Agreed. The doubled upgrade costs seem excessive now. I like the nerfing of selling units for gold, but I'd recommend putting the upgrade cost back to what it was. I do agree that with the 'selling units' option, it was ridiculous.
With the nerf of selling units for gold, have a doubled upgrade cost feels too much, especially for endgame units, for example upgrade battleship army to cruiser cost 2300gold, it's "a bit" much I think
I't seems Maritime Industries still doesn't give the +1 production from fishing boats. I don't think i have a conflicting mod.
That's weird, in my game it costs like 400 gold. What game speed are you playing on?
It's for an army, and without discount card, so that's it, I think you tried with only one battleship unit.
With the latest version, Colonization says it gives builder +2 charges, yet it does not.I tried to fix it myself through, but only managed to brick my game haha
This has been fixed in patch version 12.5 Try and re-download and install the mod again. It worked for me today.
" "..\Documents\My Games\Sid Meier's Civilization VI\Mods""
This is not a thing. You can only zip it to Civ IV and it makes its own folder.
What? \Documents\My Games\Sid Meier's Civilization VI\Mods is definitely a place that exists on a windows machine. I have 2 mods in there and they show up in game in the place mods are supposed to. You aren't looking in SteamLiberary\SteamApps\common\Sid Meier's Civilization VI by mistake are you?
The date for the latest file is different from the 12.4 I downloaded originally (I think), so as far as I can tell he has just forgot to rename it. Maybe.
This has been fixed in patch version 12.5 Try and re-download and install the mod again. It worked for me today.