The AI in this game seems to be forced towards barbarian expansion and development more than the civilizations themselves!!! I set up a game as Bannor, and I met the Grigori and the Hippus, and barbarians. Whoo-hoo, did I meet barbarians!!! I made an expansion quite fast, which was good because the damn barbarians wouldn't leave me alone for crap!!! At times it seemed like I would lose, but I only lost the city once, and then it was retaken in the same turn by an adept. There were two barbarian cities that were spamming warriors in pairs, faster than I could count them! I found this complete and utter , so I went to the worldbuilder to sort it out. THE NEXT TURN THEY WERE IN THE SAME PLACE. SAME UNITS. EXACT SAME POSITION. After about five rounds of this, I made an expansion farther away with two of my warriors, to get the death mana in the broken scuelter or however you spell it (yes, that's right, I'm playing as Bannor with death mana. The summons are damn useful.). I saw two barbarian cities again, one in a different place (only because the Hippus took the area where one was) and just as garrisoned as if my presence wasn't even noticed. At this point, I was really mad at the AI. Seriously, why are the barbs that important?? If the civilizations survive it all (I lose a good civ or two each normal game I play) nad settle the important areas, then it won't even matter!! Why make them that insistent and annoying and imbalanced? If I could spam units like that, I'd win the games in an instant! Obviously a lack of opinions were provided on this topic when the patch was being made. After a few more out-of-the-blue barbarian attacks on my new expansion, I gave up giving them slack and quit the game.