MasterDinadan
Warlord
- Joined
- Mar 2, 2008
- Messages
- 235
How about making a wonder that does this? Maybe Magna Carta.Here are a couple of ideas:
1) Allow changing of social policies midgame. Like a "Reset policies button" or something. Have it go into anarchy for a turn or two.
The steam overlay (shift+tab in game) has a clock, but I see your point.2) In game clock
For archery units, how about give them a range of 1 instead of 2? They are still ranged, which means they won't enter the tile even if they kill the unit, and the target won't fight back. Could buff their ranged attack slightly to compensate for the fact that they make themselves VERY vulnerable in order to enter attack range.3) Rework the diplomacy so you can at least ask a nation how they feel about another nation.
4) I like the idea of ranged units, but I'm not sure I like the execution. I've always pictured a tile to be like 500-1,000 square miles, so it's kinda weird to think of an archer shooting an arrow 50-100 miles.... I mean, I guess it could work with some later game units MAYBE, but it doesn't really sit well with me with archers. I think archers should be treated like auxiliary units that you embed with foot soldiers that essentially allow you to bombard a unit before attacking.
It would not require any new mechanics.. just tweaking of a few numbers.