mechaerik
Tuturuu!
<UnitCombatMods>
Just place UNITCOMBAT_MELEE there, with the bonus.
See the Anti-Tank Infantry to see it.
AT_INFANTRY.
Just place UNITCOMBAT_MELEE there, with the bonus.
See the Anti-Tank Infantry to see it.
AT_INFANTRY.





Several of the standard BtS mods (Age of Ice for one) include Res/Fonts for a different set of corporations. (See attached) If you reconfigure your request for Volkswagon, McDonalds, Dole, GE, McCormicks, Tony Hilfiger, and Coca Cola I could do it pretty quick, but you should learn to do it yourself. Its just XML.I really really hate the corporations in this game....
can someone make me different ones?
I was thinking of these seven:
It just takes more of them. The transport is not a caravel. If it has to go through a ship to get to the landing site, the transport will get into a fight. Put a ship in each squares and the path will be blocked. Fail to do so and the blockade is not tight enough and a ship slips through.An idea of improving the rule for amphibious landingThe game allows the opponent to safely send transports for landing units in your land without any escorts and send back to home within one turn. This makes naval units hopeless in defending.
You can do that right now, just put it in there. In my Future mod I have 4 Americas, and all 4 have the same cities, but in different order. America1 founds Richmond before America2, then America2 cannot use that name because it is taken, so when it founds its fourth city (Richmond on its list) that name is skipped and it goes to the next one, so the city is named Nashville. Or something.I'm looking for a modcomp that would allow multiple civs to have the same city on their lists with different names
Did the connecting to capital code not work?I, on the other hand, am looking for a ModComp that makes a building work like Airports used to in Civ 3 in that it connects cities to all other cities with airports, even if they are not connected by sea or land. Thus, if you have Iron in City A, and City B is inland on another continent, but both cities have Airports, then City B has Iron. I need it for my Future mod so that Earth nations can gain some benefit from colonizing other planets--by building a spaceport on the moon they can get He3 and such so they can build better Fusion reactors on Earth.
You can do that right now, just put it in there. In my Future mod I have 4 Americas, and all 4 have the same cities, but in different order. America1 founds Richmond before America2, then America2 cannot use that name because it is taken, so when it founds its fourth city (Richmond on its list) that name is skipped and it goes to the next one, so the city is named Nashville. Or something.