code, the (immediate) problem should be easy to spot. Otherwise, it's in the exe, but the stack trace may reveal something.
Djinn (9789772) casting Snowfall (plot 49, 7)
Killing Galleon (delayed) -- received deadly damage (Unit 4399126 - plot: 48, 6)
Killing Worker -- Transporting unit killed (Unit 4071529 - plot: 48, 6)
Worker Slain! (Unit 4071529 - plot: 48, 6)
Galleon Slain! (Unit 4399126 - plot: 48, 6)
Killing Galleon (delayed) -- received deadly damage from attacker in doDamage() (Unit 4399126 - plot: 48, 6)
Galleon Slain! (Unit 4399126 - plot: 48, 6)