Aussie_Lurker
Deity
Mine is a combination Request/To do list-in no particular order
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1) Expand the types of City-States in the Game & slightly modify their abilities:
Militaristic: bonus XP from your barracks & grant ground units to their allies.
Cultural: bonus culture to Theaters, culture from trade routes if allied.
Agricultural: bonus food to granaries, food from trade routes if allied.
Maritime: bonus XP from harbors & grant naval units to their allies.
Scientific: bonus science to libraries, science from trade routes if allied.
Industrious: bonus to hammers from Workshop, hammers from trade routes if allied.
Mercantile: bonus gold from marketplace, bonus gold from trade routes if allied
Holy: see the discussion on Holy City-States for more
.
2) Reduce the importance of gold in maintaining City-State influence, & instead focus on a larger number & greater variety of missions.
3) Bring back health-but have it impact on food & gold production, whereas happiness impacts on production & culture-thus preventing needless duplication of effects.
4) Have bonus & luxury resources operate in units, like strategic resources. Have all 3 resource types grant bonus yields (gold, science, hammers etc) to all cities linked to the trade network based on the number of units you have access to.
5) Major modifications to how Social Policies work-especially the issue of stacking of abilities.
Aussie.

1) Expand the types of City-States in the Game & slightly modify their abilities:
Militaristic: bonus XP from your barracks & grant ground units to their allies.
Cultural: bonus culture to Theaters, culture from trade routes if allied.
Agricultural: bonus food to granaries, food from trade routes if allied.
Maritime: bonus XP from harbors & grant naval units to their allies.
Scientific: bonus science to libraries, science from trade routes if allied.
Industrious: bonus to hammers from Workshop, hammers from trade routes if allied.
Mercantile: bonus gold from marketplace, bonus gold from trade routes if allied
Holy: see the discussion on Holy City-States for more

2) Reduce the importance of gold in maintaining City-State influence, & instead focus on a larger number & greater variety of missions.
3) Bring back health-but have it impact on food & gold production, whereas happiness impacts on production & culture-thus preventing needless duplication of effects.
4) Have bonus & luxury resources operate in units, like strategic resources. Have all 3 resource types grant bonus yields (gold, science, hammers etc) to all cities linked to the trade network based on the number of units you have access to.
5) Major modifications to how Social Policies work-especially the issue of stacking of abilities.
Aussie.