Exavier said:@[to_xp]Gekko - The Slave script is in Python but it is slightly modified from the Unit Allegence Mod... thouhg the code for it is under the same Modification block (so if you compare my changes with his you should be able to find it).
The missle silo is just XML... basicly i just added the new building to the requirement of the missles![]()
CoheeLunden said:Hey Exavier...you should consider addin the military base mode by thelopez....i have been thinking the game needs something like this, specific types of basses to increase specific types of units, it would be a real nice addition.
Exavier said:@ibcoltscrew - CIV4 1.52 "FRENCH"
Thats probably why... I haven't exactly finished all the text conversions to other languages... English is the only one its 100% compatable with atm... trying to fix this for the next update.
Exavier said:What are you using in CustomAssets anyway? maybe its something i might think about adding.
Exavier said:@JohnSearle - Hehe he posts here because he knows i don't mind answering his questions![]()
Exavier said:@GeneralMikeIII - Ahh hehe yea I usually have the Single Graphic checked... But my PC is slow on the graphics card end... *cough*32MB*cough*. Was thinking of converting Blue Marble Terrain into an addon though... its the extra 30mb of raw images it would add that worries me.
As for the promotion & traits mod I think i am going to wait on adding his new version (unless he finishes his reconfiguration before my next release) as he has hit an impass... any more than 97 Promotions total in the game and it crashes CTD style...