Discussion in 'Civ4 - Modpacks' started by Kael, May 18, 2006.
Yes, they're modmods. There's a whole subforum devoted to FfH, including its modmods, here.
FF - Fall Further
This is the mod that RifE is, in reality, based on. Without the amazing work they've done, there'd be no RifE.
This one is almost more of a different mod altogether, rather than a modmod... It has changed many things, instead of adding. For example, a completely redesigned tech tree. All in all, VERY good, and has many of the best features in FF.
I'm working on my own Mod and have created new leaders for my civilizations.
Now three different problems have acured.
In one case I created the leader his civics, graphics etc. But now when I open the civlopedia I can found his Name but all the rest is empty.
In two cases, the graphics I created aren't shown in the leaders picture. There's only a pink sqare. I made the pictures with 512x718 and saved them as a dds., just like the others, but which work.
Again in two cases. The reptanle that normally contains the alligment and civics doesn't appear beneath the picture.
Each of my problems are single none of them are together in the same leader.
Can you tell or at least guess what I did wrong?
If not please tell me what to do.
1 + 2, and i guess also 3, are typography problems.
Check again, that the name of the folders, the name of the files are typed in correctly in the XML, that there's no mistake in one of the entries.
If you can't find anything by yourself, than just go there, copy the folder names from the explorer, and paste it into the file.
It's maybe stupid, but it will work.
I normally copy them, as I know that that's the way you avoid mistakes.
I already checked them trice, as I guest that the problem lay there, but it didn't help!
The first is still that kind of issue. Check the folder name again.
The second: Did you save it as DDS DXT1? Because other file types will not work (as far as i know).
DDS DXT3 is how the game is expecting everything and how DDS files should be saved. Other options probably work, as I've seen others used in mods without apparent issue.
Do you have TXT_KEY_insert_name_here_NAME tags? Those need to be defined. Go to your text folder and copy a really short file there. Rename it to whatever you want, it's the one folder where the file name doesn't matter (unless it's named the same as an unmodded file, in which case it'll replace that file and the original won't be loaded).
There are five tags, English, French, German, Italian and Spanish. I'm not sure if you need to fill all those in, but it might cause problems if you don't. Your character display name will be taken from here for each translation. In the Tag field, copy the tag from the leaderheads file. In the English field, enter whatever text you need to enter. Don't leave the other fields blank.
If you use another translation, you may want to insert gender and plural tags for proper grammar. Look to the text files for leaderheads for examples.
If you took out the name tags (hehe...name tags) and replaced them with plain text, ignore what I said above. However, if your mod MIGHT ever be translated, the tag method is the best way.
Ups, sorry, i haven't been clear enough. Static leaderheads should have DDS DXT1.
Look at the one in the middle america scenario. And i've also seen a discussion, where a static leaderhead as DDS DXT3 failed to load, but DXT1 did.
That's interesting. I didn't know they had to be different depdinding on what the graphic was for. I've used DDS DXT3 for everything and never had issues. Might it be an alpha channel issue? I know DXT1 has a no alpha version (which I think is the default, at least for DXTBMP).
could be, i guess.
hhmm...i guess, nobody's here, how could test it, right?
Could you tell me then where to find a free programm to save a picture in dds DXT3, please.
Momentarely I use the program "DXTBmp" to save my pictures in dds.
DXTBmp has the options to save the files in different DXT variants.
Look closely at the saving menu.
I found "save as: DDS Texture; Extended Bitmap; Target with Alpha; 24 bit bmp Image; ACE DXT1 Texture; Creative Assembly Texture and Infinity Ward Image".
Which of them is the right one?
That's it. But look closely at the menu, there is an additional option.
Do you mean the "Preview" option?
Look at the picture, what i mean.
Ah!! I get it!
Thanks The J
Now what about the third Problem.
I checked everythink, it all fits, but doesn't work.
Do you know how to open a thread in the main creation section ?
Would be a better place for a "differential diagnosis".
I just want to tell the makers that they have my heartfelt thatnks for the making of the mod and pushing the boundaries of what Civ is capable of doing. I´m enjoying the scenarios especcially.
Off to new projects or the real world for you I guess ;-)
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