[MOD] Composite Mod by Exavier

lol whats wrong with that its publicity. *throws him self out of bed and crawls to the computer.* I got a few hours of game play.
 
. . . great... now I have to crawl all the way back to bed.... well have fun... I got to go to work in 4 hours -_-
 
KGrevstad said:
In your Civ4.ini file, make sure you have the following:

Code:
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = Mods\Composite

--Kristine

At the risk of incurring some more bird droppings, I searched for this file on my HD and couldn't find it. Could you give me the exact location?

Sorry to be a pain ... I'm just learning (but I have won a cultural victory on my third ever game). :goodjob:
 
KGrevstad said:
More correctly, it's because of some sort of Python exception in loading CvEventInterface.py or any of the files that are loaded because of loading CvEventInterface.py. My experience is that it's either spelling errors or missing files. But it could just as easily be as Exavier says, that you're loading some conflicting modules.

--Kristine

but this is the first mod ive tried to use, and ive not messed about with any of the files at all
 
@mancloz - Hmm not sure what to say as it does work for many others. Did you patch the game to version 1.52 (Advanced Menu, Check For Updates)

Because this mod will not work on the older versions of the game.
 
Exavier said:
@mancloz - Hmm not sure what to say as it does work for many others. Did you patch the game to version 1.52 (Advanced Menu, Check For Updates)

Because this mod will not work on the older versions of the game.

shame, it looks ****-hot. yes i am fully uptodate, perhaps a re-install is neccsary, coz ive tried another mod and had crashing problems with that. ah well
 
@Arkaeyn - Working on it. Civ army said he was going to do leaderheads for those civs (you know the animated ones). I asked him if he could do some for the ones i have in my mod :)

@mancloz - I would say its worth a shot.
 
Just figured i'd teast you guys a little. I have already added 6 new technologies and 3 new naval ships to create a WW2 era Naval force that will be in the next version of my mod.

Now you go from Wooden ships - Ironclads - WW2 Era - Modern :)


Also fixed a bug that was in Sevo's Pedia mod... he fixed it so i had to update it lol.

Just figured i'd let you guys know... Though next patch won't be for a week or 2 depending on how work is this week :P
 
@keldath - You mean a full conversion? Same reason i haven't done a full merger with Realism or Mylon's Mod. I like having mine a little unique. Actually another reason is because Sevo's Fusion Mod has pretty much every mod in existance and several of them are not ones I plan to add to mine. In all truthfulness I am really picky about what goes into my mod but thats what helps to keep it balanced imo.

Though I am working with Mylon to get a copy of his culture script as its really nice. It just has a few bugs that need to be ironed out first :P
 
Well that is better than being a sellout Exavier :D!
 
exavier hi
well you got a point - i must say i dont like eather some of the mods... so
i can agree that maybe being picky is zactually good,
i think currentlly - the one thing that is missing in your mod basiclly is the lost wonders...

another suggetion - i combimed your mod with fx bigger and longer - and he fif a really great job with the speeds and game world map and a few more additions, my combination is pretty much ok but not complete cause i dont have the knowlge to make full merge. but - its works lovly - perhaps a little text is missing thats all...
maybe you should do somthing like that :)
 
@keldath - I was thinking of modifying the other speeds (or at least marathon) to bring it in tun with my modifyed Epic speed. but as for his speeds they would overwrite mine (bad idea).

I am currently looking at the Culture section of Mylon's Mod as well as the Blue Marble Terrain Mod (as that one is just graphical) as some more edditions but both have some bugs that need worked out first lol.

Lost Wonders Mod has not been merged in because frankly... where would you put them in the current tech tree? there are already wonders for at least 25% of the techs in the game... IMO there is a such thing as 2 many wonders :P
But I may add a cpl later after i get done "tweaking" the tech tree :P
 
Sorry but I can't help but tease ppl... specially when its something like this :P

Screenshots of Tech Tree Modifications, WW2 Ships (just slightly retextured to look different), and WW2 Ships Stats.

Tell me what you think :)
 

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Could you make a standalone for the naval modifications? I like them a lot and seperated them out, but it would make it easier in future versions, and for those who aren't inclined to modding :)
 
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