Here's a fairly big espionage/diplomatic Modcomp request:
Spark Incident:
My inspiration is from Bismark, one of the greatest leaders of modern times, IMO. You will be able send a spy* into an opponent's land, or even on you're own border to spark a war. It could either be a border, but in case of a non-border situation, you would have to send a spy into an opponent's capital.
*Or a Great Spy because this could be exploited heavily by both AI and the Human. Or even a Great Diplomat if this comp gets put into a mod with a GD.
This could be very beneficial for several reasons:
-You want to declared war on somebody without getting the "You declared war on our friend" penalty.
-You could bring a much needed ally into a war.
-You could weaken to powers (or heavily strengthen 1).
-FUN: After a web of Defensive Packs are set up, you could start a world war. This is one of my favorite aspects of RFC.
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In addition, there could be another, semi related feature:
-As an extension to treaties, you (or the AI) could take specific plots of land (they have to be adjacent to one of you're borders.
to do this (this seems difficult) you could click on an option to 'Cede Land' (or something along those lines). A pop-up will display a close up of the two countries involved in war. You will select the tiles you want and then click 'Done'. Depending on the war weariness and the desperateness of the enemy, they will say no or yes.
(This could be like the A-L between Germany and France.
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Similarly, you could buy land during peace, getting harder to buy land after a certain (modern) technology... Nationalism for instance. You could also buy land from you're former war enemies... depending on war weariness (like in the Mexican-American War, or the Spanish-American war) and a drained economy (you could calculate this on several things:
-Percent difference between gold before the war, and gold after the war.
-Percent difference between gold per turn (assuming the culture/espionage bars are at 0).
-Also angry citizens.
This could also be the case with cites. The trade screen with former war enemies wont have the cities redded out because of 'We just don't like you enough." But this will depend again on the same criteria as before... along with if the distance from capital and the turns since founding added in.
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So... what do you think of this:
-Possible
-Difficulty in making
-Good or bad idea ------

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-CCCQ
Thank you for you're time.