My main issues currently are these, I hope some modders will pick some:
- All improvements should function as a road for movement purposes. After all that coal doesn't take years to reach the city, so neither should my units. So you build roads only for trade network, think of it as the roman highways. And railroad is still awesome.
- Mod back academies being city buildings from Civ4, then slap on the same for other GPs too. I guess I'm not the only one finding it stupid that a landmark takes up a hex and prevents farming it for example. Could be a +50% building in the city for the related stuff (like a +50% hammers for engineer, etc.) This obviously needs workshop tile improvement added back, but mods already have that.
- Pretty please, someone make all firearm units direct fire ranged (2 range). It looks so utterly foolish when riflemen storm some swordsmen for a good ol' melee in a battle but only after crossbowmen had a shot above their heads at them. Seriously, WTH. Tanks normally also don't try to ram their target but instead shoot at it. So for a change infantry could actually fight above the "fire zone" while being preferably at defensive locations. Physically attacking the enemy's location is an absolute last resort in modern combat.
This would be mostly cosmetic as it seems to me that ranged combat works the exact same way as melee does, except for flanking maybe(?), and the unit won't occupy the target hex.
Alternatively they could have ranged fire and melee both allowed, if that's possible. But the AI would possibly freak out at that.
- To supplement the above ranged combat for modern times, infantries should be able to dig in, much like artilleries can deploy. Dug in infantry could get defense bonuses (above fortifying, which is a pure defensive action) but lower attack strength to prevent it being the jolly joker. For the feel of it, digging in could also auto-pillage the hex. Good for defense but bad for getting rid of the enemy. The main purpose is to slow down or even stop an advance - just like in real life.
For this, AI must be seriously improved though as it already cannot handle you fortifying at good defensive locations and just suicides it's army at yours.
- Also in industrial and above eras cities should have a lot higher strength. It's way too easy to take out even a moderately sized city, a single artillery drops them to their knees in 2-3 turns while their shooting back is negligible, stationary units can even heal it out. Would also remove the shameless way of training by letting being shot at endlessly.
- I guess many people wants more techs, but what I really want is more techs that improve the effects of tile improvements. (can be added to existing ones too). Tile output should seriously scale up with technology. Currently the game has almost stone-age outputs at modern times.
- And I would really like to have buildings that
reduce local unhappiness from population
by a percent, in addition to the ones adding a flat amount of happiness that we have. Obviously late game buildings.
Yes, I want to build huge metropolises, and I want them without crippling my whole empire.
