Androrc the Orc
Emperor
EDIT: Ops, double post.
It is strange, the previous version of DoaNE there are only 3 persons who don't download it in my site.Same problem. Can't find the web address.
If I list all my changes in the same file, nobody will see my news changes. So, I don't if i should to list it one place.All changes should be listed in one place so we know what's going on
Before, when the agronomist sowed bonuses, the graphism of this bonus was ugly. So, I changed that. Then, it can be create forest. (aforrest is a google translateFor instance, I have no idea what the agronomist does other than it works faster than before (courtesy the 1.3 readme) and that it can now aforrest? Does that mean it can create forest?
I think that I will solve the problem.I figured out the problem with the scout
If I list all my changes in the same file, nobody will see my news changes. So, I don't if i should to list it one place.
Well-judged, I never saw this problem!!If you move the congress building (by building a second one somewhere) and you had 4 statesmen where the old one was. They will remain even though the building is gone.
I knew this pb, it seems it some units who are considerated like cannon.The revolution adviser screen miscalculates cannon/artillery. In my game, it showed that I had 17 artillery even though I only had 3 cannon. It also showed the RAF had 130+ artillery, which was way off.
This pb will be corrected in the next vesion.When a scout unit moves into a town that you don't have open borders with, it will get stuck until the next turn when it get ejected.
It's intentional. Indeed, when you build a town, the settlement wagon is the unit that consume the base food.Towns do not receive the base food from the tile they are founded on. This is probably a side effect of the ability to abandon town, though I don't know if it's intentional.
I forgot to forbid it this profession.Converted natives can be made into patriots.
I don't know what is the problem, I will try to understand why they are so nasty!Trading with natives is strange
Indeed, Dazio and I wondered if we should do what you said. I know it's powerful but the king is it tooThe agronomist is extremely powerful. You may want to consider giving it an increasing cost like the veteran soldier.
Later, I will try to update IA!! I must admit it is very stupidI love picking on the defenseless AI with scouts... but it's hardly fair.
I attached a screenshot in this post. When your hospital was built, you can click on the hospital's button. A popup was launched and you will manage all hospitals you built, more hospitals will consume cloth more hospitals will heal your soldiers and will increase the food kept.I don't understand how the hospital works. It needs better documentation. It appears to create new colonists, but I don't know how adjusting the cloth stores/usage effects it.
When you build the congress, you can have the patriot profession.When you build the congress, it says you can now build military units. But the only thing it seems to enable is building cannon. Is that correct?
Great! Does it mean that such unit without ammunition could be captured? I suppose "to be captured" is much more interesting for the attacker than "just to kill".Hi,
A unit without ammunitions won't be able to defend itself and to attack your ennemies.