[MOD concept] Piracy Mod .... arrrg 0.10

jenks

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PRIVATEERS Mod v0.11 - TESTING AND FEEDBACK REQUIRED !

LATEST DOWNLOAD LINK: PRIVATEERS v0.11

A Piracy Mod for Civilization IV: Warlords
.... (designed by Jenks & Explosivo) ....

---------------------------------------------

Previous releases:
PRIVATEERS v0.1

Overview of the features of Privateers v0.11
- Pirate themed leaders and factions
- Pirate Units (archery, melee, naval and seige)
- Pirate Buildings
- Pirate Specialists and Great People
- Pirate tech tree and unit promotions
- Sea Monsters
- Only 8.5Mb Download !

THOUGHTS,
FEEDBACK,
SUGGESTIONS,
AND ANY HELP (esp gfx!),

ARE ALL GREATLY APPRECIATED! :)
 
Latest Version Info:
v.11
- work allowing Barbarian Pirate factions to sprout up with better techs
- removed vanilla faction selection sound bytes
- added Panther as a wandering land animal
- incorporated TheLopez's Water Animals Mod (awesome) Kraken is now a wandering deep sea animal unit!
- added 1 first strike chance to Aft Rigging II, switched tech prerreqs of For and Aft Rigging
- added Ragnar graphic as Barbarian Pirate leaderhead
- work editing factions, leaders and diplomacy code entries to custom names
- raised the values of the 'Seafaring' and 'Culverines' promotions
- added 5 tech limericky quotes

Spoiler :

v0.1
- first release!

v0.09
- prerelease playtesting, looking for cosmetics and renaming techs
- removing unneccessary 'new unitcombat class' popups
- remove (except vs gunpowder text key)

v0.08
- reassigned more relevant graphics for buildings, units, technologies and promotions
- snaffled away and added some more piratey backing tracks

v0.07
DONE
- Completed implementing of promotions
- inserted pirate music to load screens
- incorporate a basic tech tree (yoink - took forever!)

v0.05
DONE
- 0.1 building design list now completely in
- rejigged palace and forbidden palaces

v0.04
DONE
- remove and relocate unused improvements and resources
- added workboat unit
- removed all technologies
- incorporate ALL remaining units and update design
- added stores and apothecary

v0.03
COMPLETE
- removed all vanilla buildings
- removed all vanilla units
- inserted corsair (warrior gfx)
- inserted armsman (axeman gfx)
- inserted pikeman (spearman gfx)
- inserted boarding party (swordsman gfx)
- inserted academy (Great alchemist building)
- switched gfx for unit form of great bard and pirate
- stripped units down to four combat categories (archery / melee / naval / seige)
- inserted catapult (also removed city garrison from seige promotions)

v. 0.02
COMPLETE
- made a brief readme file
- remove all tech prereqs for units
- remove all tech prereqs for buildings and special buildings
- remove all tech prereqs from bonuses and improvements
- added faction names for each new leader, added some pedia
- removed all projects
- removed all wonders
- removed all civics
- set all difficulty levels to the same with no free techs
- simple rename for settler (construction crew) and worker (labourer) units

v. 0.01
COMPLETE
- adjusted combat promotion strengths as per design
- removed all free promotions from all units (buildings and civtraits)
- fab new buttons for Combat promotions (The Lopez)
- removed all vanilla promotions (other than combat I-V and great_leader)
- renamed all specialists / great people to design
- adjusted specialists attributes as per design
- assigned new unique pirate names for individual Great Pirate and Great Quartermaster units
- reduced leaderheads to only Saladin / Louis XIV / Frederick / Asoka / Catherine / Isabella / Mehmed II / Washington and renamed leaders to (in)famous pirates
- added garrison and raider promotions, adjusted as per design
- removed prereq techs from 'processes'
- removed prereq techs from civics
- rename plains to soil, coast to beach, tundra to sand
- adjust terrain and feature yields to design
 
THE 'TO DO' LIST

- Secondary Leader Traits
- Civics
- Faction Pedia
- Leader Pedia
- Faction city names
- Tech Pedia Entries
- Tech Quotes
- Unit Pedia Entries
- Strategy
- Building Pedia Entries
- Game Concepts
- Hints

LONG TERM IDEAS / SUGGESTIONS :D

-Great White Shark, Blue Whale, Leviathan (More Wandering Sea Creatures - need gfx!)
-'Wreckage' in the sea (goody huts)
-Peaks / rocks / flotsam features in the sea? (need gfx!)
-Wandering sea storms and typhoons (seriously damage or destroy ships, give 1 xp if survive)
-Pirate graphics for flags and pirate colour schemes
-'Boarding' promotion to capture enemy naval vessels
-Reincorporate religion some way as 'Mythologies'
-Diplomacy text in Pirate-ish language
-Loot gained from destroying enemy ships
-A FfH2 'Treasury' type building in each city, gives bonuses dependant on amount of gold/cities
 
jenks, check your PM. I just sent you a gift for your mod...
 
TheLopez said:
jenks, check your PM. I just sent you a gift for your mod...

thx :) very nice shippy buttons, and for making the pirate mod that got us thinking of making this in the first place! kewl kewl ....
figure that we'll just use the buttons as direct replacements for the combat I-V gfx ....


if we get more specific unit gfx later on feel free to lift them away .... very nice again :D
 
--No more work is going to be done on this Mod unitil we've played Warlords--
But there's still some things that we need help with.
Like CIVICS!!!!!!
Apart from that its just graphics and tech tree and everything else. You know, the minor stuff.
And those are realy good buttons, by the way, thanks.
 
Not essential at all, but the Pirate music from FFH2 would be a nice audio-cosmetics thing, without the drum track layered over it. And the Hippus theme is piratey, so if any of the FFH guys want to give us those, please, then that'd be great.

-Sounds Update-
-We've got a few backing tracks now, like a soulful acoustic solo and what could be described as the inside of a Pirate Tavern.
 
They have issues at times. I don't know how well yousendit.com works anymore. They've been limiting the numbers of days/downloads lately.
 
woodelf said:
Ah, the joys of XML...

damn tech tree is a major p.i.t.a. ....

almost complete at this stage, just fixing some cosmetics and bughunting :p
... try and get uploaded onto filegone by end of today ....
 
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